From 4023e7f4e429179fd9c2cce4487c33646c6bd327 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Lo=C3=AFc=20Hoguin?= <essen@ninenines.eu>
Date: Thu, 14 Jan 2016 13:35:25 +0100
Subject: Convert the documentation to Asciidoc

A few small revisions were made, and Erlang.mk has been updated.
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+[[rest_principles]]
+== REST principles
+
+This chapter will attempt to define the concepts behind REST
+and explain what makes a service RESTful.
+
+REST is often confused with performing a distinct operation
+depending on the HTTP method, while using more than the GET
+and POST methods. That's highly misguided at best.
+
+We will first attempt to define REST and will look at what
+it means in the context of HTTP and the Web.
+For a more in-depth explanation of REST, you can read
+http://www.ics.uci.edu/~fielding/pubs/dissertation/top.htm[Roy T. Fielding's dissertation]
+as it does a great job explaining where it comes from and
+what it achieves.
+
+=== REST architecture
+
+REST is a *client-server* architecture. The client and the server
+both have a different set of concerns. The server stores and/or
+manipulates information and makes it available to the user in
+an efficient manner. The client takes that information and
+displays it to the user and/or uses it to perform subsequent
+requests for information. This separation of concerns allows both
+the client and the server to evolve independently as it only
+requires that the interface stays the same.
+
+REST is *stateless*. That means the communication between the
+client and the server always contains all the information needed
+to perform the request. There is no session state in the server,
+it is kept entirely on the client's side. If access to a resource
+requires authentication, then the client needs to authenticate
+itself with every request.
+
+REST is *cacheable*. The client, the server and any intermediary
+components can all cache resources in order to improve performance.
+
+REST provides a *uniform interface* between components. This
+simplifies the architecture, as all components follow the same
+rules to speak to one another. It also makes it easier to understand
+the interactions between the different components of the system.
+A number of constraints are required to achieve this. They are
+covered in the rest of the chapter.
+
+REST is a *layered system*. Individual components cannot see
+beyond the immediate layer with which they are interacting. This
+means that a client connecting to an intermediate component, like
+a proxy, has no knowledge of what lies beyond. This allows
+components to be independent and thus easily replaceable or
+extendable.
+
+REST optionally provides *code on demand*. Code may be downloaded
+to extend client functionality. This is optional however because
+the client may not be able to download or run this code, and so
+a REST component cannot rely on it being executed.
+
+=== Resources and resource identifiers
+
+A resource is an abstract concept. In a REST system, any information
+that can be named may be a resource. This includes documents, images,
+a collection of resources and any other information. Any information
+that can be the target of an hypertext link can be a resource.
+
+A resource is a conceptual mapping to a set of entities. The set of
+entities evolves over time; a resource doesn't. For example a resource
+can map to "users who have logged in this past month" and another
+to "all users". At some point in time they may map to the same set of
+entities, because all users logged in this past month. But they are
+still different resources. Similarly, if nobody logged in recently,
+then the first resource may map to the empty set. This resource exists
+regardless of the information it maps to.
+
+Resources are identified by uniform resource identifiers, also known
+as URIs. Sometimes internationalized resource identifiers, or IRIs,
+may also be used, but these can be directly translated into a URI.
+
+In practice we will identify two kinds of resources. Individual
+resources map to a set of one element, for example "user Joe".
+Collection of resources map to a set of 0 to N elements,
+for example "all users".
+
+=== Resource representations
+
+The representation of a resource is a sequence of bytes associated
+with metadata.
+
+The metadata comes as a list of key-value pairs, where the name
+corresponds to a standard that defines the value's structure and
+semantics. With HTTP, the metadata comes in the form of request
+or response headers. The headers' structure and semantics are well
+defined in the HTTP standard. Metadata includes representation
+metadata, resource metadata and control data.
+
+The representation metadata gives information about the
+representation, such as its media type, the date of last
+modification, or even a checksum.
+
+Resource metadata could be link to related resources or
+information about additional representations of the resource.
+
+Control data allows parameterizing the request or response.
+For example, we may only want the representation returned if
+it is more recent than the one we have in cache. Similarly,
+we may want to instruct the client about how it should cache
+the representation. This isn't restricted to caching. We may
+for example want to store a new representation of a resource
+only if it wasn't modified since we first retrieved it.
+
+The data format of a representation is also known as the media
+type. Some media types are intended for direct rendering to the
+user, while others are intended for automated processing. The
+media type is a key component of the REST architecture.
+
+=== Self-descriptive messages
+
+Messages must be self-descriptive. That means that the data
+format of a representation must always come with its media
+type (and similarly requesting a resource involves choosing
+the media type of the representation returned). If you are
+sending HTML, then you must say it is HTML by sending the
+media type with the representation. In HTTP this is done
+using the content-type header.
+
+The media type is often an IANA registered media type, like
+`text/html` or `image/png`, but does not need to be. Exactly
+two things are important for respecting this constraint: that
+the media type is well specified, and that the sender and
+recipient agree about what the media type refers to.
+
+This means that you can create your own media types, like
+`application/x-mine`, and that as long as you write the
+specifications for it and that both endpoints agree about
+it then the constraint is respected.
+
+=== Hypermedia as the engine of application state
+
+The last constraint is generally where services that claim
+to be RESTful fail. Interactions with a server must be
+entirely driven by hypermedia. The client does not need
+any prior knowledge of the service in order to use it,
+other than an entry point and of course basic understanding
+of the media type of the representations, at the very least
+enough to find and identify hyperlinks and link relations.
+
+To give a simple example, if your service only works with
+the `application/json` media type then this constraint
+cannot be respected (as there are no concept of links in
+JSON) and thus your service isn't RESTful. This is the case
+for the majority of self-proclaimed REST services.
+
+On the other hand if you create a JSON based media type
+that has a concept of links and link relations, then
+your service might be RESTful.
+
+Respecting this constraint means that the entirety of the
+service becomes self-discoverable, not only the resources
+in it, but also the operations you can perform on it. This
+makes clients very thin as there is no need to implement
+anything specific to the service to operate on it.
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