[[flow_diagram]] == Flow diagram Cowboy is a lightweight HTTP server with support for HTTP/1.1, HTTP/2 and Websocket. It is built on top of Ranch. Please see the Ranch guide for more information about how the network connections are handled. === Overview Placeholder section. // @todo Make the diagram. === Number of processes per connection By default, Cowboy will use one process per connection, plus one process per set of request/response (called a stream, internally). The reason it creates a new process for every request is due to the requirements of HTTP/2 where requests are executed concurrently and independently from the connection. The frames from the different requests end up interleaved on the single TCP connection. The request processes are never reused. There is therefore no need to perform any cleanup after the response has been sent. The process will terminate and Erlang/OTP will reclaim all memory at once. Cowboy ultimately does not require more than one process per connection. It is possible to interact with the connection directly from a stream handler, a low level interface to Cowboy. They are executed from within the connection process, and can handle the incoming requests and send responses. This is however not recommended in normal circumstances, as a stream handler taking too long to execute could have a negative impact on concurrent requests or the state of the connection itself. === Date header Because querying for the current date and time can be expensive, Cowboy generates one 'Date' header value every second, shares it to all other processes, which then simply copy it in the response. This allows compliance with HTTP/1.1 with no actual performance loss. === Binaries Cowboy makes extensive use of binaries. Binaries are more efficient than lists for representing strings because they take less memory space. Processing performance can vary depending on the operation. Binaries are known for generally getting a great boost if the code is compiled natively. Please see the HiPE documentation for more details. Binaries may end up being shared between processes. This can lead to some large memory usage when one process keeps the binary data around forever without freeing it. If you see some weird memory usage in your application, this might be the cause.