// Copyright (c) 2017, Loïc Hoguin // // Permission to use, copy, modify, and/or distribute this software for any // purpose with or without fee is hereby granted, provided that the above // copyright notice and this permission notice appear in all copies. // // THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES // WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF // MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR // ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES // WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF // OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. #include "esdl2.h" #include struct esdl2_renderer { LIST_ENTRY(esdl2_renderer) entries; SDL_Renderer* renderer; obj_Renderer* res; obj_Window* window_res; }; static LIST_HEAD(esdl2_renderer_list, esdl2_renderer) renderers; void esdl2_renderers_init() { LIST_INIT(&renderers); } void esdl2_renderers_insert(SDL_Renderer* renderer, obj_Renderer* res, obj_Window* window_res) { struct esdl2_renderer* item; item = malloc(sizeof(struct esdl2_renderer)); item->renderer = renderer; item->res = res; item->window_res = window_res; enif_keep_resource(window_res); LIST_INSERT_HEAD(&renderers, item, entries); } static struct esdl2_renderer* esdl2_renderers_find_entry(SDL_Renderer* renderer) { struct esdl2_renderer* head; head = LIST_FIRST(&renderers); while (head != NULL) { if (head->renderer == renderer) return head; head = LIST_NEXT(head, entries); } return NULL; } ERL_NIF_TERM esdl2_renderers_find(ErlNifEnv* env, SDL_Renderer* renderer) { struct esdl2_renderer* entry; ERL_NIF_TERM term; entry = esdl2_renderers_find_entry(renderer); if (entry == NULL) return atom_undefined; term = enif_make_resource(env, entry->res); return term; } void esdl2_renderers_remove(SDL_Renderer* renderer) { struct esdl2_renderer* entry; entry = esdl2_renderers_find_entry(renderer); if (entry == NULL) return; enif_release_resource(entry->window_res); LIST_REMOVE(entry, entries); } void esdl2_renderers_free() { struct esdl2_renderer *head, *next; head = LIST_FIRST(&renderers); while (head != NULL) { next = LIST_NEXT(head, entries); free(head); head = next; } }