%% Copyright (c) 2014, Loïc Hoguin %% %% Permission to use, copy, modify, and/or distribute this software for any %% purpose with or without fee is hereby granted, provided that the above %% copyright notice and this permission notice appear in all copies. %% %% THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES %% WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF %% MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR %% ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES %% WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN %% ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF %% OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. -module(sdl_window). -export([create/6]). -export([create_window_and_renderer/3]). -export([get_brightness/1]). -export([get_display_index/1]). -export([get_flags/1]). -export([get_id/1]). -export([get_max_size/1]). -export([get_min_size/1]). -export([get_pos/1]). -export([get_size/1]). -export([get_title/1]). -export([grab_input/2]). -export([hide/1]). -export([is_input_grabbed/1]). -export([maximize/1]). -export([minimize/1]). -export([raise/1]). -export([restore/1]). -export([set_bordered/2]). -export([set_brightness/2]). -export([set_fullscreen/2]). -export([set_icon/2]). -export([set_max_size/3]). -export([set_min_size/3]). -export([set_pos/3]). -export([set_size/3]). -export([set_title/2]). -export([show/1]). create(Title, X, Y, W, H, Flags) -> esdl2:create_window(Title, X, Y, W, H, Flags), receive {'_nif_thread_ret_', Ret} -> Ret end. create_window_and_renderer(W, H, Flags) -> esdl2:create_window_and_renderer(W, H, Flags), receive {'_nif_thread_ret_', Ret} -> Ret end. get_brightness(Window) -> esdl2:get_window_brightness(Window), receive {'_nif_thread_ret_', Ret} -> Ret end. get_display_index(Window) -> esdl2:get_window_display_index(Window), receive {'_nif_thread_ret_', Ret} -> {ok, Index} = Ret, Index end. get_flags(Window) -> esdl2:get_window_flags(Window), receive {'_nif_thread_ret_', Ret} -> Ret end. get_id(Window) -> esdl2:get_window_id(Window), receive {'_nif_thread_ret_', Ret} -> Ret end. get_max_size(Window) -> esdl2:get_window_maximum_size(Window), receive {'_nif_thread_ret_', Ret} -> Ret end. get_min_size(Window) -> esdl2:get_window_minimum_size(Window), receive {'_nif_thread_ret_', Ret} -> Ret end. get_pos(Window) -> esdl2:get_window_position(Window), receive {'_nif_thread_ret_', Ret} -> Ret end. get_size(Window) -> esdl2:get_window_size(Window), receive {'_nif_thread_ret_', Ret} -> Ret end. get_title(Window) -> esdl2:get_window_title(Window), receive {'_nif_thread_ret_', Ret} -> Ret end. grab_input(Window, Grab) -> esdl2:set_window_grab(Window, Grab). hide(Window) -> esdl2:hide_window(Window). is_input_grabbed(Window) -> esdl2:get_window_grab(Window), receive {'_nif_thread_ret_', Ret} -> Ret end. maximize(Window) -> esdl2:maximize_window(Window). minimize(Window) -> esdl2:minimize_window(Window). raise(Window) -> esdl2:raise_window(Window). restore(Window) -> esdl2:restore_window(Window). set_bordered(Window, Bordered) -> esdl2:set_window_bordered(Window, Bordered). set_brightness(Window, Brightness) -> esdl2:set_window_brightness(Window, Brightness), receive {'_nif_thread_ret_', Ret} -> Ret end. set_fullscreen(Window, Flag) -> esdl2:set_window_fullscreen(Window, Flag), receive {'_nif_thread_ret_', Ret} -> Ret end. set_icon(Window, Surface) -> esdl2:set_window_icon(Window, Surface), receive {'_nif_thread_ret_', Ret} -> Ret end. set_max_size(Window, W, H) -> esdl2:set_window_maximum_size(Window, W, H). set_min_size(Window, W, H) -> esdl2:set_window_minimum_size(Window, W, H). set_pos(Window, X, Y) -> esdl2:set_window_position(Window, X, Y). set_size(Window, W, H) -> esdl2:set_window_size(Window, W, H). set_title(Window, Title) -> esdl2:set_window_title(Window, Title). show(Window) -> esdl2:show_window(Window).