[99s-extend] Distributed model?
Lee Sylvester
lee.sylvester at gmail.com
Thu Apr 11 17:46:35 CEST 2013
Okay, so I've figured it out. I will need to have a separate messaging layer. Does anyone know of a messaging layer that can be used when all you know is the PID to send to?
Thanks,
Lee
On 11 Apr 2013, at 13:55, Lee Sylvester <lee.sylvester at gmail.com> wrote:
> Thank you, Jeremy, that's good advice. It's not so much a chat platform, but I guess it would resemble one in architecture. The part I'm concerned about, though, is should I be avoiding the internal Erlang messaging between connections (over many nodes) for heavy messaging?
>
> Thanks,
> Lee
>
>
>
> On 11 Apr 2013, at 08:04, Jeremy Ong <jeremy at quarkgames.com> wrote:
>
>> I see. I assume this is for a chat server of some sort?
>>
>> You don't want the user process sending all these messages because the
>> user process wouldn't be able to do anything useful (like receive
>> messages) in the meantime.
>>
>> Better is to implement a pubsub process for each channel of
>> communication (i.e. one process per room) or rely on Redis pubsub or
>> something if speed is extremely important.
>>
>> There is no way to get around the O(N) complexity of broadcasting.
>>
>> On Wed, Apr 10, 2013 at 11:49 PM, Lee Sylvester <lee.sylvester at gmail.com> wrote:
>>> Thanks Jeremy, but what about inter-node communication? If I have a user on node A sending a message to 10k users located on 10 other nodes, what is the best way to handle that? Especially if this user is sending several messages and expecting replies. Should I use the standard Erlang inter-process messaging or should I implement an MQ on top to handle this?
>>>
>>> Thanks,
>>> Lee
>>>
>>>
>>> On 11 Apr 2013, at 07:29, Jeremy Ong <jeremy at quarkgames.com> wrote:
>>>
>>>> Make all the machines identically and add an haproxy (or equivalent)
>>>> machine to load balance between all of them. Haproxy can handle many
>>>> many requests. Keep in mind that with tcp, the load balancer is just
>>>> accepting the socket but then the client communicates with the actual
>>>> application server directly afterwards.
>>>>
>>>> On Wed, Apr 10, 2013 at 10:51 PM, Lee Sylvester <lee.sylvester at gmail.com> wrote:
>>>>> Hi guys,
>>>>>
>>>>> So, I have my Cowboy / Bullet server working nicely, now, with much thanks to members on this list. I'm now looking at the best means of clustering this app. I want to set this up so that, should the connection count get very high (which it will), then I should only have to throw more machines at this problem and it'll all go away.
>>>>>
>>>>> I've got most of the logic working for this, but what I'm worried about is sending a lot of content over the erlang inter-node connection. I've heard hogging this line can be both a bottleneck and can potentially interrupt the heartbeat between nodes. With this in mind, should I look at adding a ZMQ layer or some such to facilitate this? What is the general solution to high traffic between nodes?
>>>>>
>>>>> Thanks,
>>>>> Lee
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>
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