[99s-extend] timeout in cowboy loop handler
Loïc Hoguin
essen at ninenines.eu
Wed Oct 16 05:11:30 CEST 2013
Yep. And it will also disconnect if the client sends too much. It has to
disconnect and reconnect eventually, there's no way around it.
On 10/16/2013 05:03 AM, akonsu wrote:
> so it will disconnect if the client only listens and sends nothing to
> the socket, correct?
>
>
> 2013/10/15 Loïc Hoguin <essen at ninenines.eu <mailto:essen at ninenines.eu>>
>
> The socket connected to the client.
>
> TCP isn't perfect, there is no way to be 100% sure the client is
> still connected, hence the timeout. If the client is still up you
> should make it reconnect.
>
>
> On 10/16/2013 04:55 AM, akonsu wrote:
>
> Hello,
>
> the documentation for `init` at
> http://ninenines.eu/docs/en/__cowboy/HEAD/manual/cowboy___loop_handler
> <http://ninenines.eu/docs/en/cowboy/HEAD/manual/cowboy_loop_handler>
> says:
>
> The receive loop will run for a duration of up to Timeout
> milliseconds
> after it last received data from the socket, at which point it
> will stop
> and send a 204 No Content reply.
>
> What socket does it refer to? I had an impression that the loop
> handles
> erlang messages. Do these messages come through a socket (sorry
> about a
> trivial question, but I am new to erlang), and this is the
> socket that
> the docs talk about?
>
> The reason why I am asking is because I used to have a Timeout
> of 60000,
> and even though messages kept coming non stop, it still kept
> disconnecting after a minute, until I set Timeout to infinity.
>
> thanks
> Konstantin
>
>
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>
> --
> Loďc Hoguin
> Erlang Cowboy
> Nine Nines
> http://ninenines.eu
>
>
--
Loïc Hoguin
Erlang Cowboy
Nine Nines
http://ninenines.eu
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