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author | Rickard Green <[email protected]> | 2014-01-08 10:05:21 +0100 |
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committer | Rickard Green <[email protected]> | 2014-01-08 10:05:21 +0100 |
commit | a5a30d231ea3ba6f971f2202364721703914ccdc (patch) | |
tree | 769cdda5496d23dc53336b7ea8a259eb74025c8f /erts/emulator/internal_doc/ProcessManagementOptimizations.md | |
parent | 006df089ffd6c024a4f5099d27ebcda5a684f0ef (diff) | |
parent | c1c6fbcb1ef741801edeef3b17bb38e52fcaea2e (diff) | |
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Merge branch 'rickard/idoc'
* rickard/idoc:
Add misc internal documentation
Diffstat (limited to 'erts/emulator/internal_doc/ProcessManagementOptimizations.md')
-rw-r--r-- | erts/emulator/internal_doc/ProcessManagementOptimizations.md | 172 |
1 files changed, 172 insertions, 0 deletions
diff --git a/erts/emulator/internal_doc/ProcessManagementOptimizations.md b/erts/emulator/internal_doc/ProcessManagementOptimizations.md new file mode 100644 index 0000000000..9e83633bef --- /dev/null +++ b/erts/emulator/internal_doc/ProcessManagementOptimizations.md @@ -0,0 +1,172 @@ +Process Management Optimizations +================================ + +Problems +-------- + +Early versions of the SMP support for the runtime system completely +relied on locking in order to protect data accesses from multiple +threads. In some cases this isn't that problematic, but in some cases +it really is. It complicates the code, ensuring all locks needed are +actually held, and ensuring that all locks are acquired in such an +order that no deadlock occur. Acquiring locks in the right order often +also involve releasing locks held, forcing threads to reread data +already read. A good recipe for creation of bugs. Trying to use more +fine-grained locking in order to increase possible parallelism in the +system makes the complexity situation even worse. Having to acquire a +bunch of locks when doing operations also often cause heavy lock +contention which cause poor scalability. + +Management of processes internally in the runtime system suffered from +these problems. When changing state on a process, for example from +`waiting` to `runnable`, a lock on the process needed to be +locked. When inserting a process into a run queue also a lock +protecting the run queue had to be locked. When migrating a process +from one run queue to another run queue, locks on both run queues and +on the process had to be locked. + +This last example is a quite common case in during normal +operation. For example, when a scheduler thread runs out of work it +tries to steal work from another scheduler threads run queue. When +searching for a victim to steal from there was a lot of juggling of +run queue locks involved, and during the actual theft finalized by +having to lock both run queues and the process. When one scheduler +runs out of work, often others also do, causing lots of lock +contention. + +Solution +-------- + +### Process ### + +In order to avoid these situations we wanted to be able to do most of +the fundamental operations on a process without having to acquire a +lock on the process. Some examples of such fundamental operations are, +moving a process between run queues, detecting if we need to insert it +into a run queue or not, detecting if it is alive or not. + +All of this information in the process structure that was needed by +these operations was protected by the process `status` lock, but the +information was spread across a number of fields. The fields used was +typically state fields that could contain a small number of different +states. By reordering this information a bit we could *easily* fit +this information into a 32-bit wide field of bit flags (only 12-flags +were needed). By moving this information we could remove five 32-bit +wide fields and one pointer field from the process structure! The move +also enabled us to easily read and change the state using atomic +memory operations. + +### Run Queue ### + +As with processes we wanted to be able to do the most fundamental +operations without having to acquire a lock on it. The most important +being able to determine if we should enqueue a process in a specific +run queue or not. This involves being able to read actual load, and +load balancing information. + +The load balancing functionality is triggered at repeated fixed +intervals. The load balancing more or less strives to even out run +queue lengths over the system. When balancing is triggered, +information about every run queue is gathered, migrations paths and +run queue length limits are set up. Migration paths and limits are +fixed until the next balancing has been done. The most important +information about each run queue is the maximum run queue length since +last balancing. All of this information were previously stored in the +run queues themselves. + +When a process has become runnable, for example due to reception of a +message, we need to determine which run queue to enqueue it +in. Previously this at least involved locking the run queue that the +process currently was assigned to while holding the status lock on the +process. Depending on load we sometimes also had to acquire a lock on +another run queue in order to be able to determine if it should be +migrated to that run queue or not. + +In order to be able to decide which run queue to use without having to +lock any run queues, we moved all fixed balancing information out of +the run queues into a global memory block. That is, migration paths +and run queue limits. Information that need to be frequently updated, +like for example maximum run queue length, were kept in the run queue, +but instead of operating on this information under locks we now use +atomic memory operations when accessing this information. This made it +possible to first determine which run queue to use, without locking +any run queues, and when decided, lock the chosen run queue and insert +the process. + +#### Fixed Balancing Information #### + +When determining which run queue to choose we need to read the fixed +balancing information that we moved out of the run queues. This +information is global, read only between load balancing operations, +but will be changed during a load balancing. We do not want to +introduce a global lock that needs to be acquired when accessing this +information. A reader optimized rwlock could avoid some of the +overhead since the data is most frequently read, but it would +unavoidably cause disruption during load balancing, since this +information is very frequently read. The likelihood of a large +disruption due to this also increase as number of schedulers grows. + +Instead of using a global lock protecting modifications of this +information, we write a completely new version of it at each load +balancing. The new version is written in another memory block than the +previous one, and published by issuing a write memory barrier and then +storing a pointer to the new memory block in a global variable using +an atomic write operation. + +When schedulers need to read this information, they read the pointer +to currently used information using an atomic read operation, and then +issue a data dependency read barrier, which on most architectures is a +no-op. That is, it is very little overhead getting access to this +information. + +Instead of allocating and deallocating memory blocks for the different +versions of the balancing information we keep old memory blocks and +reuse them when it is safe to do so. In order to be able to determine +when it is safe to reuse a block we use the thread progress +functionality, ensuring that no threads have any references to the +memory block when we reuse it. + +#### Be Less Aggressive #### + +We implemented a test version using lock free run queues. This +implementation did however not perform as good as the version using +one lock per run queue. The reason for this was not investigated +enough to say why this was. Since the locked version performed better +we kept it, at least for now. The lock free version, however, forced +us to use other solutions, some of them we kept. + +Previously when a process that was in a run queue got suspended, we +removed it from the queue straight away. This involved locking the +process, locking the run queue, and then unlinking it from the double +linked list implementing the queue. Removing a process from a lock +free queue gets really complicated. Instead, of removing it from the +queue, we just leave it in the queue and mark it as suspended. When +later selected for execution we check if the process is suspended, if +so just dropped it. During its time in the queue, it might also get +resumed again, if so execute it when it get selected for execution. + +By keeping this part when reverting back to a locked implementation, +we could remove a pointer field in each process structure, and avoid +unnecessary operations on the process and the queue which might cause +contention. + +### Combined Modifications ### + +By combining the modifications of the process state management and the +run queue management, we can do large parts of the work involved when +managing processes with regards to scheduling and migration without +having any locks locked at all. In these situations we previously had +to have multiple locks locked. This of course caused a lot of rewrites +across large parts of the runtime system, but the rewrite both +simplified code and eliminated locking at a number of places. The +major benefit is, of course, reduced contention. + +### A Benchmark Result ### + +When running the chameneosredux benchmark, schedulers frequently run +out of work trying to steal work from each other. That is, either +succeeding in migrating, or trying to migrate processes which is a +scenario which we wanted to optimize. By the introduction of these +improvements, we got a speedup of 25-35% when running this benchmark +on a relatively new machine with an Intel i7 quad core processor with +hyper-threading using 8 schedulers.
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