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author | Björn Gustavsson <[email protected]> | 2015-12-14 15:44:55 +0100 |
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committer | Björn Gustavsson <[email protected]> | 2015-12-14 15:44:55 +0100 |
commit | b68383dd9cc7515ec0d37b370a2fc8db7f119211 (patch) | |
tree | 475345061572f9c4e73218f2d7f5f80259cbee3b /lib/gs/contribs/bonk/bonk_square.erl | |
parent | e45ed5449659ac615fcf3c8234a57cf8a10fdc42 (diff) | |
parent | 61fd09aaef2474cd74ddbc465e9d1dfd879a4ab5 (diff) | |
download | otp-b68383dd9cc7515ec0d37b370a2fc8db7f119211.tar.gz otp-b68383dd9cc7515ec0d37b370a2fc8db7f119211.tar.bz2 otp-b68383dd9cc7515ec0d37b370a2fc8db7f119211.zip |
Merge branch 'bjorn/deprecate-random/OTP-12502'
* bjorn/deprecate-random/OTP-12502:
Deprecate the 'random' module
Eliminate mentions of 'random' in documentation
mnesia tests: Replace 'random' with 'rand'
percept tests: Replace 'random' with 'rand'
system tests: Replace 'random' with 'rand'
common_test tests: Replace 'random' with 'rand'
gs: Remove the contribs directory
wx: Replace 'random' with 'rand'
stdlib tests: Replace 'random' with 'rand'
kernel test: Replace 'random' with 'rand'
debugger tests: Replace 'random' with 'rand'
compiler tests: Replace 'random' with 'rand'
Emulator test suite: Replace use of 'random' with 'rand'
Use 'rand' instead of the obsolete 'random' module
compile: Eliminate use of the obsolete 'random' module
Diffstat (limited to 'lib/gs/contribs/bonk/bonk_square.erl')
-rw-r--r-- | lib/gs/contribs/bonk/bonk_square.erl | 146 |
1 files changed, 0 insertions, 146 deletions
diff --git a/lib/gs/contribs/bonk/bonk_square.erl b/lib/gs/contribs/bonk/bonk_square.erl deleted file mode 100644 index 98af91944b..0000000000 --- a/lib/gs/contribs/bonk/bonk_square.erl +++ /dev/null @@ -1,146 +0,0 @@ -%% -%% %CopyrightBegin% -%% -%% Copyright Ericsson AB 1996-2009. All Rights Reserved. -%% -%% Licensed under the Apache License, Version 2.0 (the "License"); -%% you may not use this file except in compliance with the License. -%% You may obtain a copy of the License at -%% -%% http://www.apache.org/licenses/LICENSE-2.0 -%% -%% Unless required by applicable law or agreed to in writing, software -%% distributed under the License is distributed on an "AS IS" BASIS, -%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -%% See the License for the specific language governing permissions and -%% limitations under the License. -%% -%% %CopyrightEnd% -%% - -%% --module(bonk_square). --export([start/1,init/5,alarm/3]). - - - -start(Bmp) -> - spawn_link(bonk_square, init, [Bmp, self(), - random:uniform(10000), - random:uniform(10000), - random:uniform(10000)]). - -init(Bmp, BoardPid, Seed1, Seed2, Seed3) -> - random:seed(Seed1,Seed2,Seed3), - idle(Bmp, BoardPid). - - -idle(Bmp, BoardPid) -> - receive - start -> - Level = 1, - sleep(Level, Bmp, BoardPid, alarm(sleep_time(Level), wake_up)); - quit -> - exit(normal); - _Other -> - idle(Bmp, BoardPid) - end. - - -sleep(Level, Bmp, BoardPid, Alarm) -> - receive - stop -> - Alarm ! quit, - idle(Bmp, BoardPid); - quit -> - Alarm ! quit, - exit(normal); - {new_level, NewLevel} -> - sleep(NewLevel, Bmp, BoardPid, Alarm); - {Alarm, wake_up} -> - show_me(BoardPid, Bmp), - show(Level, Bmp, BoardPid, alarm(2500, missed)); - _Other -> - sleep(Level, Bmp, BoardPid, Alarm) - end. - - -show(Level, Bmp, BoardPid, Alarm) -> - receive - stop -> - Alarm ! quit, - idle(Bmp, BoardPid); - quit -> - Alarm ! quit, - exit(normal); - {new_level, NewLevel} -> - show(NewLevel, Bmp, BoardPid, Alarm); - sleep -> % The board was too crowded. - Alarm ! quit, - sleep(Level, Bmp, BoardPid, alarm(sleep_time(Level), wake_up)); - bonk -> - bonk_me(BoardPid, Bmp), - Alarm ! quit, - bbmed(Level, Bmp, BoardPid, alarm(1500, hide)); - bomb -> - bomb_me(BoardPid, Bmp), - Alarm ! quit, - bbmed(Level, Bmp, BoardPid, alarm(1000, hide)); - {Alarm, missed} -> - missed_me(BoardPid, Bmp), - bbmed(Level, Bmp, BoardPid, alarm(1500, hide)); - _Other -> - show(Level, Bmp, BoardPid, Alarm) - end. - -%% bonked, bombed or missed -bbmed(Level, Bmp, BoardPid, Alarm) -> - receive - stop -> - Alarm ! quit, - idle(Bmp, BoardPid); - quit -> - Alarm ! quit, - exit(normal); - {new_level, NewLevel} -> - bbmed(NewLevel, Bmp, BoardPid, Alarm); - {Alarm, hide} -> - hide_me(BoardPid, Bmp), - sleep(Level, Bmp, BoardPid, alarm(sleep_time(Level), wake_up)); - _Other -> - bbmed(Level, Bmp, BoardPid, Alarm) - end. - - -show_me(BoardPid, Bmp) -> - BoardPid ! {show, self(), Bmp}. - -hide_me(BoardPid, Bmp) -> - BoardPid ! {hide, self(), Bmp}. - -bonk_me(BoardPid, Bmp) -> - BoardPid ! {bonked, self(), Bmp}. - -bomb_me(BoardPid, Bmp) -> - BoardPid ! {bombed, self(), Bmp}. - -missed_me(BoardPid, Bmp) -> - BoardPid ! {missed, self(), Bmp}. - - -%% Count sleep time - -sleep_time(Level) -> - random:uniform((19000 div (Level+1))*2+1500). - -%% Set an alarm - -alarm(Time, Msg) -> - spawn(bonk_square, alarm, [Time, Msg, self()]). - -alarm(Time, Msg, Pid) -> - receive - quit -> exit(normal) - after - Time -> Pid ! {self(), Msg} - end. |