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author | Dan Gudmundsson <[email protected]> | 2016-05-27 11:53:13 +0200 |
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committer | Dan Gudmundsson <[email protected]> | 2016-05-30 13:17:40 +0200 |
commit | b304be8094f283001d6dfbafab31ead37c585869 (patch) | |
tree | 355c614d17c6974cec335b9e76728574449ae0bb /lib/wx/c_src/wxe_memory.h | |
parent | d5bacdbe0ff1a4327e5e502a0b8cfdddf76e5d86 (diff) | |
download | otp-b304be8094f283001d6dfbafab31ead37c585869.tar.gz otp-b304be8094f283001d6dfbafab31ead37c585869.tar.bz2 otp-b304be8094f283001d6dfbafab31ead37c585869.zip |
wx: Fix occasional seq fault after appliction stops
There seems to be a timeing dependent double delete when doing
reference cleanup after wx:destroy(). wxGraphicsObjects can thus not
be free'ed by wx in the cleanup phase. A guess is that the underlying
rendering context deletes all graphics objects without careeing about
wxWidgets reference counting.
Diffstat (limited to 'lib/wx/c_src/wxe_memory.h')
-rw-r--r-- | lib/wx/c_src/wxe_memory.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/lib/wx/c_src/wxe_memory.h b/lib/wx/c_src/wxe_memory.h index 455e9696d3..66c83e40c3 100644 --- a/lib/wx/c_src/wxe_memory.h +++ b/lib/wx/c_src/wxe_memory.h @@ -48,8 +48,9 @@ class wxeRefData { int type; // 0 = wxWindow subclasses, 1 = wxObject subclasses // 2 = wxDialog subclasses, 3 = allocated wxObjects but not returned from new - // 4 = wxObjects that should always be deleted directly (wxDC derivates) - // > 4 classes which lack virtual destr, or are supposed to be allocated on + // 4 = wxGraphicsObjects or it's subclasses that can no be overloaded + // 8 = wxObjects that should always be deleted directly (wxDC derivates) + // > 10 classes which lack virtual destr, or are supposed to be allocated on // the stack bool alloc_in_erl; wxeMemEnv *memenv; |