From 3ed7d729cab697b9f668dadb563d629de10f593d Mon Sep 17 00:00:00 2001 From: Raimo Niskanen Date: Tue, 10 Apr 2018 10:50:41 +0200 Subject: Fix timeout parsing and doc feedback --- lib/stdlib/doc/src/gen_statem.xml | 134 ++++++++---- lib/stdlib/src/gen_statem.erl | 91 ++++---- lib/stdlib/test/gen_statem_SUITE.erl | 46 +++- system/doc/design_principles/statem.xml | 372 +++++++++++++++----------------- 4 files changed, 354 insertions(+), 289 deletions(-) diff --git a/lib/stdlib/doc/src/gen_statem.xml b/lib/stdlib/doc/src/gen_statem.xml index 252a8370ad..fe391b329a 100644 --- a/lib/stdlib/doc/src/gen_statem.xml +++ b/lib/stdlib/doc/src/gen_statem.xml @@ -71,16 +71,18 @@ had and adds some really useful:

- Gathered state code. - Arbitrary term state. - Event postponing. - Self-generated events. - State time-out. - Multiple generic named time-outs. - Absolute time-out time. - Automatic state enter calls. - Reply from other state than the request. - Multiple sys traceable replies. + Gathered state code + Arbitrary term state + Event postponing + Self-generated events + State time-out + Multiple generic named time-outs + Absolute time-out time + Automatic state enter calls + + Reply from other state than the request, sys traceable + + Multiple sys traceable replies @@ -232,8 +234,10 @@ erlang:'!' -----> Module:StateName/3 whenever a new state is entered; see state_enter(). This is for writing code common to all state entries. - Another way to do it is to insert events at state transitions, - but you have to do so everywhere it is needed. + Another way to do it is to insert an event at the state transition, + and/or to use a dedicated state transition function, + but that is something you will have to remember + at every state transition to the state(s) that need it.

If you in gen_statem, for example, postpone @@ -703,9 +707,9 @@ handle_event(_, _, State, Data) ->

If Module:code_change/4 - should transform the state to a state with a different - name it is still regarded as the same state so this - does not cause a state enter call. + should transform the state, + it is regarded as a state rename and not a state change, + which will not cause a state enter call.

Note that a state enter call will be done @@ -723,12 +727,19 @@ handle_event(_, _, State, Data) ->

Transition options can be set by actions - and they modify how the state transition is done: + and modify the state transition. + Here are the sequence of steps for a state transition:

- If the state changes, is the initial state, + If + + state enter calls + + are used, and either: + the state changes, it is the initial state, + or one of the callback results repeat_state @@ -736,16 +747,21 @@ handle_event(_, _, State, Data) -> repeat_state_and_data - is used, and also - state enter calls - are used, the gen_statem calls + is used; the gen_statem calls the new state callback with arguments (enter, OldState, Data). +

+

Any actions returned from this call are handled as if they were - appended to the actions - returned by the state callback that changed states. + appended to the actions + returned by the state callback that caused the state entry. +

+

+ Should this state enter call return any of + the mentioned repeat_* callback results + it is repeated again, with the updated Data.

@@ -774,7 +790,7 @@ handle_event(_, _, State, Data) -> All events stored with action() next_event - are inserted to be processed before the other queued events. + are inserted to be processed before previously queued events.

@@ -788,7 +804,9 @@ handle_event(_, _, State, Data) -> delivered to the state machine before any external not yet received event so if there is such a time-out requested, the corresponding time-out zero event is enqueued as - the newest event. + the newest received event; + that is after already queued events + such as inserted and postponed events.

Any event cancels an @@ -826,7 +844,7 @@ handle_event(_, _, State, Data) -> When a new message arrives the state callback is called with the corresponding event, - and we start again from the top of this list. + and we start again from the top of this sequence.

@@ -851,13 +869,19 @@ handle_event(_, _, State, Data) -> proc_lib:hibernate/3 before going into receive to wait for a new external event. - If there are enqueued events, - to prevent receiving any new event, an - erlang:garbage_collect/0 - is done instead to simulate - that the gen_statem entered hibernation - and immediately got awakened by the oldest enqueued event.

+ +

+ If there are enqueued events to process + when hibrnation is requested, + this is optimized by not hibernating but instead calling + + erlang:garbage_collect/0 + + to simulate that the gen_statem entered hibernation + and immediately got awakened by an enqueued event. +

+
@@ -892,7 +916,7 @@ handle_event(_, _, State, Data) -> no timer is actually started, instead the the time-out event is enqueued to ensure that it gets processed before any not yet - received external event. + received external event, but after already queued events.

Note that it is not possible nor needed to cancel this time-out, @@ -978,7 +1002,9 @@ handle_event(_, _, State, Data) -> If Abs is true an absolute timer is started, and if it is false a relative, which is the default. See - erlang:start_timer/4 + + erlang:start_timer/4 + for details.

@@ -1004,7 +1030,9 @@ handle_event(_, _, State, Data) ->

Actions that set - transition options + + transition options + override any previous of the same type, so the last in the containing list wins. For example, the last @@ -1016,7 +1044,9 @@ handle_event(_, _, State, Data) ->

Sets the - transition_option() + + transition_option() + postpone() for this state transition. This action is ignored when returned from @@ -1029,7 +1059,11 @@ handle_event(_, _, State, Data) -> next_event

- Stores the specified EventType + This action does not set any + + transition_option() + + but instead stores the specified EventType and EventContent for insertion after all actions have been executed.

@@ -1101,15 +1135,15 @@ handle_event(_, _, State, Data) -> transition options.

- Timeout + Time

- Short for {timeout,Timeout,Timeout}, that is, + Short for {timeout,Time,Time}, that is, the time-out message is the time-out time. This form exists to make the state callback - return value {next_state,NextState,NewData,Timeout} - allowed like for gen_fsm's + return value {next_state,NextState,NewData,Time} + allowed like for gen_fsm.

timeout @@ -1161,7 +1195,11 @@ handle_event(_, _, State, Data) -> enter_loop/5,6.

- It replies to a caller waiting for a reply in + It does not set any + + transition_option() + + but instead replies to a caller waiting for a reply in call/2. From must be the term from argument {call,From} @@ -2144,16 +2182,20 @@ init(Args) -> erlang:error(not_implemented, [Args]). You may also not change states from this call. Should you return {next_state,NextState, ...} with NextState =/= State the gen_statem crashes. - It is possible to use {repeat_state, ...}, - {repeat_state_and_data,_} or - repeat_state_and_data but all of them makes little + Note that it is actually allowed to use + {repeat_state, NewData, ...} although it makes little sense since you immediately will be called again with a new state enter call making this just a weird way of looping, and there are better ways to loop in Erlang. + If you do not update NewData and have some + loop termination condition, or if you use + {repeat_state_and_data, _} or + repeat_state_and_data you have an infinite loop! You are advised to use {keep_state,...}, {keep_state_and_data,_} or - keep_state_and_data since you can not change states - from a state enter call anyway. + keep_state_and_data + since changing states from a state enter call + is not possible anyway.

Note the fact that you can use diff --git a/lib/stdlib/src/gen_statem.erl b/lib/stdlib/src/gen_statem.erl index 34507bfd1c..f7dc0050b3 100644 --- a/lib/stdlib/src/gen_statem.erl +++ b/lib/stdlib/src/gen_statem.erl @@ -143,7 +143,7 @@ timeout_action() | reply_action(). -type timeout_action() :: - (Timeout :: event_timeout()) | % {timeout,Timeout} + (Time :: event_timeout()) | % {timeout,Time,Time} {'timeout', % Set the event_timeout option Time :: event_timeout(), EventContent :: term()} | {'timeout', % Set the event_timeout option @@ -327,7 +327,8 @@ %% Type validation functions -compile( {inline, - [callback_mode/1, state_enter/1, from/1, event_type/1]}). + [callback_mode/1, state_enter/1, + event_type/1, from/1, timeout_event_type/1]}). %% callback_mode(CallbackMode) -> case CallbackMode of @@ -344,23 +345,26 @@ state_enter(StateEnter) -> false end. %% -from({Pid,_}) when is_pid(Pid) -> true; -from(_) -> false. -%% -event_type({call,From}) -> - from(From); event_type(Type) -> case Type of {call,From} -> from(From); + %% cast -> true; info -> true; - timeout -> true; - state_timeout -> true; internal -> true; - {timeout,_} -> true; - _ -> false + _ -> timeout_event_type(Type) + end. +%% +from({Pid,_}) when is_pid(Pid) -> true; +from(_) -> false. +%% +timeout_event_type(Type) -> + case Type of + timeout -> true; + state_timeout -> true; + {timeout,_Name} -> true; + _ -> false end. - -define( @@ -1178,12 +1182,6 @@ loop_event_result( [Event|Events]) end. --compile({inline, [hibernate_in_trans_opts/1]}). -hibernate_in_trans_opts(false) -> - (#trans_opts{})#trans_opts.hibernate; -hibernate_in_trans_opts(#trans_opts{hibernate = Hibernate}) -> - Hibernate. - %% Ensure that Actions are a list loop_event_actions( Parent, Debug, S, @@ -1216,10 +1214,16 @@ loop_event_actions_list( S#state{ state = NextState, data = NewerData, - hibernate = TransOpts#trans_opts.hibernate}, + hibernate = hibernate_in_trans_opts(TransOpts)}, [Event|Events]) end. +-compile({inline, [hibernate_in_trans_opts/1]}). +hibernate_in_trans_opts(false) -> + (#trans_opts{})#trans_opts.hibernate; +hibernate_in_trans_opts(#trans_opts{hibernate = Hibernate}) -> + Hibernate. + parse_actions(false, Debug, S, Actions) -> parse_actions(true, Debug, S, Actions, #trans_opts{}); parse_actions(TransOpts, Debug, S, Actions) -> @@ -1335,15 +1339,15 @@ parse_actions_next_event( parse_actions_timeout( StateCall, Debug, S, Actions, TransOpts, - {TimerType,Time,TimerMsg,TimerOpts} = AbsoluteTimeout) -> + {TimeoutType,Time,TimerMsg,TimerOpts} = AbsoluteTimeout) -> %% - case classify_timer(Time, listify(TimerOpts)) of + case classify_timeout(TimeoutType, Time, listify(TimerOpts)) of absolute -> parse_actions_timeout_add( StateCall, Debug, S, Actions, TransOpts, AbsoluteTimeout); relative -> - RelativeTimeout = {TimerType,Time,TimerMsg}, + RelativeTimeout = {TimeoutType,Time,TimerMsg}, parse_actions_timeout_add( StateCall, Debug, S, Actions, TransOpts, RelativeTimeout); @@ -1355,8 +1359,8 @@ parse_actions_timeout( end; parse_actions_timeout( StateCall, Debug, S, Actions, TransOpts, - {_,Time,_} = RelativeTimeout) -> - case classify_timer(Time, []) of + {TimeoutType,Time,_} = RelativeTimeout) -> + case classify_timeout(TimeoutType, Time, []) of relative -> parse_actions_timeout_add( StateCall, Debug, S, Actions, @@ -1369,14 +1373,16 @@ parse_actions_timeout( end; parse_actions_timeout( StateCall, Debug, S, Actions, TransOpts, - Timeout) -> - case classify_timer(Timeout, []) of + Time) -> + case classify_timeout(timeout, Time, []) of relative -> + RelativeTimeout = {timeout,Time,Time}, parse_actions_timeout_add( - StateCall, Debug, S, Actions, TransOpts, Timeout); + StateCall, Debug, S, Actions, + TransOpts, RelativeTimeout); badarg -> [error, - {bad_action_from_state_function,Timeout}, + {bad_action_from_state_function,Time}, ?STACKTRACE(), Debug] end. @@ -1662,10 +1668,15 @@ call_state_function( %% -> absolute | relative | badarg -classify_timer(Time, Opts) -> - classify_timer(Time, Opts, false). -%% -classify_timer(Time, [], Abs) -> +classify_timeout(TimeoutType, Time, Opts) -> + case timeout_event_type(TimeoutType) of + true -> + classify_time(false, Time, Opts); + false -> + badarg + end. + +classify_time(Abs, Time, []) -> case Abs of true when is_integer(Time); @@ -1678,9 +1689,9 @@ classify_timer(Time, [], Abs) -> _ -> badarg end; -classify_timer(Time, [{abs,Abs}|Opts], _) when is_boolean(Abs) -> - classify_timer(Time, Opts, Abs); -classify_timer(_, Opts, _) when is_list(Opts) -> +classify_time(_, Time, [{abs,Abs}|Opts]) when is_boolean(Abs) -> + classify_time(Abs, Time, Opts); +classify_time(_, _, Opts) when is_list(Opts) -> badarg. %% Stop and start timers as well as create timeout zero events @@ -1711,15 +1722,7 @@ parse_timers( {TimerType,Time,TimerMsg} -> parse_timers( TimerRefs, Timers, TimeoutsR, Seen, TimeoutEvents, - TimerType, Time, TimerMsg, []); - 0 -> - parse_timers( - TimerRefs, Timers, TimeoutsR, Seen, TimeoutEvents, - timeout, zero, 0, []); - Time -> - parse_timers( - TimerRefs, Timers, TimeoutsR, Seen, TimeoutEvents, - timeout, Time, Time, []) + TimerType, Time, TimerMsg, []) end. parse_timers( diff --git a/lib/stdlib/test/gen_statem_SUITE.erl b/lib/stdlib/test/gen_statem_SUITE.erl index 3f48fe1590..053233df9b 100644 --- a/lib/stdlib/test/gen_statem_SUITE.erl +++ b/lib/stdlib/test/gen_statem_SUITE.erl @@ -60,7 +60,8 @@ tcs(start) -> tcs(stop) -> [stop1, stop2, stop3, stop4, stop5, stop6, stop7, stop8, stop9, stop10]; tcs(abnormal) -> - [abnormal1, abnormal1clean, abnormal1dirty, abnormal2]; + [abnormal1, abnormal1clean, abnormal1dirty, + abnormal2, abnormal3, abnormal4]; tcs(sys) -> [sys1, call_format_status, error_format_status, terminate_crash_format, @@ -524,6 +525,43 @@ abnormal2(Config) -> process_flag(trap_exit, OldFl), ok = verify_empty_msgq(). +%% Check that bad return actions makes the stm crash. Note that we must +%% trap exit since we must link to get the real bad_return_ error +abnormal3(Config) -> + OldFl = process_flag(trap_exit, true), + {ok,Pid} = gen_statem:start_link(?MODULE, start_arg(Config, []), []), + + %% bad return value in the gen_statem loop + {{{bad_action_from_state_function,badaction},_},_} = + ?EXPECT_FAILURE(gen_statem:call(Pid, badaction), Reason), + receive + {'EXIT',Pid,{{bad_action_from_state_function,badaction},_}} -> ok + after 5000 -> + ct:fail(gen_statem_did_not_die) + end, + + process_flag(trap_exit, OldFl), + ok = verify_empty_msgq(). + +%% Check that bad timeout actions makes the stm crash. Note that we must +%% trap exit since we must link to get the real bad_return_ error +abnormal4(Config) -> + OldFl = process_flag(trap_exit, true), + {ok,Pid} = gen_statem:start_link(?MODULE, start_arg(Config, []), []), + + %% bad return value in the gen_statem loop + BadTimeout = {badtimeout,4711,ouch}, + {{{bad_action_from_state_function,BadTimeout},_},_} = + ?EXPECT_FAILURE(gen_statem:call(Pid, BadTimeout), Reason), + receive + {'EXIT',Pid,{{bad_action_from_state_function,BadTimeout},_}} -> ok + after 5000 -> + ct:fail(gen_statem_did_not_die) + end, + + process_flag(trap_exit, OldFl), + ok = verify_empty_msgq(). + shutdown(Config) -> process_flag(trap_exit, true), @@ -1806,10 +1844,12 @@ idle(cast, {connect,Pid}, Data) -> idle({call,From}, connect, Data) -> gen_statem:reply(From, accept), {next_state,wfor_conf,Data,infinity}; % NoOp timeout just to test API -idle(cast, badreturn, _Data) -> - badreturn; idle({call,_From}, badreturn, _Data) -> badreturn; +idle({call,_From}, badaction, Data) -> + {keep_state, Data, [badaction]}; +idle({call,_From}, {badtimeout,_,_} = BadTimeout, Data) -> + {keep_state, Data, BadTimeout}; idle({call,From}, {delayed_answer,T}, Data) -> receive after T -> diff --git a/system/doc/design_principles/statem.xml b/system/doc/design_principles/statem.xml index 5269d23487..b44e169a9a 100644 --- a/system/doc/design_principles/statem.xml +++ b/system/doc/design_principles/statem.xml @@ -67,8 +67,8 @@ State(S) x Event(E) -> Actions(A), State(S')

As A and S' depend only on S and E, the kind of state machine described - here is a Mealy Machine - (see, for example, the corresponding Wikipedia article). + here is a Mealy machine + (see, for example, the Wikipedia article "Mealy machine").

Like most gen_ behaviors, gen_statem keeps @@ -78,7 +78,7 @@ State(S) x Event(E) -> Actions(A), State(S') or on the number of distinct input events, a state machine implemented with this behavior is in fact Turing complete. - But it feels mostly like an Event-Driven Mealy Machine. + But it feels mostly like an Event-Driven Mealy machine.

@@ -300,7 +300,10 @@ State(S) x Event(E) -> Actions(A), State(S')

See section - Actions for a list of possible + + State Transition Actions + + for a list of possible state transition actions.

@@ -401,8 +404,8 @@ State(S) x Event(E) -> Actions(A), State(S')

- - Actions + + State Transition Actions

In the first section @@ -415,9 +418,9 @@ State(S) x Event(E) -> Actions(A), State(S')

There are more specific state-transition actions - that a callback function can order the gen_statem + that a callback function can command the gen_statem engine to do after the callback function return. - These are ordered by returning a list of + These are commanded by returning a list of actions in the @@ -641,7 +644,7 @@ StateName(EventType, EventContent, Data) ->

Since the state enter call is not an event there are restrictions on the allowed return value and - state transition actions. + state transition actions. You may not change the state, postpone this non-event, or @@ -742,7 +745,8 @@ open(state_timeout, lock, Data) -> {next_state, locked, Data}; open(cast, {button,_}, Data) -> {next_state, open, Data}. - + ]]> + io:format("Lock~n", []). do_unlock() -> @@ -925,7 +929,7 @@ locked(

In state locked, when a button is pressed, it is collected with the last pressed buttons - up to the length of the correct dode, + up to the length of the correct code, and compared with the correct code. Depending on the result, the door is either unlocked and the gen_statem goes to state open, @@ -960,7 +964,7 @@ open(cast, {button,_}, Data) -> + ]]>

10,000 is a time-out value in milliseconds. After this time (10 seconds), a time-out occurs. @@ -1024,7 +1028,7 @@ handle_common({call,From}, code_length, #{code := Code} = Data) ->

Another way to do it is through a convenience macro - ?HANDLE_COMMON/3: + ?HANDLE_COMMON/0:

code_length() -> gen_statem:call(?NAME, code_length). --define(HANDLE_COMMON(T, C, D), - ?FUNCTION_NAME(T, C, D) -> handle_common((T), (C), (D))). +-define(HANDLE_COMMON, + ?FUNCTION_NAME(T, C, D) -> handle_common(T, C, D)). %% handle_common({call,From}, code_length, #{code := Code} = Data) -> {keep_state, Data, [{reply,From,length(Code)}]}. @@ -1047,7 +1051,7 @@ locked(...) -> ... ; ... open(...) -> ... ; ?HANDLE_COMMON. - ]]> +]]>

This example uses @@ -1059,6 +1063,14 @@ open(...) -> ... ; when you want to stay in the current state but do not know or care about what it is.

+

+ If the common event handler needs to know the current state + a function handle_common/4 can be used instead: +

+ handle_common(T, C, ?FUNCTION_NAME, D)). + ]]>
@@ -1109,7 +1121,7 @@ handle_event(state_timeout, lock, open, Data) -> {next_state, locked, Data}. ... - ]]> +]]> @@ -1141,7 +1153,7 @@ init(Args) -> process_flag(trap_exit, true), do_lock(), ... - ]]> + ]]>

When ordered to shut down, the gen_statem then calls callback function terminate(shutdown, State, Data). @@ -1155,7 +1167,7 @@ init(Args) -> terminate(_Reason, State, _Data) -> State =/= locked andalso do_lock(), ok. - ]]> + ]]>

@@ -1174,7 +1186,7 @@ terminate(_Reason, State, _Data) -> ... stop() -> gen_statem:stop(?NAME). - ]]> + ]]>

This makes the gen_statem call callback function terminate/3 just like for a supervised server @@ -1197,12 +1209,12 @@ stop() ->

It is ordered by the state transition action - {timeout,Time,EventContent}, or just Time, - or even just Time instead of an action list + {timeout,Time,EventContent}, or just an integer Time, + even without the enclosing actions list (the latter is a form inherited from gen_fsm.

- This type of time-out is useful to for example act on inactivity. + This type of time-out is useful for example to act on inactivity. Let us restart the code sequence if no button is pressed for say 30 seconds:

@@ -1219,7 +1231,7 @@ locked( {next_state, locked, Data#{buttons := NewButtons}, 30000} ... - ]]> +]]>

Whenever we receive a button event we start an event time-out of 30 seconds, and if we get an event type timeout @@ -1266,7 +1278,7 @@ locked(

Here is how to accomplish the state time-out in the previous example by instead using a generic time-out - named open_tm: + named for example open:

% Correct do_unlock(), {next_state, open, Data#{buttons := []}, - [{{timeout,open_tm},10000,lock}]}; + [{{timeout,open},10000,lock}]}; ... -open({timeout,open_tm}, lock, Data) -> +open({timeout,open}, lock, Data) -> do_lock(), {next_state,locked,Data}; open(cast, {button,_}, Data) -> {keep_state,Data}; ... - ]]> +]]>

- Just as - state time-outs - you can restart or cancel a specific generic time-out + An specific generic time-out can just as a + state time-out + be restarted or cancelled by setting it to a new time or infinity.

- Another way to handle a late time-out can be to not cancel it, - but to ignore it if it arrives in a state - where it is known to be late. + In this particular case we do not need to cancel the timeout + since the timeout event is the only possible reason to + change the state from open to locked. +

+

+ Instead of bothering with when to cancel a time-out, + a late time-out event can be handled by ignoring it + if it arrives in a state where it is known to be late.

@@ -1309,7 +1326,7 @@ open(cast, {button,_}, Data) ->

The most versatile way to handle time-outs is to use Erlang Timers; see - erlang:start_timer3,4. + erlang:start_timer/3,4. Most time-out tasks can be performed with the time-out features in gen_statem, but an example of one that can not is if you should need @@ -1339,7 +1356,7 @@ open(info, {timeout,Tref,lock}, #{timer := Tref} = Data) -> open(cast, {button,_}, Data) -> {keep_state,Data}; ... - ]]> +]]>

Removing the timer key from the map when we change to state locked is not strictly @@ -1379,7 +1396,9 @@ open(cast, {button,_}, Data) ->

Postponing is ordered by the state transition - action + + state transition action + postpone.

@@ -1392,14 +1411,17 @@ open(cast, {button,_}, Data) -> open(cast, {button,_}, Data) -> {keep_state,Data,[postpone]}; ... - ]]> +]]>

Since a postponed event is only retried after a state change, you have to think about where to keep a state data item. You can keep it in the server Data or in the State itself, for example by having two more or less identical states - to keep a boolean value, or by using a complex state with + to keep a boolean value, or by using a complex state + (see section + Complex State) + with callback mode handle_event_function. If a change in the value changes the set of events that is handled, @@ -1504,8 +1526,10 @@ do_unlock() -> passing non-system messages to the callback module.

- The state transition - action + The + + state transition action + postpone is designed to model selective receives. A selective receive implicitly postpones any not received events, but the postpone @@ -1569,7 +1593,7 @@ open(enter, _OldState, _Data) -> open(state_timeout, lock, Data) -> {next_state, locked, Data}; ... - ]]> +]]>

You can repeat the state enter code by returning one of {repeat_state, ...}, {repeat_state_and_data,_} @@ -1591,8 +1615,10 @@ open(state_timeout, lock, Data) ->

It can sometimes be beneficial to be able to generate events to your own state machine. - This can be done with the state transition - action + This can be done with the + + state transition action + {next_event,EventType,EventContent}.

@@ -1643,10 +1669,10 @@ locked( internal, {button,Digit}, #{code := Code, length := Length, buttons := Buttons} = Data) -> ... - ]]> +]]> - {keep_state, Data#{button := Button}; + {keep_state, Data#{button := Button}}; handle_common(cast, {up,Button}, Data) -> case Data of #{button := Button} -> @@ -1660,7 +1686,7 @@ handle_common(cast, {up,Button}, Data) -> open(internal, {button,_}, Data) -> {keep_state,Data,[postpone]}; ... - ]]> +]]>

If you start this program with code_lock:start([17]) you can unlock with code_lock:down(17), code_lock:up(17). @@ -1685,8 +1711,8 @@ open(internal, {button,_}, Data) ->

Notice that this state diagram does not specify how to handle a button event in the state open. So, you need to - read here that unspecified events - must be ignored as in not consumed but handled in some other state. + read in some side notes, that is, here: that unspecified events + shall be postponed (handled in some later state). Also, the state diagram does not show that the code_length/0 call must be handled in every state.

@@ -1719,17 +1745,17 @@ up(Digit) -> code_length() -> gen_statem:call(?NAME, code_length). ]]> - process_flag(trap_exit, true), - Data = #{code => Code, length => Length, buttons => []}, + Data = #{code => Code, length => length(Code), buttons => []}, {ok, locked, Data}. callback_mode() -> [state_functions,state_enter]. -define(HANDLE_COMMON, - ?FUNCTION_NAME(T, C, D) -> handle_common((T), (C), (D))). + ?FUNCTION_NAME(T, C, D) -> handle_common(T, C, D)). %% handle_common(cast, {down,Button}, Data) -> {keep_state, Data#{button => Button}}; @@ -1763,14 +1789,13 @@ locked( if NewButtons =:= Code -> % Correct do_unlock(), - {next_state, open, Data, - [{state_timeout,10000,lock}]}; + {next_state, open, Data}; true -> % Incomplete | Incorrect {keep_state, Data#{buttons := NewButtons}, [{state_timeout,30000,button}]} end; ?HANDLE_COMMON. - ]]> +]]> do_unlock(), @@ -1789,7 +1814,7 @@ do_unlock() -> terminate(_Reason, State, _Data) -> State =/= locked andalso do_lock(), ok. - ]]> + ]]>
@@ -1803,13 +1828,14 @@ terminate(_Reason, State, _Data) -> so this example first branches depending on state:

+ [handle_event_function,state_enter]. - + ]]> + do_lock(), @@ -1829,14 +1855,13 @@ handle_event( if NewButtons =:= Code -> % Correct do_unlock(), - {next_state, open, Data, - [{state_timeout,10000,lock}]}; + {next_state, open, Data}; true -> % Incomplete | Incorrect {keep_state, Data#{buttons := NewButtons}, [{state_timeout,30000,button}]} end; ]]> - @@ -1844,12 +1869,11 @@ handle_event(enter, _OldState, open, _Data) -> {keep_state_and_data, [{state_timeout,10000,lock}]}; handle_event(state_timeout, lock, open, Data) -> {next_state, locked, Data}; -handle_event(cast, {button,_}, open, _) -> +handle_event(internal, {button,_}, open, _) -> {keep_state_and_data,[postpone]}; ]]> - {keep_state, Data#{button => Button}}; handle_event(cast, {up,Button}, _State, Data) -> @@ -1862,13 +1886,11 @@ handle_event(cast, {up,Button}, _State, Data) -> end; handle_event({call,From}, code_length, _State, #{length := Length}) -> {keep_state_and_data, [{reply,From,Length}]}. - -... - ]]> + ]]>

- Notice that postponing buttons from the locked state - to the open state feels like a strange thing to do + Notice that postponing buttons from the open state + to the locked state feels like a strange thing to do for a code lock, but it at least illustrates event postponing.

@@ -1951,7 +1973,7 @@ format_status(Opt, [_PDict,State,Data]) -> state time-out, or one that affects the event handling in combination with postponing events. - We will complicate the previous example + We will go for the latter and complicate the previous example by introducing a configurable lock button (this is the state item in question), which in the open state immediately locks the door, @@ -1960,33 +1982,33 @@ format_status(Opt, [_PDict,State,Data]) ->

Suppose now that we call set_lock_button while the door is open, - and have already postponed a button event - that until now was not the lock button. - The sensible thing can be to say that - the button was pressed too early so it is - not to be recognized as the lock button. - However, then it can be surprising that a button event - that now is the lock button event arrives (as retried postponed) - immediately after the state transits to locked. -

-

- So we make the button/1 function synchronous - by using - gen_statem:call - and still postpone its events in the open state. - Then a call to button/1 during the open - state does not return until the state transits to locked, - as it is there the event is handled and the reply is sent. -

-

- If a process now calls set_lock_button/1 - to change the lock button while another process - hangs in button/1 with the new lock button, - it can be expected that the hanging lock button call - immediately takes effect and locks the lock. - Therefore, we make the current lock button a part of the state, - so that when we change the lock button, the state changes - and all postponed events are retried. + and we have already postponed a button event + that was the new lock button: +

+ code_lock:start_link([a,b,c], x). +{ok,<0.666.0>} +2> code_lock:button(a). +ok +3> code_lock:button(b). +ok +4> code_lock:button(c). +ok +Open +5> code_lock:button(y). +ok +6> code_lock:set_lock_button(y). +x +% What should happen here? Immediate lock or nothing? +]]> +

+ We could say that the button was pressed too early + so it is not to be recognized as the lock button. + Or we can make the lock button part of the state so + when we then change the lock button in the locked state, + the change becomes a state change + and all postponed events are retried, + therefore the lock is immediately locked!

We define the state as {StateName,LockButton}, @@ -1999,8 +2021,8 @@ format_status(Opt, [_PDict,State,Data]) -> -define(NAME, code_lock_3). -export([start_link/2,stop/0]). --export([button/1,code_length/0,set_lock_button/1]). --export([init/1,callback_mode/0,terminate/3,format_status/2]). +-export([button/1,set_lock_button/1]). +-export([init/1,callback_mode/0,terminate/3]). -export([handle_event/4]). start_link(Code, LockButton) -> @@ -2009,10 +2031,8 @@ start_link(Code, LockButton) -> stop() -> gen_statem:stop(?NAME). -button(Digit) -> - gen_statem:call(?NAME, {button,Digit}). -code_length() -> - gen_statem:call(?NAME, code_length). +button(Button) -> + gen_statem:cast(?NAME, {button,Button}). set_lock_button(LockButton) -> gen_statem:call(?NAME, {set_lock_button,LockButton}). ]]> @@ -2025,70 +2045,53 @@ init({Code,LockButton}) -> callback_mode() -> [handle_event_function,state_enter]. +%% State: locked +handle_event(enter, _OldState, {locked,_}, Data) -> + do_lock(), + {keep_state, Data#{buttons := []}}; +handle_event(state_timeout, button, {locked,_}, Data) -> + {keep_state, Data#{buttons := []}}; handle_event( - {call,From}, {set_lock_button,NewLockButton}, - {StateName,OldLockButton}, Data) -> - {next_state, {StateName,NewLockButton}, Data, - [{reply,From,OldLockButton}]}; -handle_event( - {call,From}, code_length, - {_StateName,_LockButton}, #{length := Length}) -> - {keep_state_and_data, - [{reply,From,Length}]}; + cast, {button,Digit}, {locked,LockButton}, + #{code := Code, length := Length, buttons := Buttons} = Data) -> + NewButtons = + if + length(Buttons) < Length -> + Buttons; + true -> + tl(Buttons) + end ++ [Button], + if + NewButtons =:= Code -> % Correct + do_unlock(), + {next_state, {open,LockButton}, Data}; + true -> % Incomplete | Incorrect + {keep_state, Data#{buttons := NewButtons}, + [{state_timeout,30000,button}]} + end; ]]> - case {EventType, EventContent} of - {enter, _OldState} -> - do_lock(), - {keep_state, Data#{buttons := []}}; - {state_timeout, button} -> - {keep_state, Data#{buttons := []}}; - {{call,From}, {button,Digit}} -> - #{length := Length, buttons := Buttons} = Data, - NewButtons = - if - length(Buttons) < Length -> - Buttons; - true -> - tl(Buttons) - end ++ [Button], - case Data of - #{code := NewButtons} -> - {next_state, {open,LockButton}, Data, - [{reply,From,ok}]}; - #{} -> - {keep_state, Data#{buttons := NewButtons}, - [{reply,From,ok}, - {state_timeout,30000,button}]} - end - end; +%% State: open +handle_event(enter, _OldState, {open,_}, _Data) -> + do_unlock(), + {keep_state_and_data, + [{state_timeout,10000,lock}]}; +handle_event(state_timeout, lock, {open,_}, Data) -> + {next_state, locked, Data}; +handle_event(cast, {button,LockButton}, {open,LockButton}, Data) -> + {next_state, {locked,LockButton}, Data}; +handle_event(cast, {button,_}, {open,_}, Data) -> + {keep_state_and_data,[postpone]}; ]]> - case {EventType, EventContent} of - {enter, _OldState} -> - do_unlock(), - {keep_state_and_data, - [{state_timeout,10000,lock}]}; - {state_timeout, lock} -> - {next_state, {locked,LockButton}, Data}; - {{call,From}, {button,Digit}} -> - if - Digit =:= LockButton -> - {next_state, {locked,LockButton}, Data, - [{reply,From,locked}]}; - true -> - {keep_state_and_data, - [postpone]} - end - end. + {call,From}, {set_lock_button,NewLockButton}, + {StateName,OldLockButton}, Data) -> + {next_state, {StateName,NewLockButton}, Data, + [{reply,From,OldLockButton}]}. ]]> @@ -2099,27 +2102,7 @@ do_unlock() -> terminate(_Reason, State, _Data) -> State =/= locked andalso do_lock(), ok. -format_status(Opt, [_PDict,State,Data]) -> - StateData = - {State, - maps:filter( - fun (code, _) -> false; - (remaining, _) -> false; - (_, _) -> true - end, - Data)}, - case Opt of - terminate -> - StateData; - normal -> - [{data,[{"State",StateData}]}] - end. ]]> -

- It can be an ill-fitting model for a physical code lock - that the button/1 call can hang until the lock - is locked. But for an API in general it is not that strange. -

@@ -2151,18 +2134,15 @@ format_status(Opt, [_PDict,State,Data]) ->

- case {EventType, EventContent} of - {enter, _OldState} -> - do_unlock(), - {keep_state_and_data, - [{state_timeout,10000,lock}, - hibernate]}; +handle_event(enter, _OldState, {open,_}, _Data) -> + do_unlock(), + {keep_state_and_data, + [{state_timeout,10000,lock}, + hibernate]}; ... - ]]> +]]>

The atom hibernate @@ -2175,9 +2155,8 @@ handle_event(

To change that we would need to insert action hibernate in more places. - For example, for the state-independent set_lock_button - and code_length operations that then would have to - be aware of using hibernate while in the + For example, the state-independent set_lock_button + operation would have to use hibernate but only in the {open,_} state, which would clutter the code.

@@ -2201,7 +2180,8 @@ handle_event( This particular server probably does not use heap memory worth hibernating for. To gain anything from hibernation, your server would - have to produce some garbage during callback execution, + have to produce non-insignificant garbage + during callback execution, for which this example server can serve as a bad example.

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