From e8becad96454a8deb755f587ca0daaf96dfca90e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bj=C3=B6rn=20Gustavsson?= Date: Tue, 10 May 2011 10:56:24 +0200 Subject: Fix construction of <<0:((1 bsl 32)-1)>> Attempting to construct <<0:((1 bsl 32)-1)>>, the largest bitstring allowed in a 32 bit emulator, would cause an emulator crash because of integer overflow. Fix the problem by using an Uint64 to avoid integer overflow. Do not attempt to handle construction of <<0:((1 bsl 64)-1>> in a 64-bit emulator, because that will certainly cause the emulator to terminate anyway because of insufficient memory. --- erts/emulator/beam/beam_emu.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'erts/emulator/beam/beam_emu.c') diff --git a/erts/emulator/beam/beam_emu.c b/erts/emulator/beam/beam_emu.c index fb90a7d4f7..937b3d9e53 100644 --- a/erts/emulator/beam/beam_emu.c +++ b/erts/emulator/beam/beam_emu.c @@ -3561,7 +3561,7 @@ void process_main(void) * Operands: NotUsed Live Dst */ do_bs_init_bits_known: - num_bytes = (num_bits+7) >> 3; + num_bytes = ((Uint64)num_bits+(Uint64)7) >> 3; if (num_bits & 7) { alloc += ERL_SUB_BIN_SIZE; } -- cgit v1.2.3