From 389834628ef9b199d6ce1ab721a20737acb014d4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bj=C3=B6rn=20Gustavsson?= Date: Thu, 10 Dec 2015 13:02:00 +0100 Subject: gs: Remove the contribs directory Some of the games no longer work. For example, when calling cols:start/0, there will be a 'badfun' exception because of an attempt to apply a tuple fun. There are also calls to the deprecated now/0 function and to the deprecated 'random' module. Since the entire gs application is deprecated and scheduled to be removed any release now, there is no need to keep the contribs directory. --- lib/gs/contribs/bonk/bonk_square.erl | 146 ----------------------------------- 1 file changed, 146 deletions(-) delete mode 100644 lib/gs/contribs/bonk/bonk_square.erl (limited to 'lib/gs/contribs/bonk/bonk_square.erl') diff --git a/lib/gs/contribs/bonk/bonk_square.erl b/lib/gs/contribs/bonk/bonk_square.erl deleted file mode 100644 index 98af91944b..0000000000 --- a/lib/gs/contribs/bonk/bonk_square.erl +++ /dev/null @@ -1,146 +0,0 @@ -%% -%% %CopyrightBegin% -%% -%% Copyright Ericsson AB 1996-2009. All Rights Reserved. -%% -%% Licensed under the Apache License, Version 2.0 (the "License"); -%% you may not use this file except in compliance with the License. -%% You may obtain a copy of the License at -%% -%% http://www.apache.org/licenses/LICENSE-2.0 -%% -%% Unless required by applicable law or agreed to in writing, software -%% distributed under the License is distributed on an "AS IS" BASIS, -%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -%% See the License for the specific language governing permissions and -%% limitations under the License. -%% -%% %CopyrightEnd% -%% - -%% --module(bonk_square). --export([start/1,init/5,alarm/3]). - - - -start(Bmp) -> - spawn_link(bonk_square, init, [Bmp, self(), - random:uniform(10000), - random:uniform(10000), - random:uniform(10000)]). - -init(Bmp, BoardPid, Seed1, Seed2, Seed3) -> - random:seed(Seed1,Seed2,Seed3), - idle(Bmp, BoardPid). - - -idle(Bmp, BoardPid) -> - receive - start -> - Level = 1, - sleep(Level, Bmp, BoardPid, alarm(sleep_time(Level), wake_up)); - quit -> - exit(normal); - _Other -> - idle(Bmp, BoardPid) - end. - - -sleep(Level, Bmp, BoardPid, Alarm) -> - receive - stop -> - Alarm ! quit, - idle(Bmp, BoardPid); - quit -> - Alarm ! quit, - exit(normal); - {new_level, NewLevel} -> - sleep(NewLevel, Bmp, BoardPid, Alarm); - {Alarm, wake_up} -> - show_me(BoardPid, Bmp), - show(Level, Bmp, BoardPid, alarm(2500, missed)); - _Other -> - sleep(Level, Bmp, BoardPid, Alarm) - end. - - -show(Level, Bmp, BoardPid, Alarm) -> - receive - stop -> - Alarm ! quit, - idle(Bmp, BoardPid); - quit -> - Alarm ! quit, - exit(normal); - {new_level, NewLevel} -> - show(NewLevel, Bmp, BoardPid, Alarm); - sleep -> % The board was too crowded. - Alarm ! quit, - sleep(Level, Bmp, BoardPid, alarm(sleep_time(Level), wake_up)); - bonk -> - bonk_me(BoardPid, Bmp), - Alarm ! quit, - bbmed(Level, Bmp, BoardPid, alarm(1500, hide)); - bomb -> - bomb_me(BoardPid, Bmp), - Alarm ! quit, - bbmed(Level, Bmp, BoardPid, alarm(1000, hide)); - {Alarm, missed} -> - missed_me(BoardPid, Bmp), - bbmed(Level, Bmp, BoardPid, alarm(1500, hide)); - _Other -> - show(Level, Bmp, BoardPid, Alarm) - end. - -%% bonked, bombed or missed -bbmed(Level, Bmp, BoardPid, Alarm) -> - receive - stop -> - Alarm ! quit, - idle(Bmp, BoardPid); - quit -> - Alarm ! quit, - exit(normal); - {new_level, NewLevel} -> - bbmed(NewLevel, Bmp, BoardPid, Alarm); - {Alarm, hide} -> - hide_me(BoardPid, Bmp), - sleep(Level, Bmp, BoardPid, alarm(sleep_time(Level), wake_up)); - _Other -> - bbmed(Level, Bmp, BoardPid, Alarm) - end. - - -show_me(BoardPid, Bmp) -> - BoardPid ! {show, self(), Bmp}. - -hide_me(BoardPid, Bmp) -> - BoardPid ! {hide, self(), Bmp}. - -bonk_me(BoardPid, Bmp) -> - BoardPid ! {bonked, self(), Bmp}. - -bomb_me(BoardPid, Bmp) -> - BoardPid ! {bombed, self(), Bmp}. - -missed_me(BoardPid, Bmp) -> - BoardPid ! {missed, self(), Bmp}. - - -%% Count sleep time - -sleep_time(Level) -> - random:uniform((19000 div (Level+1))*2+1500). - -%% Set an alarm - -alarm(Time, Msg) -> - spawn(bonk_square, alarm, [Time, Msg, self()]). - -alarm(Time, Msg, Pid) -> - receive - quit -> exit(normal) - after - Time -> Pid ! {self(), Msg} - end. -- cgit v1.2.3