From 6f86a3a6ba3b975016aab80b3f5b3f2807304b24 Mon Sep 17 00:00:00 2001 From: Hans Bolinder Date: Mon, 31 Dec 2012 15:24:44 +0100 Subject: Improve and correct contracts and types of the IO modules --- lib/stdlib/doc/src/unicode_usage.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'lib/stdlib/doc/src/unicode_usage.xml') diff --git a/lib/stdlib/doc/src/unicode_usage.xml b/lib/stdlib/doc/src/unicode_usage.xml index 6131a7c6d1..320b5b2e84 100644 --- a/lib/stdlib/doc/src/unicode_usage.xml +++ b/lib/stdlib/doc/src/unicode_usage.xml @@ -40,7 +40,7 @@

Unicode is a standard defining codepoints (numbers) for all known, living or dead, scripts. In principle, every known symbol used in any language has a Unicode codepoint.

Unicode codepoints are defined and published by the Unicode Consortium, which is a non profit organization.

Support for Unicode is increasing throughout the world of computing, as the benefits of one common character set are overwhelming when programs are used in a global environment.

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Along with the base of the standard, the codepoints for all the scripts, there are a couple of encoding standards available. Different operating systems and tools support different encodings. For example Linux and MacOS X has chosen the UTF-8 encoding, which is backwards compatible with 7-bit ASCII and therefore affects programs written in plain English the least. Windows® on the other hand supports a limited version of UTF-16, namely all the code planes where the characters can be stored in one single 16-bit entity, which includes most living languages.

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Along with the base of the standard, the codepoints for all the scripts, there are a couple of encoding standards available. Different operating systems and tools support different encodings. For example Linux and MacOSX has chosen the UTF-8 encoding, which is backwards compatible with 7-bit ASCII and therefore affects programs written in plain English the least. Windows® on the other hand supports a limited version of UTF-16, namely all the code planes where the characters can be stored in one single 16-bit entity, which includes most living languages.

The most widely spread encodings are:

UTF-8 -- cgit v1.2.3