From 84adefa331c4159d432d22840663c38f155cd4c1 Mon Sep 17 00:00:00 2001 From: Erlang/OTP Date: Fri, 20 Nov 2009 14:54:40 +0000 Subject: The R13B03 release. --- lib/wx/c_src/gen/gl_finit.h | 638 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 638 insertions(+) create mode 100644 lib/wx/c_src/gen/gl_finit.h (limited to 'lib/wx/c_src/gen/gl_finit.h') diff --git a/lib/wx/c_src/gen/gl_finit.h b/lib/wx/c_src/gen/gl_finit.h new file mode 100644 index 0000000000..dac74ca7b6 --- /dev/null +++ b/lib/wx/c_src/gen/gl_finit.h @@ -0,0 +1,638 @@ +/* + * %CopyrightBegin% + * + * Copyright Ericsson AB 2008-2009. All Rights Reserved. + * + * The contents of this file are subject to the Erlang Public License, + * Version 1.1, (the "License"); you may not use this file except in + * compliance with the License. You should have received a copy of the + * Erlang Public License along with this software. If not, it can be + * retrieved online at http://www.erlang.org/. + * + * Software distributed under the License is distributed on an "AS IS" + * basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See + * the License for the specific language governing rights and limitations + * under the License. + * + * %CopyrightEnd% +*/ +/***** This file is generated do not edit ****/ + +static struct { + const char * name; + const char * alt; + void * func; +} gl_fns[] = +{ + {"glAccum", NULL, &weglAccum}, + {"glAlphaFunc", NULL, &weglAlphaFunc}, + {"glAreTexturesResident", NULL, &weglAreTexturesResident}, + {"glArrayElement", NULL, &weglArrayElement}, + {"glBegin", NULL, &weglBegin}, + {"glBindTexture", NULL, &weglBindTexture}, + {"glBitmap", NULL, &weglBitmap}, + {"glBlendFunc", NULL, &weglBlendFunc}, + {"glCallList", NULL, &weglCallList}, + {"glCallLists", NULL, &weglCallLists}, + {"glClear", NULL, &weglClear}, + {"glClearAccum", NULL, &weglClearAccum}, + {"glClearColor", NULL, &weglClearColor}, + {"glClearDepth", NULL, &weglClearDepth}, + {"glClearIndex", NULL, &weglClearIndex}, + {"glClearStencil", NULL, &weglClearStencil}, + {"glClipPlane", NULL, &weglClipPlane}, + {"glColor3bv", NULL, &weglColor3bv}, + {"glColor3dv", NULL, &weglColor3dv}, + {"glColor3fv", NULL, &weglColor3fv}, + {"glColor3iv", NULL, &weglColor3iv}, + {"glColor3sv", NULL, &weglColor3sv}, + {"glColor3ubv", NULL, &weglColor3ubv}, + {"glColor3uiv", NULL, &weglColor3uiv}, + {"glColor3usv", NULL, &weglColor3usv}, + {"glColor4bv", NULL, &weglColor4bv}, + {"glColor4dv", NULL, &weglColor4dv}, + {"glColor4fv", NULL, &weglColor4fv}, + {"glColor4iv", NULL, &weglColor4iv}, + {"glColor4sv", NULL, &weglColor4sv}, + {"glColor4ubv", NULL, &weglColor4ubv}, + {"glColor4uiv", NULL, &weglColor4uiv}, + {"glColor4usv", NULL, &weglColor4usv}, + {"glColorMask", NULL, &weglColorMask}, + {"glColorMaterial", NULL, &weglColorMaterial}, + {"glColorPointer", NULL, &weglColorPointer}, + {"glCopyPixels", NULL, &weglCopyPixels}, + {"glCopyTexImage1D", NULL, &weglCopyTexImage1D}, + {"glCopyTexImage2D", NULL, &weglCopyTexImage2D}, + {"glCopyTexSubImage1D", NULL, &weglCopyTexSubImage1D}, + {"glCopyTexSubImage2D", NULL, &weglCopyTexSubImage2D}, + {"glCullFace", NULL, &weglCullFace}, + {"glDeleteLists", NULL, &weglDeleteLists}, + {"glDeleteTextures", NULL, &weglDeleteTextures}, + {"glDepthFunc", NULL, &weglDepthFunc}, + {"glDepthMask", NULL, &weglDepthMask}, + {"glDepthRange", NULL, &weglDepthRange}, + {"glDisable", NULL, &weglDisable}, + {"glDisableClientState", NULL, &weglDisableClientState}, + {"glDrawArrays", NULL, &weglDrawArrays}, + {"glDrawBuffer", NULL, &weglDrawBuffer}, + {"glDrawElements", NULL, &weglDrawElements}, + {"glDrawPixels", NULL, &weglDrawPixels}, + {"glEdgeFlagv", NULL, &weglEdgeFlagv}, + {"glEdgeFlagPointer", NULL, &weglEdgeFlagPointer}, + {"glEnable", NULL, &weglEnable}, + {"glEnableClientState", NULL, &weglEnableClientState}, + {"glEnd", NULL, &weglEnd}, + {"glEndList", NULL, &weglEndList}, + {"glEvalCoord1dv", NULL, &weglEvalCoord1dv}, + {"glEvalCoord1fv", NULL, &weglEvalCoord1fv}, + {"glEvalCoord2dv", NULL, &weglEvalCoord2dv}, + {"glEvalCoord2fv", NULL, &weglEvalCoord2fv}, + {"glEvalMesh1", NULL, &weglEvalMesh1}, + {"glEvalMesh2", NULL, &weglEvalMesh2}, + {"glEvalPoint1", NULL, &weglEvalPoint1}, + {"glEvalPoint2", NULL, &weglEvalPoint2}, + {"glFeedbackBuffer", NULL, &weglFeedbackBuffer}, + {"glFinish", NULL, &weglFinish}, + {"glFlush", NULL, &weglFlush}, + {"glFogf", NULL, &weglFogf}, + {"glFogfv", NULL, &weglFogfv}, + {"glFogi", NULL, &weglFogi}, + {"glFogiv", NULL, &weglFogiv}, + {"glFrontFace", NULL, &weglFrontFace}, + {"glFrustum", NULL, &weglFrustum}, + {"glGenLists", NULL, &weglGenLists}, + {"glGenTextures", NULL, &weglGenTextures}, + {"glGetBooleanv", NULL, &weglGetBooleanv}, + {"glGetClipPlane", NULL, &weglGetClipPlane}, + {"glGetDoublev", NULL, &weglGetDoublev}, + {"glGetError", NULL, &weglGetError}, + {"glGetFloatv", NULL, &weglGetFloatv}, + {"glGetIntegerv", NULL, &weglGetIntegerv}, + {"glGetLightfv", NULL, &weglGetLightfv}, + {"glGetLightiv", NULL, &weglGetLightiv}, + {"glGetMapdv", NULL, &weglGetMapdv}, + {"glGetMapfv", NULL, &weglGetMapfv}, + {"glGetMapiv", NULL, &weglGetMapiv}, + {"glGetMaterialfv", NULL, &weglGetMaterialfv}, + {"glGetMaterialiv", NULL, &weglGetMaterialiv}, + {"glGetPixelMapfv", NULL, &weglGetPixelMapfv}, + {"glGetPixelMapuiv", NULL, &weglGetPixelMapuiv}, + {"glGetPixelMapusv", NULL, &weglGetPixelMapusv}, + {"glGetPolygonStipple", NULL, &weglGetPolygonStipple}, + {"glGetString", NULL, &weglGetString}, + {"glGetTexEnvfv", NULL, &weglGetTexEnvfv}, + {"glGetTexEnviv", NULL, &weglGetTexEnviv}, + {"glGetTexGendv", NULL, &weglGetTexGendv}, + {"glGetTexGenfv", NULL, &weglGetTexGenfv}, + {"glGetTexGeniv", NULL, &weglGetTexGeniv}, + {"glGetTexImage", NULL, &weglGetTexImage}, + {"glGetTexLevelParameterfv", NULL, &weglGetTexLevelParameterfv}, + {"glGetTexLevelParameteriv", NULL, &weglGetTexLevelParameteriv}, + {"glGetTexParameterfv", NULL, &weglGetTexParameterfv}, + {"glGetTexParameteriv", NULL, &weglGetTexParameteriv}, + {"glHint", NULL, &weglHint}, + {"glIndexMask", NULL, &weglIndexMask}, + {"glIndexPointer", NULL, &weglIndexPointer}, + {"glIndexdv", NULL, &weglIndexdv}, + {"glIndexfv", NULL, &weglIndexfv}, + {"glIndexiv", NULL, &weglIndexiv}, + {"glIndexsv", NULL, &weglIndexsv}, + {"glIndexubv", NULL, &weglIndexubv}, + {"glInitNames", NULL, &weglInitNames}, + {"glInterleavedArrays", NULL, &weglInterleavedArrays}, + {"glIsEnabled", NULL, &weglIsEnabled}, + {"glIsList", NULL, &weglIsList}, + {"glIsTexture", NULL, &weglIsTexture}, + {"glLightModelf", NULL, &weglLightModelf}, + {"glLightModelfv", NULL, &weglLightModelfv}, + {"glLightModeli", NULL, &weglLightModeli}, + {"glLightModeliv", NULL, &weglLightModeliv}, + {"glLightf", NULL, &weglLightf}, + {"glLightfv", NULL, &weglLightfv}, + {"glLighti", NULL, &weglLighti}, + {"glLightiv", NULL, &weglLightiv}, + {"glLineStipple", NULL, &weglLineStipple}, + {"glLineWidth", NULL, &weglLineWidth}, + {"glListBase", NULL, &weglListBase}, + {"glLoadIdentity", NULL, &weglLoadIdentity}, + {"glLoadMatrixd", NULL, &weglLoadMatrixd}, + {"glLoadMatrixf", NULL, &weglLoadMatrixf}, + {"glLoadName", NULL, &weglLoadName}, + {"glLogicOp", NULL, &weglLogicOp}, + {"glMap1d", NULL, &weglMap1d}, + {"glMap1f", NULL, &weglMap1f}, + {"glMap2d", NULL, &weglMap2d}, + {"glMap2f", NULL, &weglMap2f}, + {"glMapGrid1d", NULL, &weglMapGrid1d}, + {"glMapGrid1f", NULL, &weglMapGrid1f}, + {"glMapGrid2d", NULL, &weglMapGrid2d}, + {"glMapGrid2f", NULL, &weglMapGrid2f}, + {"glMaterialf", NULL, &weglMaterialf}, + {"glMaterialfv", NULL, &weglMaterialfv}, + {"glMateriali", NULL, &weglMateriali}, + {"glMaterialiv", NULL, &weglMaterialiv}, + {"glMatrixMode", NULL, &weglMatrixMode}, + {"glMultMatrixd", NULL, &weglMultMatrixd}, + {"glMultMatrixf", NULL, &weglMultMatrixf}, + {"glNewList", NULL, &weglNewList}, + {"glNormal3bv", NULL, &weglNormal3bv}, + {"glNormal3dv", NULL, &weglNormal3dv}, + {"glNormal3fv", NULL, &weglNormal3fv}, + {"glNormal3iv", NULL, &weglNormal3iv}, + {"glNormal3sv", NULL, &weglNormal3sv}, + {"glNormalPointer", NULL, &weglNormalPointer}, + {"glOrtho", NULL, &weglOrtho}, + {"glPassThrough", NULL, &weglPassThrough}, + {"glPixelMapfv", NULL, &weglPixelMapfv}, + {"glPixelMapuiv", NULL, &weglPixelMapuiv}, + {"glPixelMapusv", NULL, &weglPixelMapusv}, + {"glPixelStoref", NULL, &weglPixelStoref}, + {"glPixelStorei", NULL, &weglPixelStorei}, + {"glPixelTransferf", NULL, &weglPixelTransferf}, + {"glPixelTransferi", NULL, &weglPixelTransferi}, + {"glPixelZoom", NULL, &weglPixelZoom}, + {"glPointSize", NULL, &weglPointSize}, + {"glPolygonMode", NULL, &weglPolygonMode}, + {"glPolygonOffset", NULL, &weglPolygonOffset}, + {"glPolygonStipple", NULL, &weglPolygonStipple}, + {"glPopAttrib", NULL, &weglPopAttrib}, + {"glPopClientAttrib", NULL, &weglPopClientAttrib}, + {"glPopMatrix", NULL, &weglPopMatrix}, + {"glPopName", NULL, &weglPopName}, + {"glPrioritizeTextures", NULL, &weglPrioritizeTextures}, + {"glPushAttrib", NULL, &weglPushAttrib}, + {"glPushClientAttrib", NULL, &weglPushClientAttrib}, + {"glPushMatrix", NULL, &weglPushMatrix}, + {"glPushName", NULL, &weglPushName}, + {"glRasterPos2dv", NULL, &weglRasterPos2dv}, + {"glRasterPos2fv", NULL, &weglRasterPos2fv}, + {"glRasterPos2iv", NULL, &weglRasterPos2iv}, + {"glRasterPos2sv", NULL, &weglRasterPos2sv}, + {"glRasterPos3dv", NULL, &weglRasterPos3dv}, + {"glRasterPos3fv", NULL, &weglRasterPos3fv}, + {"glRasterPos3iv", NULL, &weglRasterPos3iv}, + {"glRasterPos3sv", NULL, &weglRasterPos3sv}, + {"glRasterPos4dv", NULL, &weglRasterPos4dv}, + {"glRasterPos4fv", NULL, &weglRasterPos4fv}, + {"glRasterPos4iv", NULL, &weglRasterPos4iv}, + {"glRasterPos4sv", NULL, &weglRasterPos4sv}, + {"glReadBuffer", NULL, &weglReadBuffer}, + {"glReadPixels", NULL, &weglReadPixels}, + {"glRectd", NULL, &weglRectd}, + {"glRectdv", NULL, &weglRectdv}, + {"glRectf", NULL, &weglRectf}, + {"glRectfv", NULL, &weglRectfv}, + {"glRecti", NULL, &weglRecti}, + {"glRectiv", NULL, &weglRectiv}, + {"glRects", NULL, &weglRects}, + {"glRectsv", NULL, &weglRectsv}, + {"glRenderMode", NULL, &weglRenderMode}, + {"glRotated", NULL, &weglRotated}, + {"glRotatef", NULL, &weglRotatef}, + {"glScaled", NULL, &weglScaled}, + {"glScalef", NULL, &weglScalef}, + {"glScissor", NULL, &weglScissor}, + {"glSelectBuffer", NULL, &weglSelectBuffer}, + {"glShadeModel", NULL, &weglShadeModel}, + {"glStencilFunc", NULL, &weglStencilFunc}, + {"glStencilMask", NULL, &weglStencilMask}, + {"glStencilOp", NULL, &weglStencilOp}, + {"glTexCoord1dv", NULL, &weglTexCoord1dv}, + {"glTexCoord1fv", NULL, &weglTexCoord1fv}, + {"glTexCoord1iv", NULL, &weglTexCoord1iv}, + {"glTexCoord1sv", NULL, &weglTexCoord1sv}, + {"glTexCoord2dv", NULL, &weglTexCoord2dv}, + {"glTexCoord2fv", NULL, &weglTexCoord2fv}, + {"glTexCoord2iv", NULL, &weglTexCoord2iv}, + {"glTexCoord2sv", NULL, &weglTexCoord2sv}, + {"glTexCoord3dv", NULL, &weglTexCoord3dv}, + {"glTexCoord3fv", NULL, &weglTexCoord3fv}, + {"glTexCoord3iv", NULL, &weglTexCoord3iv}, + {"glTexCoord3sv", NULL, &weglTexCoord3sv}, + {"glTexCoord4dv", NULL, &weglTexCoord4dv}, + {"glTexCoord4fv", NULL, &weglTexCoord4fv}, + {"glTexCoord4iv", NULL, &weglTexCoord4iv}, + {"glTexCoord4sv", NULL, &weglTexCoord4sv}, + {"glTexCoordPointer", NULL, &weglTexCoordPointer}, + {"glTexEnvf", NULL, &weglTexEnvf}, + {"glTexEnvfv", NULL, &weglTexEnvfv}, + {"glTexEnvi", NULL, &weglTexEnvi}, + {"glTexEnviv", NULL, &weglTexEnviv}, + {"glTexGend", NULL, &weglTexGend}, + {"glTexGendv", NULL, &weglTexGendv}, + {"glTexGenf", NULL, &weglTexGenf}, + {"glTexGenfv", NULL, &weglTexGenfv}, + {"glTexGeni", NULL, &weglTexGeni}, + {"glTexGeniv", NULL, &weglTexGeniv}, + {"glTexImage1D", NULL, &weglTexImage1D}, + {"glTexImage2D", NULL, &weglTexImage2D}, + {"glTexParameterf", NULL, &weglTexParameterf}, + {"glTexParameterfv", NULL, &weglTexParameterfv}, + {"glTexParameteri", NULL, &weglTexParameteri}, + {"glTexParameteriv", NULL, &weglTexParameteriv}, + {"glTexSubImage1D", NULL, &weglTexSubImage1D}, + {"glTexSubImage2D", NULL, &weglTexSubImage2D}, + {"glTranslated", NULL, &weglTranslated}, + {"glTranslatef", NULL, &weglTranslatef}, + {"glVertex2dv", NULL, &weglVertex2dv}, + {"glVertex2fv", NULL, &weglVertex2fv}, + {"glVertex2iv", NULL, &weglVertex2iv}, + {"glVertex2sv", NULL, &weglVertex2sv}, + {"glVertex3dv", NULL, &weglVertex3dv}, + {"glVertex3fv", NULL, &weglVertex3fv}, + {"glVertex3iv", NULL, &weglVertex3iv}, + {"glVertex3sv", NULL, &weglVertex3sv}, + {"glVertex4dv", NULL, &weglVertex4dv}, + {"glVertex4fv", NULL, &weglVertex4fv}, + {"glVertex4iv", NULL, &weglVertex4iv}, + {"glVertex4sv", NULL, &weglVertex4sv}, + {"glVertexPointer", NULL, &weglVertexPointer}, + {"glViewport", NULL, &weglViewport}, + {"glBlendColor", NULL, &weglBlendColor}, + {"glBlendEquation", NULL, &weglBlendEquation}, + {"glDrawRangeElements", NULL, &weglDrawRangeElements}, + {"glTexImage3D", NULL, &weglTexImage3D}, + {"glTexSubImage3D", NULL, &weglTexSubImage3D}, + {"glCopyTexSubImage3D", NULL, &weglCopyTexSubImage3D}, + {"glColorTable", "glColorTableSGI", &weglColorTable}, + {"glColorTableParameterfv", "glColorTableParameterfvSGI", &weglColorTableParameterfv}, + {"glColorTableParameteriv", "glColorTableParameterivSGI", &weglColorTableParameteriv}, + {"glCopyColorTable", "glCopyColorTableSGI", &weglCopyColorTable}, + {"glGetColorTable", "glGetColorTableSGI", &weglGetColorTable}, + {"glGetColorTableParameterfv", "glGetColorTableParameterfvSGI", &weglGetColorTableParameterfv}, + {"glGetColorTableParameteriv", "glGetColorTableParameterivSGI", &weglGetColorTableParameteriv}, + {"glColorSubTable", NULL, &weglColorSubTable}, + {"glCopyColorSubTable", NULL, &weglCopyColorSubTable}, + {"glConvolutionFilter1D", NULL, &weglConvolutionFilter1D}, + {"glConvolutionFilter2D", NULL, &weglConvolutionFilter2D}, + {"glConvolutionParameterfv", NULL, &weglConvolutionParameterfv}, + {"glConvolutionParameteriv", NULL, &weglConvolutionParameteriv}, + {"glCopyConvolutionFilter1D", NULL, &weglCopyConvolutionFilter1D}, + {"glCopyConvolutionFilter2D", NULL, &weglCopyConvolutionFilter2D}, + {"glGetConvolutionFilter", NULL, &weglGetConvolutionFilter}, + {"glGetConvolutionParameterfv", NULL, &weglGetConvolutionParameterfv}, + {"glGetConvolutionParameteriv", NULL, &weglGetConvolutionParameteriv}, + {"glSeparableFilter2D", NULL, &weglSeparableFilter2D}, + {"glGetHistogram", NULL, &weglGetHistogram}, + {"glGetHistogramParameterfv", NULL, &weglGetHistogramParameterfv}, + {"glGetHistogramParameteriv", NULL, &weglGetHistogramParameteriv}, + {"glGetMinmax", NULL, &weglGetMinmax}, + {"glGetMinmaxParameterfv", NULL, &weglGetMinmaxParameterfv}, + {"glGetMinmaxParameteriv", NULL, &weglGetMinmaxParameteriv}, + {"glHistogram", NULL, &weglHistogram}, + {"glMinmax", NULL, &weglMinmax}, + {"glResetHistogram", NULL, &weglResetHistogram}, + {"glResetMinmax", NULL, &weglResetMinmax}, + {"glActiveTexture", "glActiveTextureARB", &weglActiveTexture}, + {"glSampleCoverage", "glSampleCoverageARB", &weglSampleCoverage}, + {"glCompressedTexImage3D", "glCompressedTexImage3DARB", &weglCompressedTexImage3D}, + {"glCompressedTexImage2D", "glCompressedTexImage2DARB", &weglCompressedTexImage2D}, + {"glCompressedTexImage1D", "glCompressedTexImage1DARB", &weglCompressedTexImage1D}, + {"glCompressedTexSubImage3D", "glCompressedTexSubImage3DARB", &weglCompressedTexSubImage3D}, + {"glCompressedTexSubImage2D", "glCompressedTexSubImage2DARB", &weglCompressedTexSubImage2D}, + {"glCompressedTexSubImage1D", "glCompressedTexSubImage1DARB", &weglCompressedTexSubImage1D}, + {"glGetCompressedTexImage", "glGetCompressedTexImageARB", &weglGetCompressedTexImage}, + {"glClientActiveTexture", "glClientActiveTextureARB", &weglClientActiveTexture}, + {"glMultiTexCoord1dv", "glMultiTexCoord1dvARB", &weglMultiTexCoord1dv}, + {"glMultiTexCoord1fv", "glMultiTexCoord1fvARB", &weglMultiTexCoord1fv}, + {"glMultiTexCoord1iv", "glMultiTexCoord1ivARB", &weglMultiTexCoord1iv}, + {"glMultiTexCoord1sv", "glMultiTexCoord1svARB", &weglMultiTexCoord1sv}, + {"glMultiTexCoord2dv", "glMultiTexCoord2dvARB", &weglMultiTexCoord2dv}, + {"glMultiTexCoord2fv", "glMultiTexCoord2fvARB", &weglMultiTexCoord2fv}, + {"glMultiTexCoord2iv", "glMultiTexCoord2ivARB", &weglMultiTexCoord2iv}, + {"glMultiTexCoord2sv", "glMultiTexCoord2svARB", &weglMultiTexCoord2sv}, + {"glMultiTexCoord3dv", "glMultiTexCoord3dvARB", &weglMultiTexCoord3dv}, + {"glMultiTexCoord3fv", "glMultiTexCoord3fvARB", &weglMultiTexCoord3fv}, + {"glMultiTexCoord3iv", "glMultiTexCoord3ivARB", &weglMultiTexCoord3iv}, + {"glMultiTexCoord3sv", "glMultiTexCoord3svARB", &weglMultiTexCoord3sv}, + {"glMultiTexCoord4dv", "glMultiTexCoord4dvARB", &weglMultiTexCoord4dv}, + {"glMultiTexCoord4fv", "glMultiTexCoord4fvARB", &weglMultiTexCoord4fv}, + {"glMultiTexCoord4iv", "glMultiTexCoord4ivARB", &weglMultiTexCoord4iv}, + {"glMultiTexCoord4sv", "glMultiTexCoord4svARB", &weglMultiTexCoord4sv}, + {"glLoadTransposeMatrixf", NULL, &weglLoadTransposeMatrixf}, + {"glLoadTransposeMatrixd", NULL, &weglLoadTransposeMatrixd}, + {"glMultTransposeMatrixf", NULL, &weglMultTransposeMatrixf}, + {"glMultTransposeMatrixd", NULL, &weglMultTransposeMatrixd}, + {"glBlendFuncSeparate", "glBlendFuncSeparateINGR", &weglBlendFuncSeparate}, + {"glMultiDrawArrays", NULL, &weglMultiDrawArrays}, + {"glPointParameterf", "glPointParameterfARB", &weglPointParameterf}, + {"glPointParameterfv", "glPointParameterfvARB", &weglPointParameterfv}, + {"glPointParameteri", NULL, &weglPointParameteri}, + {"glPointParameteriv", NULL, &weglPointParameteriv}, + {"glFogCoordfv", NULL, &weglFogCoordfv}, + {"glFogCoorddv", NULL, &weglFogCoorddv}, + {"glFogCoordPointer", NULL, &weglFogCoordPointer}, + {"glSecondaryColor3bv", NULL, &weglSecondaryColor3bv}, + {"glSecondaryColor3dv", NULL, &weglSecondaryColor3dv}, + {"glSecondaryColor3fv", NULL, &weglSecondaryColor3fv}, + {"glSecondaryColor3iv", NULL, &weglSecondaryColor3iv}, + {"glSecondaryColor3sv", NULL, &weglSecondaryColor3sv}, + {"glSecondaryColor3ubv", NULL, &weglSecondaryColor3ubv}, + {"glSecondaryColor3uiv", NULL, &weglSecondaryColor3uiv}, + {"glSecondaryColor3usv", NULL, &weglSecondaryColor3usv}, + {"glSecondaryColorPointer", NULL, &weglSecondaryColorPointer}, + {"glWindowPos2dv", "glWindowPos2dvMESA", &weglWindowPos2dv}, + {"glWindowPos2fv", "glWindowPos2fvMESA", &weglWindowPos2fv}, + {"glWindowPos2iv", "glWindowPos2ivMESA", &weglWindowPos2iv}, + {"glWindowPos2sv", "glWindowPos2svMESA", &weglWindowPos2sv}, + {"glWindowPos3dv", "glWindowPos3dvMESA", &weglWindowPos3dv}, + {"glWindowPos3fv", "glWindowPos3fvMESA", &weglWindowPos3fv}, + {"glWindowPos3iv", "glWindowPos3ivMESA", &weglWindowPos3iv}, + {"glWindowPos3sv", "glWindowPos3svMESA", &weglWindowPos3sv}, + {"glGenQueries", "glGenQueriesARB", &weglGenQueries}, + {"glDeleteQueries", "glDeleteQueriesARB", &weglDeleteQueries}, + {"glIsQuery", "glIsQueryARB", &weglIsQuery}, + {"glBeginQuery", "glBeginQueryARB", &weglBeginQuery}, + {"glEndQuery", "glEndQueryARB", &weglEndQuery}, + {"glGetQueryiv", "glGetQueryivARB", &weglGetQueryiv}, + {"glGetQueryObjectiv", "glGetQueryObjectivARB", &weglGetQueryObjectiv}, + {"glGetQueryObjectuiv", "glGetQueryObjectuivARB", &weglGetQueryObjectuiv}, + {"glBindBuffer", "glBindBufferARB", &weglBindBuffer}, + {"glDeleteBuffers", "glDeleteBuffersARB", &weglDeleteBuffers}, + {"glGenBuffers", "glGenBuffersARB", &weglGenBuffers}, + {"glIsBuffer", "glIsBufferARB", &weglIsBuffer}, + {"glBufferData", "glBufferDataARB", &weglBufferData}, + {"glBufferSubData", "glBufferSubDataARB", &weglBufferSubData}, + {"glGetBufferSubData", "glGetBufferSubDataARB", &weglGetBufferSubData}, + {"glGetBufferParameteriv", "glGetBufferParameterivARB", &weglGetBufferParameteriv}, + {"glBlendEquationSeparate", "glBlendEquationSeparateEXT", &weglBlendEquationSeparate}, + {"glDrawBuffers", "glDrawBuffersARB", &weglDrawBuffers}, + {"glStencilOpSeparate", "glStencilOpSeparateATI", &weglStencilOpSeparate}, + {"glStencilFuncSeparate", "glStencilFuncSeparateATI", &weglStencilFuncSeparate}, + {"glStencilMaskSeparate", NULL, &weglStencilMaskSeparate}, + {"glAttachShader", NULL, &weglAttachShader}, + {"glBindAttribLocation", NULL, &weglBindAttribLocation}, + {"glCompileShader", NULL, &weglCompileShader}, + {"glCreateProgram", NULL, &weglCreateProgram}, + {"glCreateShader", NULL, &weglCreateShader}, + {"glDeleteProgram", NULL, &weglDeleteProgram}, + {"glDeleteShader", NULL, &weglDeleteShader}, + {"glDetachShader", NULL, &weglDetachShader}, + {"glDisableVertexAttribArray", "glDisableVertexAttribArrayARB", &weglDisableVertexAttribArray}, + {"glEnableVertexAttribArray", "glEnableVertexAttribArrayARB", &weglEnableVertexAttribArray}, + {"glGetActiveAttrib", NULL, &weglGetActiveAttrib}, + {"glGetActiveUniform", NULL, &weglGetActiveUniform}, + {"glGetAttachedShaders", NULL, &weglGetAttachedShaders}, + {"glGetAttribLocation", NULL, &weglGetAttribLocation}, + {"glGetProgramiv", "glGetProgramivARB", &weglGetProgramiv}, + {"glGetProgramInfoLog", NULL, &weglGetProgramInfoLog}, + {"glGetShaderiv", NULL, &weglGetShaderiv}, + {"glGetShaderInfoLog", NULL, &weglGetShaderInfoLog}, + {"glGetShaderSource", NULL, &weglGetShaderSource}, + {"glGetUniformLocation", NULL, &weglGetUniformLocation}, + {"glGetUniformfv", NULL, &weglGetUniformfv}, + {"glGetUniformiv", NULL, &weglGetUniformiv}, + {"glGetVertexAttribdv", "glGetVertexAttribdvARB", &weglGetVertexAttribdv}, + {"glGetVertexAttribfv", "glGetVertexAttribfvARB", &weglGetVertexAttribfv}, + {"glGetVertexAttribiv", "glGetVertexAttribivARB", &weglGetVertexAttribiv}, + {"glIsProgram", "glIsProgramARB", &weglIsProgram}, + {"glIsShader", NULL, &weglIsShader}, + {"glLinkProgram", NULL, &weglLinkProgram}, + {"glShaderSource", NULL, &weglShaderSource}, + {"glUseProgram", NULL, &weglUseProgram}, + {"glUniform1f", "glUniform1fARB", &weglUniform1f}, + {"glUniform2f", "glUniform2fARB", &weglUniform2f}, + {"glUniform3f", "glUniform3fARB", &weglUniform3f}, + {"glUniform4f", "glUniform4fARB", &weglUniform4f}, + {"glUniform1i", "glUniform1iARB", &weglUniform1i}, + {"glUniform2i", "glUniform2iARB", &weglUniform2i}, + {"glUniform3i", "glUniform3iARB", &weglUniform3i}, + {"glUniform4i", "glUniform4iARB", &weglUniform4i}, + {"glUniform1fv", "glUniform1fvARB", &weglUniform1fv}, + {"glUniform2fv", "glUniform2fvARB", &weglUniform2fv}, + {"glUniform3fv", "glUniform3fvARB", &weglUniform3fv}, + {"glUniform4fv", "glUniform4fvARB", &weglUniform4fv}, + {"glUniform1iv", "glUniform1ivARB", &weglUniform1iv}, + {"glUniform2iv", "glUniform2ivARB", &weglUniform2iv}, + {"glUniform3iv", "glUniform3ivARB", &weglUniform3iv}, + {"glUniform4iv", "glUniform4ivARB", &weglUniform4iv}, + {"glUniformMatrix2fv", "glUniformMatrix2fvARB", &weglUniformMatrix2fv}, + {"glUniformMatrix3fv", "glUniformMatrix3fvARB", &weglUniformMatrix3fv}, + {"glUniformMatrix4fv", "glUniformMatrix4fvARB", &weglUniformMatrix4fv}, + {"glValidateProgram", NULL, &weglValidateProgram}, + {"glVertexAttrib1dv", "glVertexAttrib1dvARB", &weglVertexAttrib1dv}, + {"glVertexAttrib1fv", "glVertexAttrib1fvARB", &weglVertexAttrib1fv}, + {"glVertexAttrib1sv", "glVertexAttrib1svARB", &weglVertexAttrib1sv}, + {"glVertexAttrib2dv", "glVertexAttrib2dvARB", &weglVertexAttrib2dv}, + {"glVertexAttrib2fv", "glVertexAttrib2fvARB", &weglVertexAttrib2fv}, + {"glVertexAttrib2sv", "glVertexAttrib2svARB", &weglVertexAttrib2sv}, + {"glVertexAttrib3dv", "glVertexAttrib3dvARB", &weglVertexAttrib3dv}, + {"glVertexAttrib3fv", "glVertexAttrib3fvARB", &weglVertexAttrib3fv}, + {"glVertexAttrib3sv", "glVertexAttrib3svARB", &weglVertexAttrib3sv}, + {"glVertexAttrib4Nbv", "glVertexAttrib4NbvARB", &weglVertexAttrib4Nbv}, + {"glVertexAttrib4Niv", "glVertexAttrib4NivARB", &weglVertexAttrib4Niv}, + {"glVertexAttrib4Nsv", "glVertexAttrib4NsvARB", &weglVertexAttrib4Nsv}, + {"glVertexAttrib4Nubv", "glVertexAttrib4NubvARB", &weglVertexAttrib4Nubv}, + {"glVertexAttrib4Nuiv", "glVertexAttrib4NuivARB", &weglVertexAttrib4Nuiv}, + {"glVertexAttrib4Nusv", "glVertexAttrib4NusvARB", &weglVertexAttrib4Nusv}, + {"glVertexAttrib4bv", "glVertexAttrib4bvARB", &weglVertexAttrib4bv}, + {"glVertexAttrib4dv", "glVertexAttrib4dvARB", &weglVertexAttrib4dv}, + {"glVertexAttrib4fv", "glVertexAttrib4fvARB", &weglVertexAttrib4fv}, + {"glVertexAttrib4iv", "glVertexAttrib4ivARB", &weglVertexAttrib4iv}, + {"glVertexAttrib4sv", "glVertexAttrib4svARB", &weglVertexAttrib4sv}, + {"glVertexAttrib4ubv", "glVertexAttrib4ubvARB", &weglVertexAttrib4ubv}, + {"glVertexAttrib4uiv", "glVertexAttrib4uivARB", &weglVertexAttrib4uiv}, + {"glVertexAttrib4usv", "glVertexAttrib4usvARB", &weglVertexAttrib4usv}, + {"glVertexAttribPointer", "glVertexAttribPointerARB", &weglVertexAttribPointer}, + {"glUniformMatrix2x3fv", NULL, &weglUniformMatrix2x3fv}, + {"glUniformMatrix3x2fv", NULL, &weglUniformMatrix3x2fv}, + {"glUniformMatrix2x4fv", NULL, &weglUniformMatrix2x4fv}, + {"glUniformMatrix4x2fv", NULL, &weglUniformMatrix4x2fv}, + {"glUniformMatrix3x4fv", NULL, &weglUniformMatrix3x4fv}, + {"glUniformMatrix4x3fv", NULL, &weglUniformMatrix4x3fv}, + {"glColorMaski", NULL, &weglColorMaski}, + {"glGetBooleani_v", NULL, &weglGetBooleani_v}, + {"glGetIntegeri_v", NULL, &weglGetIntegeri_v}, + {"glEnablei", NULL, &weglEnablei}, + {"glDisablei", NULL, &weglDisablei}, + {"glIsEnabledi", NULL, &weglIsEnabledi}, + {"glBeginTransformFeedback", NULL, &weglBeginTransformFeedback}, + {"glEndTransformFeedback", NULL, &weglEndTransformFeedback}, + {"glBindBufferRange", NULL, &weglBindBufferRange}, + {"glBindBufferBase", NULL, &weglBindBufferBase}, + {"glTransformFeedbackVaryings", NULL, &weglTransformFeedbackVaryings}, + {"glGetTransformFeedbackVarying", NULL, &weglGetTransformFeedbackVarying}, + {"glClampColor", "glClampColorARB", &weglClampColor}, + {"glBeginConditionalRender", NULL, &weglBeginConditionalRender}, + {"glEndConditionalRender", NULL, &weglEndConditionalRender}, + {"glVertexAttribIPointer", NULL, &weglVertexAttribIPointer}, + {"glGetVertexAttribIiv", NULL, &weglGetVertexAttribIiv}, + {"glGetVertexAttribIuiv", NULL, &weglGetVertexAttribIuiv}, + {"glGetUniformuiv", NULL, &weglGetUniformuiv}, + {"glBindFragDataLocation", NULL, &weglBindFragDataLocation}, + {"glGetFragDataLocation", NULL, &weglGetFragDataLocation}, + {"glUniform1ui", NULL, &weglUniform1ui}, + {"glUniform2ui", NULL, &weglUniform2ui}, + {"glUniform3ui", NULL, &weglUniform3ui}, + {"glUniform4ui", NULL, &weglUniform4ui}, + {"glUniform1uiv", NULL, &weglUniform1uiv}, + {"glUniform2uiv", NULL, &weglUniform2uiv}, + {"glUniform3uiv", NULL, &weglUniform3uiv}, + {"glUniform4uiv", NULL, &weglUniform4uiv}, + {"glTexParameterIiv", NULL, &weglTexParameterIiv}, + {"glTexParameterIuiv", NULL, &weglTexParameterIuiv}, + {"glGetTexParameterIiv", NULL, &weglGetTexParameterIiv}, + {"glGetTexParameterIuiv", NULL, &weglGetTexParameterIuiv}, + {"glClearBufferiv", NULL, &weglClearBufferiv}, + {"glClearBufferuiv", NULL, &weglClearBufferuiv}, + {"glClearBufferfv", NULL, &weglClearBufferfv}, + {"glClearBufferfi", NULL, &weglClearBufferfi}, + {"glGetStringi", NULL, &weglGetStringi}, + {"glVertexAttribI1iv", NULL, &weglVertexAttribI1iv}, + {"glVertexAttribI2iv", NULL, &weglVertexAttribI2iv}, + {"glVertexAttribI3iv", NULL, &weglVertexAttribI3iv}, + {"glVertexAttribI4iv", NULL, &weglVertexAttribI4iv}, + {"glVertexAttribI1uiv", NULL, &weglVertexAttribI1uiv}, + {"glVertexAttribI2uiv", NULL, &weglVertexAttribI2uiv}, + {"glVertexAttribI3uiv", NULL, &weglVertexAttribI3uiv}, + {"glVertexAttribI4uiv", NULL, &weglVertexAttribI4uiv}, + {"glVertexAttribI4bv", NULL, &weglVertexAttribI4bv}, + {"glVertexAttribI4sv", NULL, &weglVertexAttribI4sv}, + {"glVertexAttribI4ubv", NULL, &weglVertexAttribI4ubv}, + {"glVertexAttribI4usv", NULL, &weglVertexAttribI4usv}, + {"glDrawArraysInstanced", "glDrawArraysInstancedARB", &weglDrawArraysInstanced}, + {"glDrawElementsInstanced", "glDrawElementsInstancedARB", &weglDrawElementsInstanced}, + {"glTexBuffer", "glTexBufferARB", &weglTexBuffer}, + {"glPrimitiveRestartIndex", NULL, &weglPrimitiveRestartIndex}, + {"glLoadTransposeMatrixfARB", NULL, &weglLoadTransposeMatrixfARB}, + {"glLoadTransposeMatrixdARB", NULL, &weglLoadTransposeMatrixdARB}, + {"glMultTransposeMatrixfARB", NULL, &weglMultTransposeMatrixfARB}, + {"glMultTransposeMatrixdARB", NULL, &weglMultTransposeMatrixdARB}, + {"glWeightbvARB", NULL, &weglWeightbvARB}, + {"glWeightsvARB", NULL, &weglWeightsvARB}, + {"glWeightivARB", NULL, &weglWeightivARB}, + {"glWeightfvARB", NULL, &weglWeightfvARB}, + {"glWeightdvARB", NULL, &weglWeightdvARB}, + {"glWeightubvARB", NULL, &weglWeightubvARB}, + {"glWeightusvARB", NULL, &weglWeightusvARB}, + {"glWeightuivARB", NULL, &weglWeightuivARB}, + {"glVertexBlendARB", NULL, &weglVertexBlendARB}, + {"glCurrentPaletteMatrixARB", NULL, &weglCurrentPaletteMatrixARB}, + {"glMatrixIndexubvARB", NULL, &weglMatrixIndexubvARB}, + {"glMatrixIndexusvARB", NULL, &weglMatrixIndexusvARB}, + {"glMatrixIndexuivARB", NULL, &weglMatrixIndexuivARB}, + {"glProgramStringARB", NULL, &weglProgramStringARB}, + {"glBindProgramARB", NULL, &weglBindProgramARB}, + {"glDeleteProgramsARB", NULL, &weglDeleteProgramsARB}, + {"glGenProgramsARB", NULL, &weglGenProgramsARB}, + {"glProgramEnvParameter4dARB", NULL, &weglProgramEnvParameter4dARB}, + {"glProgramEnvParameter4dvARB", NULL, &weglProgramEnvParameter4dvARB}, + {"glProgramEnvParameter4fARB", NULL, &weglProgramEnvParameter4fARB}, + {"glProgramEnvParameter4fvARB", NULL, &weglProgramEnvParameter4fvARB}, + {"glProgramLocalParameter4dARB", NULL, &weglProgramLocalParameter4dARB}, + {"glProgramLocalParameter4dvARB", NULL, &weglProgramLocalParameter4dvARB}, + {"glProgramLocalParameter4fARB", NULL, &weglProgramLocalParameter4fARB}, + {"glProgramLocalParameter4fvARB", NULL, &weglProgramLocalParameter4fvARB}, + {"glGetProgramEnvParameterdvARB", NULL, &weglGetProgramEnvParameterdvARB}, + {"glGetProgramEnvParameterfvARB", NULL, &weglGetProgramEnvParameterfvARB}, + {"glGetProgramLocalParameterdvARB", NULL, &weglGetProgramLocalParameterdvARB}, + {"glGetProgramLocalParameterfvARB", NULL, &weglGetProgramLocalParameterfvARB}, + {"glGetProgramStringARB", NULL, &weglGetProgramStringARB}, + {"glDeleteObjectARB", NULL, &weglDeleteObjectARB}, + {"glGetHandleARB", NULL, &weglGetHandleARB}, + {"glDetachObjectARB", NULL, &weglDetachObjectARB}, + {"glCreateShaderObjectARB", NULL, &weglCreateShaderObjectARB}, + {"glShaderSourceARB", NULL, &weglShaderSourceARB}, + {"glCompileShaderARB", NULL, &weglCompileShaderARB}, + {"glCreateProgramObjectARB", NULL, &weglCreateProgramObjectARB}, + {"glAttachObjectARB", NULL, &weglAttachObjectARB}, + {"glLinkProgramARB", NULL, &weglLinkProgramARB}, + {"glUseProgramObjectARB", NULL, &weglUseProgramObjectARB}, + {"glValidateProgramARB", NULL, &weglValidateProgramARB}, + {"glGetObjectParameterfvARB", NULL, &weglGetObjectParameterfvARB}, + {"glGetObjectParameterivARB", NULL, &weglGetObjectParameterivARB}, + {"glGetInfoLogARB", NULL, &weglGetInfoLogARB}, + {"glGetAttachedObjectsARB", NULL, &weglGetAttachedObjectsARB}, + {"glGetUniformLocationARB", NULL, &weglGetUniformLocationARB}, + {"glGetActiveUniformARB", NULL, &weglGetActiveUniformARB}, + {"glGetUniformfvARB", NULL, &weglGetUniformfvARB}, + {"glGetUniformivARB", NULL, &weglGetUniformivARB}, + {"glGetShaderSourceARB", NULL, &weglGetShaderSourceARB}, + {"glBindAttribLocationARB", NULL, &weglBindAttribLocationARB}, + {"glGetActiveAttribARB", NULL, &weglGetActiveAttribARB}, + {"glGetAttribLocationARB", NULL, &weglGetAttribLocationARB}, + {"glIsRenderbuffer", "glIsRenderbufferEXT", &weglIsRenderbuffer}, + {"glBindRenderbuffer", "glBindRenderbufferEXT", &weglBindRenderbuffer}, + {"glDeleteRenderbuffers", "glDeleteRenderbuffersEXT", &weglDeleteRenderbuffers}, + {"glGenRenderbuffers", "glGenRenderbuffersEXT", &weglGenRenderbuffers}, + {"glRenderbufferStorage", "glRenderbufferStorageEXT", &weglRenderbufferStorage}, + {"glGetRenderbufferParameteriv", "glGetRenderbufferParameterivEXT", &weglGetRenderbufferParameteriv}, + {"glIsFramebuffer", "glIsFramebufferEXT", &weglIsFramebuffer}, + {"glBindFramebuffer", "glBindFramebufferEXT", &weglBindFramebuffer}, + {"glDeleteFramebuffers", "glDeleteFramebuffersEXT", &weglDeleteFramebuffers}, + {"glGenFramebuffers", "glGenFramebuffersEXT", &weglGenFramebuffers}, + {"glCheckFramebufferStatus", "glCheckFramebufferStatusEXT", &weglCheckFramebufferStatus}, + {"glFramebufferTexture1D", "glFramebufferTexture1DEXT", &weglFramebufferTexture1D}, + {"glFramebufferTexture2D", "glFramebufferTexture2DEXT", &weglFramebufferTexture2D}, + {"glFramebufferTexture3D", "glFramebufferTexture3DEXT", &weglFramebufferTexture3D}, + {"glFramebufferRenderbuffer", "glFramebufferRenderbufferEXT", &weglFramebufferRenderbuffer}, + {"glGetFramebufferAttachmentParameteriv", "glGetFramebufferAttachmentParameterivEXT", &weglGetFramebufferAttachmentParameteriv}, + {"glGenerateMipmap", "glGenerateMipmapEXT", &weglGenerateMipmap}, + {"glBlitFramebuffer", "glBlitFramebufferEXT", &weglBlitFramebuffer}, + {"glRenderbufferStorageMultisample", "glRenderbufferStorageMultisampleEXT", &weglRenderbufferStorageMultisample}, + {"glFramebufferTextureLayer", "glFramebufferTextureLayerARB", &weglFramebufferTextureLayer}, + {"glProgramParameteriARB", NULL, &weglProgramParameteriARB}, + {"glFramebufferTextureARB", NULL, &weglFramebufferTextureARB}, + {"glFramebufferTextureFaceARB", NULL, &weglFramebufferTextureFaceARB}, + {"glVertexAttribDivisorARB", NULL, &weglVertexAttribDivisorARB}, + {"glFlushMappedBufferRange", NULL, &weglFlushMappedBufferRange}, + {"glBindVertexArray", NULL, &weglBindVertexArray}, + {"glDeleteVertexArrays", NULL, &weglDeleteVertexArrays}, + {"glGenVertexArrays", NULL, &weglGenVertexArrays}, + {"glIsVertexArray", NULL, &weglIsVertexArray}, + {"glGetUniformIndices", NULL, &weglGetUniformIndices}, + {"glGetActiveUniformsiv", NULL, &weglGetActiveUniformsiv}, + {"glGetActiveUniformName", NULL, &weglGetActiveUniformName}, + {"glGetUniformBlockIndex", NULL, &weglGetUniformBlockIndex}, + {"glGetActiveUniformBlockiv", NULL, &weglGetActiveUniformBlockiv}, + {"glGetActiveUniformBlockName", NULL, &weglGetActiveUniformBlockName}, + {"glUniformBlockBinding", NULL, &weglUniformBlockBinding}, + {"glCopyBufferSubData", NULL, &weglCopyBufferSubData}, + {"glResizeBuffersMESA", NULL, &weglResizeBuffersMESA}, + {"glWindowPos4dvMESA", NULL, &weglWindowPos4dvMESA}, + {"glWindowPos4fvMESA", NULL, &weglWindowPos4fvMESA}, + {"glWindowPos4ivMESA", NULL, &weglWindowPos4ivMESA}, + {"glWindowPos4svMESA", NULL, &weglWindowPos4svMESA}, + {"glDepthBoundsEXT", NULL, &weglDepthBoundsEXT}, + {"glStencilClearTagEXT", NULL, &weglStencilClearTagEXT}, + { NULL, NULL, NULL}}; -- cgit v1.2.3