%% %% %CopyrightBegin% %% %% Copyright Ericsson AB 2002-2009. All Rights Reserved. %% %% The contents of this file are subject to the Erlang Public License, %% Version 1.1, (the "License"); you may not use this file except in %% compliance with the License. You should have received a copy of the %% Erlang Public License along with this software. If not, it can be %% retrieved online at http://www.erlang.org/. %% %% Software distributed under the License is distributed on an "AS IS" %% basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See %% the License for the specific language governing rights and limitations %% under the License. %% %% %CopyrightEnd% %% -module(dbg_ui_edit). %% External exports -export([start/5]). %% Internal exports -export([init/6]). -record(state, {win, % term() Edit dialog window data pid, % pid() Parent prompt % atom() }). %%==================================================================== %% External exports %%==================================================================== %%-------------------------------------------------------------------- %% start(GS, Pos, Title, Prompt, {Type, Value}) %% GS = graphics system identifier %% Pos = {X, Y} %% X = Y = integer() %% Title = string() %% Prompt = atom() %% Type = term | atom | float | integer | string %% Value = term() %%-------------------------------------------------------------------- start(GS, Pos, Title, Prompt, Edit) -> case dbg_ui_winman:is_started(Title) of true -> ignore; false -> spawn(?MODULE, init, [self(), GS, Pos, Title, Prompt, Edit]) end. %%==================================================================== %% Internal exports %%==================================================================== init(Pid, GS, Pos, Title, Prompt, Edit) -> %% Create edit dialog window Win = dbg_ui_edit_win:create_win(GS, Pos, Title, Prompt, Edit), Window = dbg_ui_edit_win:get_window(Win), dbg_ui_winman:insert(Title, Window), State = #state{win=Win, pid=Pid, prompt=Prompt}, loop(State). loop(State) -> receive %% From the GUI GuiEvent when is_tuple(GuiEvent), element(1, GuiEvent)==gs -> Cmd = dbg_ui_edit_win:handle_event(GuiEvent, State#state.win), State2 = gui_cmd(Cmd, State), loop(State2); %% From the dbg_ui_winman process (Debugger window manager) {dbg_ui_winman, update_windows_menu, _Data} -> loop(State); {dbg_ui_winman, destroy} -> exit(normal) end. gui_cmd(ignore, State) -> State; gui_cmd(stopped, _State) -> exit(normal); gui_cmd({edit, Value}, State) -> State#state.pid ! {dbg_ui_edit, State#state.prompt, Value}, exit(normal).