%% %% %CopyrightBegin% %% %% Copyright Ericsson AB 1996-2009. All Rights Reserved. %% %% Licensed under the Apache License, Version 2.0 (the "License"); %% you may not use this file except in compliance with the License. %% You may obtain a copy of the License at %% %% http://www.apache.org/licenses/LICENSE-2.0 %% %% Unless required by applicable law or agreed to in writing, software %% distributed under the License is distributed on an "AS IS" BASIS, %% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. %% See the License for the specific language governing permissions and %% limitations under the License. %% %% %CopyrightEnd% %% %% -module(bonk_sound). -export([start/0]). start() -> random:seed(), sounder:start(), {ok,Bonk}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/bonk.au")), {ok,Ouch}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/ouch!!!.au")), {ok,Damn}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/damn.au")), {ok,Bomb}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/explosion.au")), {ok,Missed}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/missedme.au")), {ok,Game_over}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/gameover.au")), {ok,New_level}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/level.au")), {ok,Music}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/trumpet.au")), {ok,Start}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/hehee.au")), {ok,BestS}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/praisejesus.au")), {ok,HighS}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/yes.au")), loop(Bonk, Ouch, Damn, Bomb, Missed, Game_over, New_level, Music, Start, BestS, HighS). loop(Bonk, Ouch, Damn, Bomb, Missed, Game_over, New_level, Music, Start, BestS, HighS) -> R=random:uniform(1000), receive bonk -> if R < 75 -> play_sound(Damn); R < 275 -> play_sound(Ouch); true -> play_sound(Bonk) end; bomb -> play_sound(Bomb); missed -> play_sound(Missed); game_over -> play_sound(Game_over); new_level -> play_sound(New_level); music -> play_sound(Music); start -> play_sound(Start); best_score -> play_sound(BestS); high_score -> play_sound(HighS); quit -> sounder:stop(), exit(normal) end, loop(Bonk, Ouch, Damn, Bomb, Missed, Game_over, New_level, Music, Start, BestS, HighS). play_sound(Snd) -> case catch sounder:play(Snd) of {'EXIT', _Reason} -> io:format("Cannot use audio device!\n"), sounder:stop(), silent_loop(); _Other -> true end. silent_loop() -> receive quit -> exit(normal); _Other -> silent_loop() end.