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codecodeErlang code server.
This module contains the interface to the Erlang
code server, which deals with the loading of compiled
code into a running Erlang runtime system.
The runtime system can be started in interactive or
embedded mode. Which one is decided by the command-line
flag -mode:
% erl -mode interactive
The modes are as follows:
In interactive mode, which is default, only some code is loaded
during system startup, basically the modules needed by the runtime
system. Other code is dynamically loaded when first
referenced. When a call to a function in a certain module is
made, and the module is not loaded, the code server searches
for and tries to load the module.
In embedded mode, modules are not auto loaded. Trying to use
a module that has not been loaded results in an error. This mode is
recommended when the boot script loads all modules, as it is
typically done in OTP releases. (Code can still be loaded later
by explicitly ordering the code server to do so).
To prevent accidentally reloading of modules affecting the Erlang
runtime system, directories kernel, stdlib,
and compiler are considered sticky. This
means that the system issues a warning and rejects the request if
a user tries to reload a module residing in any of them.
The feature can be disabled by using command-line flag
-nostick.
Code Path
In interactive mode, the code server maintains a search path,
usually called the code path, consisting of a list of
directories, which it searches sequentially when trying to load a
module.
Initially, the code path consists of the current working
directory and all Erlang object code directories under library
directory $OTPROOT/lib, where $OTPROOT is
the installation directory of Erlang/OTP, code:root_dir().
Directories can be named Name[-Vsn] and the code server,
by default, chooses the directory with the highest version number
among those having the same Name. Suffix -Vsn
is optional. If an ebin directory exists under
Name[-Vsn], this directory is added to the code path.
Environment variable ERL_LIBS (defined in the operating
system) can be used to define more library directories to
be handled in the same way as the standard OTP library
directory described above, except that directories without
an ebin directory are ignored.
All application directories found in the additional directories
appears before the standard OTP applications, except for the
Kernel and STDLIB applications, which are placed before
any additional applications. In other words, modules found in any
of the additional library directories override modules with
the same name in OTP, except for modules in Kernel and
STDLIB.
Environment variable ERL_LIBS (if defined) is to contain
a colon-separated (for Unix-like systems) or semicolon-separated
(for Windows) list of additional libraries.
Example:
On a Unix-like system, ERL_LIBS can be set to the following
/usr/local/jungerl:/home/some_user/my_erlang_lib
On Windows, use semi-colon as separator.
Loading of Code From Archive Files
The support for loading code from archive files is
experimental. The purpose of releasing it before it is ready
is to obtain early feedback. The file format, semantics,
interfaces, and so on, can be changed in a future release. The function
lib_dir/2
and flag -code_path_choice are also
experimental.
The Erlang archives are ZIP
files with extension .ez. Erlang archives can also be
enclosed in escript files whose file extension is arbitrary.
Erlang archive files can contain entire Erlang applications or
parts of applications. The structure in an archive file is the
same as the directory structure for an application. If you, for
example, create an archive of mnesia-4.4.7, the
archive file must be named mnesia-4.4.7.ez and it must
contain a top directory named mnesia-4.4.7. If the
version part of the name is omitted, it must also be omitted in
the archive. That is, a mnesia.ez archive must contain a
mnesia top directory.
An archive file for an application can, for example, be
created like this:
Any file in the archive can be compressed, but to
speed up the access of frequently read files, it can be a good
idea to store beam and app files uncompressed in
the archive.
Normally the top directory of an application is located
in library directory $OTPROOT/lib or in a directory
referred to by environment variable ERL_LIBS. At
startup, when the initial code path is computed, the code server
also looks for archive files in these directories and
possibly adds ebin directories in archives to the code path. The
code path then contains paths to directories that look like
$OTPROOT/lib/mnesia.ez/mnesia/ebin or
$OTPROOT/lib/mnesia-4.4.7.ez/mnesia-4.4.7/ebin.
The code server uses module erl_prim_loader in ERTS
(possibly through erl_boot_server) to read code files from
archives. However, the functions in erl_prim_loader can also be
used by other applications to read files from archives. For
example, the call
erl_prim_loader:list_dir( "/otp/root/lib/mnesia-4.4.7.ez/mnesia-4.4.7/examples/bench)"
would list the contents of a directory inside an archive.
See erl_prim_loader(3).
An application archive file and a regular application directory
can coexist. This can be useful when it is needed to have
parts of the application as regular files. A typical case is the
priv directory, which must reside as a regular directory
to link in drivers dynamically and start port programs.
For other applications that do not need this, directory
priv can reside in the archive and the files
under the directory priv can be read through
erl_prim_loader.
When a directory is added to the code path and
when the entire code path is (re)set, the code server
decides which subdirectories in an application that are to be
read from the archive and which that are to be read as regular
files. If directories are added or removed afterwards, the file
access can fail if the code path is not updated (possibly to the
same path as before, to trigger the directory resolution
update).
For each directory on the second level in the application archive
(ebin, priv, src, and so on), the code server first
chooses the regular directory if it exists and second from the
archive. Function code:lib_dir/2 returns the path to the
subdirectory. For example, code:lib_dir(megaco,ebin) can return
/otp/root/lib/megaco-3.9.1.1.ez/megaco-3.9.1.1/ebin while
code:lib_dir(megaco,priv) can return
/otp/root/lib/megaco-3.9.1.1/priv.
When an escript file contains an archive, there are
no restrictions on the name of the escript and no restrictions
on how many applications that can be stored in the embedded
archive. Single Beam files can also reside on the top
level in the archive. At startup, the top directory in the
embedded archive and all (second level) ebin
directories in the embedded archive are added to the code path.
See erts:escript(1).
When the choice of directories in the code path is
strict, the directory that ends up in the code path is
exactly the stated one. This means that if, for example, the
directory $OTPROOT/lib/mnesia-4.4.7/ebin is explicitly
added to the code path, the code server does not load files from
$OTPROOT/lib/mnesia-4.4.7.ez/mnesia-4.4.7/ebin.
This behavior can be controlled through command-line flag
-code_path_choice Choice. If the flag is set to relaxed,
the code server instead chooses a suitable directory
depending on the actual file structure. If a regular
application ebin directory exists, it is chosen. Otherwise,
the directory ebin in the archive is chosen if it
exists. If neither of them exists, the original directory is
chosen.
Command-line flag -code_path_choice Choice also
affects how module init interprets the boot script.
The interpretation of the explicit code paths in the boot
script can be strict or relaxed. It is
particularly useful to set the flag to relaxed when
elaborating with code loading from archives without editing the
boot script. The default is relaxed. See erts:init(3).
Current and Old Code
The code for a module can exist in two variants in a system:
current code and old code. When a module is
loaded into the system for the first time, the module code
becomes 'current' and the global export table is updated
with references to all functions exported from the module.
If then a new instance of the module is loaded (for example, because of
error correction), the code of the previous
instance becomes 'old', and all export entries referring to
the previous instance are removed. After that, the new instance is
loaded as for the first time, and becomes 'current'.
Both old and current code for a module are valid, and can even be
evaluated concurrently. The difference is that exported functions
in old code are unavailable. Hence, a global call cannot be made
to an exported function in old code, but old code can
still be evaluated because of processes lingering in it.
If a third instance of the module is loaded, the code server
removes (purges) the old code and any processes lingering in it
are terminated. Then the third instance becomes 'current' and
the previously current code becomes 'old'.
For more information about old and current code, and how to
make a process switch from old to current code, see section
Compilation and Code Loading in the
Erlang Reference Manual.
Argument Types and Invalid Arguments
Module and application names are atoms, while file and directory
names are strings. For backward compatibility reasons, some functions accept
both strings and atoms, but a future release will probably only allow
the arguments that are documented.
Functions in this module generally fail with an
exception if they are passed an incorrect type (for example, an integer or a tuple
where an atom is expected). An error tuple is returned if the argument type
is correct, but there are some other errors (for example, a non-existing directory
is specified to set_path/1).
Error Reasons for Code-Loading Functions
Functions that load code (such as load_file/1) will
return {error,Reason} if the load operation fails.
Here follows a description of the common reasons.
badfile
The object code has an incorrect format or the module
name in the object code is not the expected module name.
nofile
No file with object code was found.
not_purged
The object code could not be loaded because an old version
of the code already existed.
on_load_failure
The module has an
-on_load function
that failed when it was called.
sticky_directory
The object code resides in a sticky directory.
An opaque term holding prepared code.
Set the code server search path.
Sets the code path to the list of directories Path.
Returns:
true
If successful
{error, bad_directory}
If any Dir is not a directory name
Return the code server search path.
Returns the code path.
Add a directory to the end of the code path.
Adds Dir to the code path. The directory is added as
the last directory in the new path. If Dir already
exists in the path, it is not added.
Returns true if successful, or
{error, bad_directory} if Dir is not the name
of a directory.
Add a directory to the beginning of the code path.
Adds Dir to the beginning of the code path. If
Dir exists, it is removed from the old
position in the code path.
Returns true if successful, or
{error, bad_directory} if Dir is not the name
of a directory.
Add directories to the end of the code path.
Adds the directories in Dirs to the end of the code
path. If a Dir exists, it is not added.
Always returns ok, regardless of the validity
of each individual Dir.
Add directories to the beginning of the code path.
Traverses Dirs and adds
each Dir to the beginning of the code
path. This means that the order of Dirs
is reversed in the resulting code path. For example, if you
add [Dir1,Dir2], the resulting path will
be [Dir2,Dir1|OldCodePath].
If a Dir already exists in the code
path, it is removed from the old position.
Always returns ok, regardless of the validity of each
individual Dir.
Delete a directory from the code path.
Deletes a directory from the code path. The argument can be
an atom Name, in which case the directory with
the name .../Name[-Vsn][/ebin] is deleted from the code
path. Also, the complete directory name Dir can be
specified as argument.
Returns:
true
If successful
false
If the directory is not found
{error, bad_name}
If the argument is invalid
Replace a directory with another in the code path.
Replaces an old occurrence of a directory
named .../Name[-Vsn][/ebin] in the code path, with
Dir. If Name does not exist, it adds
the new directory Dir last in the code path. The new
directory must also be named .../Name[-Vsn][/ebin].
This function is to be used if a new version of the directory (library) is
added to a running system.
Returns:
true
If successful
{error, bad_name}
If Name is not found
{error, bad_directory}
If Dir does not exist
{error, {badarg, [Name, Dir]}}
If Name or Dir is invalid
Load a module.
Tries to load the Erlang module Module, using
the code path. It looks for the object code file with an
extension corresponding to the Erlang machine used, for
example, Module.beam. The loading fails if the module
name found in the object code differs from the name
Module.
load_binary/3 must
be used to load object code with a module name that is
different from the file name.
Returns {module, Module} if successful, or
{error, Reason} if loading fails.
See Error Reasons for Code-Loading Functions for a description of the possible error reasons.
Load a module, residing in a specified file.
Same as load_file(Module), but
Filename is an absolute or
relative filename. The code path is not searched. It returns
a value in the same way as
load_file/1. Notice
that Filename must not contain the extension (for
example, .beam) because load_abs/1 adds the correct
extension.
Ensure that a module is loaded.
Tries to load a module in the same way as
load_file/1,
unless the module is already loaded.
However, in embedded mode it does not load a module that is not
already loaded, but returns {error, embedded} instead.
See Error Reasons for Code-Loading Functions for a description of other possible error reasons.
Load object code for a module.
This function can be used to load object code on remote
Erlang nodes. Argument Binary must contain
object code for Module.
Filename is only used by the code server to keep a
record of from which file the object code for Module
comes. Thus, Filename is not opened and read by
the code server.
Returns {module, Module} if successful, or
{error, Reason} if loading fails.
See Error Reasons for Code-Loading Functions for a description of the possible error reasons.
Load a list of modules atomically
Tries to load all of the modules in the list
Modules atomically. That means that
either all modules are loaded at the same time, or
none of the modules are loaded if there is a problem with any
of the modules.
Loading can fail for one the following reasons:
badfile
The object code has an incorrect format or the module
name in the object code is not the expected module name.
nofile
No file with object code exists.
on_load_not_allowed
A module contains an
-on_load function.
duplicated
A module is included more than once in
Modules.
not_purged
The object code can not be loaded because an old version
of the code already exists.
sticky_directory
The object code resides in a sticky directory.
pending_on_load
A previously loaded module contains an
-on_load function that never finished.
If it is important to minimize the time that an application
is inactive while changing code, use
prepare_loading/1
and
finish_loading/1
instead of atomic_load/1. Here is an example:
{ok,Prepared} = code:prepare_loading(Modules),
%% Put the application into an inactive state or do any
%% other preparation needed before changing the code.
ok = code:finish_loading(Prepared),
%% Resume the application.
Prepare a list of modules atomically
Prepares to load the modules in the list
Modules.
Finish the loading by calling
finish_loading(Prepared).
This function can fail with one of the following error reasons:
badfile
The object code has an incorrect format or the module
name in the object code is not the expected module name.
nofile
No file with object code exists.
on_load_not_allowed
A module contains an
-on_load function.
duplicated
A module is included more than once in
Modules.
Finish loading a list of prepared modules atomically
Tries to load code for all modules that have been previously
prepared by
prepare_loading/1.
The loading occurs atomically, meaning that
either all modules are loaded at the same time, or
none of the modules are loaded.
This function can fail with one of the following error reasons:
not_purged
The object code can not be loaded because an old version
of the code already exists.
sticky_directory
The object code resides in a sticky directory.
pending_on_load
A previously loaded module contains an
-on_load function that never finished.
Ensure that a list of modules is loaded
Tries to load any modules not already loaded in the list
Modules in the same way as
load_file/1.
Returns ok if successful, or
{error,[{Module,Reason}]} if loading of some modules fails.
See Error Reasons for Code-Loading Functions for a description of other possible error reasons.
Remove current code for a module.
Removes the current code for Module, that is,
the current code for Module is made old. This means
that processes can continue to execute the code in the module,
but no external function calls can be made to it.
Returns true if successful, or false if there
is old code for Module that must be purged first, or
if Module is not a (loaded) module.
Remove old code for a module.
Purges the code for Module, that is, removes code
marked as old. If some processes still linger in the old code,
these processes are killed before the code is removed.
As of ERTS version 9.0, a process is only considered
to be lingering in the code if it has direct references to the code.
For more information see documentation of
erlang:check_process_code/3,
which is used in order to determine this.
Returns true if successful and any process is needed to
be killed, otherwise false.
Remove old code for a module, unless no process uses it.
Purges the code for Module, that is, removes code
marked as old, but only if no processes linger in it.
As of ERTS version 9.0, a process is only considered
to be lingering in the code if it has direct references to the code.
For more information see documentation of
erlang:check_process_code/3,
which is used in order to determine this.
Returns false if the module cannot be purged because
of processes lingering in old code, otherwise true.
Check if a module is loaded.Filename is an absolute
filename.
Checks if Module is loaded. If it is,
{file, Loaded} is returned, otherwise false.
Normally, Loaded is the absolute filename
Filename from which the code is obtained. If the module
is preloaded (see
script(4)),
Loaded==preloaded. If the module is Cover-compiled (see
cover(3)),
Loaded==cover_compiled.
Get all loaded modules.Filename is an absolute
filename.
Returns a list of tuples {Module, Loaded} for all
loaded modules. Loaded is normally the absolute filename,
as described for
is_loaded/1.
The object code file of a module.
If the module is not loaded, this function searches the code
path for the first file containing object code for
Module and returns the absolute filename.
If the module is loaded, it returns the name of the file
containing the loaded object code.
If the module is preloaded, preloaded is returned.
If the module is Cover-compiled, cover_compiled is returned.
If the module cannot be found, non_existing is returned.
Gets the object code for a module.
Searches the code path for the object code of module
Module. Returns {Module, Binary, Filename}
if successful, otherwise error. Binary is a
binary data object, which contains the object code for
the module. This can be useful if code is to be loaded on a
remote node in a distributed system. For example, loading
module Module on a node Node is done as
follows:
Returns the root directory of Erlang/OTP, which is
the directory where it is installed.
Example:
> code:root_dir().
"/usr/local/otp"
Library directory of Erlang/OTP.
Returns the library directory, $OTPROOT/lib, where
$OTPROOT is the root directory of Erlang/OTP.
Example:
> code:lib_dir().
"/usr/local/otp/lib"
Library directory for an application.
Returns the path
for the "library directory", the top directory, for an
application Name located under $OTPROOT/lib or
on a directory referred to with environment variable ERL_LIBS.
If a regular directory called Name or
Name-Vsn exists in the code path with an ebin
subdirectory, the path to this directory is returned (not
the ebin directory).
If the directory refers to a directory in an archive, the
archive name is stripped away before the path is returned.
For example, if directory
/usr/local/otp/lib/mnesia-4.2.2.ez/mnesia-4.2.2/ebin
is in the path, /usr/local/otp/lib/mnesia-4.2.2/ebin
is returned. This means that the library directory for
an application is the same, regardless if the
application resides in an archive or not.
Returns {error, bad_name} if Name
is not the name of an application under $OTPROOT/lib or
on a directory referred to through environment variable ERL_LIBS.
Fails with an exception if Name has the wrong type.
For backward compatibility, Name is also
allowed to be a string. That will probably change in a future release.
Subdirectory for an application.
Returns the path to a subdirectory directly under the top
directory of an application. Normally the subdirectories
reside under the top directory for the application, but when
applications at least partly resides in an archive, the
situation is different. Some of the subdirectories can reside
as regular directories while other reside in an archive
file. It is not checked whether this directory exists.
Fails with an exception if Name or SubDir has
the wrong type.
Library directory for the compiler.
Returns the compiler library directory. Equivalent to
code:lib_dir(compiler).
Priv directory for an application.
Returns the path to the priv directory in an
application. Equivalent to code:lib_dir(Name, priv).
For backward compatibility, Name is also allowed to
be a string. That will probably change in a future release.
Object code file extension.
Returns the object code file extension corresponding to
the Erlang machine used, namely .beam.
Mark a directory as sticky.
Marks Dir as sticky.
Returns ok if successful, otherwise error.
Remove a sticky directory mark.
Unsticks a directory that is marked as
sticky.
Returns ok if successful, otherwise error.
Test if a module is sticky.
Returns true if Module is the
name of a module that has been loaded from a sticky directory
(in other words: an attempt to reload the module will fail),
or false if Module is not a loaded module or is
not sticky.
Full name of a file located in the code path.
Searches the code path for Filename, a file of
arbitrary type. If found, the full name is returned.
non_existing is returned if the file cannot be found.
The function can be useful, for example, to locate
application resource files.
Search for modules with identical names.
Searches all directories in the code path for module names with
identical names and writes a report to stdout.
Return the status of the module in relation to object file on disk.
Returns:
not_loaded
If Module is not currently loaded.
loaded
If Module is loaded and the object file
exists and contains the same code.
removed
If Module is loaded but no
corresponding object file can be found in the code path.
modified
If Module is loaded but the object file
contains code with a different MD5 checksum.
Preloaded modules are always reported as loaded, without
inspecting the contents on disk. Cover compiled modules will always
be reported as modified if an object file exists, or as
removed otherwise. Modules whose load path is an empty string
(which is the convention for auto-generated code) will only be
reported as loaded or not_loaded.
For modules that have native code loaded (see
is_module_native/1),
the MD5 sum of the native code in the object file is used for the
comparison, if it exists; the Beam code in the file is ignored.
Reversely, for modules that do not currently have native code
loaded, any native code in the file will be ignored.
See also modified_modules/0.
Return a list of all modules modified on disk.
Returns the list of all currently loaded modules for which
module_status/1
returns modified. See also all_loaded/0.
Test if a module has native code.
Returns:
true
If Module is the
name of a loaded module that has native code loaded
false
If Module is loaded but does not have
native code
undefined
If Module is not loaded
The mode of the code server.
Returns an atom describing the mode of the code server:
interactive or embedded.
This information is useful when an external entity (for example,
an IDE) provides additional code for a running node. If the code server is
in interactive mode, it only has to add the path to the code. If the code server
is in embedded mode, the code must be loaded with
load_binary/3.