19972012 Ericsson AB. All Rights Reserved. The contents of this file are subject to the Erlang Public License, Version 1.1, (the "License"); you may not use this file except in compliance with the License. You should have received a copy of the Erlang Public License along with this software. If not, it can be retrieved online at http://www.erlang.org/. Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License. gen_tcp tony@erix.ericsson.se 1997-10-24 A
gen_tcp Interface to TCP/IP sockets

The gen_tcp module provides functions for communicating with sockets using the TCP/IP protocol.

The following code fragment provides a simple example of a client connecting to a server at port 5678, transferring a binary and closing the connection:

client() -> SomeHostInNet = "localhost", % to make it runnable on one machine {ok, Sock} = gen_tcp:connect(SomeHostInNet, 5678, [binary, {packet, 0}]), ok = gen_tcp:send(Sock, "Some Data"), ok = gen_tcp:close(Sock).

At the other end a server is listening on port 5678, accepts the connection and receives the binary:

server() -> {ok, LSock} = gen_tcp:listen(5678, [binary, {packet, 0}, {active, false}]), {ok, Sock} = gen_tcp:accept(LSock), {ok, Bin} = do_recv(Sock, []), ok = gen_tcp:close(Sock), Bin. do_recv(Sock, Bs) -> case gen_tcp:recv(Sock, 0) of {ok, B} -> do_recv(Sock, [Bs, B]); {error, closed} -> {ok, list_to_binary(Bs)} end.

For more examples, see the examples section.

socket()

As returned by accept/1,2 and connect/3,4.

Connect to a TCP port

Connects to a server on TCP port Port on the host with IP address Address. The Address argument can be either a hostname, or an IP address.

The available options are:

{ip, ip_address()}

If the host has several network interfaces, this option specifies which one to use.

{ifaddr, ip_address()}

Same as {ip, ip_address()}. If the host has several network interfaces, this option specifies which one to use.

{fd, integer() >= 0}

If a socket has somehow been connected without using gen_tcp, use this option to pass the file descriptor for it.

inet

Set up the socket for IPv4.

inet6

Set up the socket for IPv6.

{port, Port}

Specify which local port number to use.

{tcp_module, module()}

Override which callback module is used. Defaults to inet_tcp for IPv4 and inet6_tcp for IPv6.

Opt

See inet:setopts/2.

Packets can be sent to the returned socket Socket using send/2. Packets sent from the peer are delivered as messages:

{tcp, Socket, Data}

If the socket is closed, the following message is delivered:

{tcp_closed, Socket}

If an error occurs on the socket, the following message is delivered:

{tcp_error, Socket, Reason}

unless {active, false} is specified in the option list for the socket, in which case packets are retrieved by calling recv/2.

The optional Timeout parameter specifies a timeout in milliseconds. The default value is infinity.

The default values for options given to connect can be affected by the Kernel configuration parameter inet_default_connect_options. See inet(3) for details.

Set up a socket to listen on a port

Sets up a socket to listen on the port Port on the local host.

If Port == 0, the underlying OS assigns an available port number, use inet:port/1 to retrieve it.

The available options are:

list

Received Packet is delivered as a list.

binary

Received Packet is delivered as a binary.

{backlog, B}

B is an integer >= 0. The backlog value defaults to 5. The backlog value defines the maximum length that the queue of pending connections may grow to.

{ip, ip_address()}

If the host has several network interfaces, this option specifies which one to listen on.

{port, Port}

Specify which local port number to use.

{fd, Fd}

If a socket has somehow been connected without using gen_tcp, use this option to pass the file descriptor for it.

{ifaddr, ip_address()}

Same as {ip, ip_address()}. If the host has several network interfaces, this option specifies which one to use.

inet6

Set up the socket for IPv6.

inet

Set up the socket for IPv4.

{tcp_module, module()}

Override which callback module is used. Defaults to inet_tcp for IPv4 and inet6_tcp for IPv6.

Opt

See inet:setopts/2.

The returned socket ListenSocket can only be used in calls to accept/1,2.

The default values for options given to listen can be affected by the Kernel configuration parameter inet_default_listen_options. See inet(3) for details.

Accept an incoming connection request on a listen socket Returned by listen/2.

Accepts an incoming connection request on a listen socket. Socket must be a socket returned from listen/2. Timeout specifies a timeout value in ms, defaults to infinity.

Returns {ok, Socket} if a connection is established, or {error, closed} if ListenSocket is closed, or {error, timeout} if no connection is established within the specified time, or {error, system_limit} if all available ports in the Erlang emulator are in use. May also return a POSIX error value if something else goes wrong, see inet(3) for possible error values.

Packets can be sent to the returned socket Socket using send/2. Packets sent from the peer are delivered as messages:

{tcp, Socket, Data}

unless {active, false} was specified in the option list for the listen socket, in which case packets are retrieved by calling recv/2.

It is worth noting that the accept call does not have to be issued from the socket owner process. Using version 5.5.3 and higher of the emulator, multiple simultaneous accept calls can be issued from different processes, which allows for a pool of acceptor processes handling incoming connections.

Send a packet

Sends a packet on a socket.

There is no send call with timeout option, you use the send_timeout socket option if timeouts are desired. See the examples section.

Receive a packet from a passive socket See the description of HttpPacket in erlang:decode_packet/3.

This function receives a packet from a socket in passive mode. A closed socket is indicated by a return value {error, closed}.

The Length argument is only meaningful when the socket is in raw mode and denotes the number of bytes to read. If Length = 0, all available bytes are returned. If Length > 0, exactly Length bytes are returned, or an error; possibly discarding less than Length bytes of data when the socket gets closed from the other side.

The optional Timeout parameter specifies a timeout in milliseconds. The default value is infinity.

Change controlling process of a socket

Assigns a new controlling process Pid to Socket. The controlling process is the process which receives messages from the socket. If called by any other process than the current controlling process, {error, eperm} is returned.

Close a TCP socket

Closes a TCP socket.

Immediately close a socket

Immediately close a socket in one or two directions.

How == write means closing the socket for writing, reading from it is still possible.

To be able to handle that the peer has done a shutdown on the write side, the {exit_on_close, false} option is useful.

Examples

The following example illustrates usage of the {active,once} option and multiple accepts by implementing a server as a number of worker processes doing accept on one single listen socket. The start/2 function takes the number of worker processes as well as a port number to listen for incoming connections on. If LPort is specified as 0, an ephemeral portnumber is used, why the start function returns the actual portnumber allocated:

start(Num,LPort) -> case gen_tcp:listen(LPort,[{active, false},{packet,2}]) of {ok, ListenSock} -> start_servers(Num,ListenSock), {ok, Port} = inet:port(ListenSock), Port; {error,Reason} -> {error,Reason} end. start_servers(0,_) -> ok; start_servers(Num,LS) -> spawn(?MODULE,server,[LS]), start_servers(Num-1,LS). server(LS) -> case gen_tcp:accept(LS) of {ok,S} -> loop(S), server(LS); Other -> io:format("accept returned ~w - goodbye!~n",[Other]), ok end. loop(S) -> inet:setopts(S,[{active,once}]), receive {tcp,S,Data} -> Answer = process(Data), % Not implemented in this example gen_tcp:send(S,Answer), loop(S); {tcp_closed,S} -> io:format("Socket ~w closed [~w]~n",[S,self()]), ok end.

A simple client could look like this:

client(PortNo,Message) -> {ok,Sock} = gen_tcp:connect("localhost",PortNo,[{active,false}, {packet,2}]), gen_tcp:send(Sock,Message), A = gen_tcp:recv(Sock,0), gen_tcp:close(Sock), A.

The fact that the send call does not accept a timeout option, is because timeouts on send is handled through the socket option send_timeout. The behavior of a send operation with no receiver is in a very high degree defined by the underlying TCP stack, as well as the network infrastructure. If one wants to write code that handles a hanging receiver that might eventually cause the sender to hang on a send call, one writes code like the following.

Consider a process that receives data from a client process that is to be forwarded to a server on the network. The process has connected to the server via TCP/IP and does not get any acknowledge for each message it sends, but has to rely on the send timeout option to detect that the other end is unresponsive. We could use the send_timeout option when connecting:

... {ok,Sock} = gen_tcp:connect(HostAddress, Port, [{active,false}, {send_timeout, 5000}, {packet,2}]), loop(Sock), % See below ...

In the loop where requests are handled, we can now detect send timeouts:

loop(Sock) -> receive {Client, send_data, Binary} -> case gen_tcp:send(Sock,[Binary]) of {error, timeout} -> io:format("Send timeout, closing!~n", []), handle_send_timeout(), % Not implemented here Client ! {self(),{error_sending, timeout}}, %% Usually, it's a good idea to give up in case of a %% send timeout, as you never know how much actually %% reached the server, maybe only a packet header?! gen_tcp:close(Sock); {error, OtherSendError} -> io:format("Some other error on socket (~p), closing", [OtherSendError]), Client ! {self(),{error_sending, OtherSendError}}, gen_tcp:close(Sock); ok -> Client ! {self(), data_sent}, loop(Sock) end end.

Usually it would suffice to detect timeouts on receive, as most protocols include some sort of acknowledgment from the server, but if the protocol is strictly one way, the send_timeout option comes in handy!