Deprecated and replaced by
Here follows a simple example of turning a gen_fsm into
a
-module(code_lock).
-define(NAME, code_lock).
%-define(BEFORE_REWRITE, true).
-ifdef(BEFORE_REWRITE).
-behaviour(gen_fsm).
-else.
-behaviour(gen_statem).
-endif.
-export([start_link/1, button/1, stop/0]).
-ifdef(BEFORE_REWRITE).
-export([init/1, locked/2, open/2, handle_sync_event/4, handle_event/3,
handle_info/3, terminate/3, code_change/4]).
-else.
-export([init/1, callback_mode/0, locked/3, open/3, terminate/3, code_change/4]).
%% Add callback__mode/0
%% Change arity of the state functions
%% Remove handle_info/3
-endif.
-ifdef(BEFORE_REWRITE).
start_link(Code) ->
gen_fsm:start_link({local, ?NAME}, ?MODULE, Code, []).
-else.
start_link(Code) ->
gen_statem:start_link({local,?NAME}, ?MODULE, Code, []).
-endif.
-ifdef(BEFORE_REWRITE).
button(Digit) ->
gen_fsm:send_event(?NAME, {button, Digit}).
-else.
button(Digit) ->
gen_statem:cast(?NAME, {button,Digit}).
%% send_event is asynchronous and becomes a cast
-endif.
-ifdef(BEFORE_REWRITE).
stop() ->
gen_fsm:sync_send_all_state_event(?NAME, stop).
-else.
stop() ->
gen_statem:call(?NAME, stop).
%% sync_send is synchronous and becomes call
%% all_state is handled by callback code in gen_statem
-endif.
init(Code) ->
do_lock(),
Data = #{code => Code, remaining => Code},
{ok, locked, Data}.
-ifdef(BEFORE_REWRITE).
-else.
callback_mode() ->
state_functions.
%% state_functions mode is the mode most similar to
%% gen_fsm. There is also handle_event mode which is
%% a fairly different concept.
-endif.
-ifdef(BEFORE_REWRITE).
locked({button, Digit}, Data0) ->
case analyze_lock(Digit, Data0) of
{open = StateName, Data} ->
{next_state, StateName, Data, 10000};
{StateName, Data} ->
{next_state, StateName, Data}
end.
-else.
locked(cast, {button,Digit}, Data0) ->
case analyze_lock(Digit, Data0) of
{open = StateName, Data} ->
{next_state, StateName, Data, 10000};
{StateName, Data} ->
{next_state, StateName, Data}
end;
locked({call, From}, Msg, Data) ->
handle_call(From, Msg, Data);
locked({info, Msg}, StateName, Data) ->
handle_info(Msg, StateName, Data).
%% Arity differs
%% All state events are dispatched to handle_call and handle_info help
%% functions. If you want to handle a call or cast event specifically
%% for this state you would add a special clause for it above.
-endif.
-ifdef(BEFORE_REWRITE).
open(timeout, State) ->
do_lock(),
{next_state, locked, State};
open({button,_}, Data) ->
{next_state, locked, Data}.
-else.
open(timeout, _, Data) ->
do_lock(),
{next_state, locked, Data};
open(cast, {button,_}, Data) ->
{next_state, locked, Data};
open({call, From}, Msg, Data) ->
handle_call(From, Msg, Data);
open(info, Msg, Data) ->
handle_info(Msg, open, Data).
%% Arity differs
%% All state events are dispatched to handle_call and handle_info help
%% functions. If you want to handle a call or cast event specifically
%% for this state you would add a special clause for it above.
-endif.
-ifdef(BEFORE_REWRITE).
handle_sync_event(stop, _From, _StateName, Data) ->
{stop, normal, ok, Data}.
handle_event(Event, StateName, Data) ->
{stop, {shutdown, {unexpected, Event, StateName}}, Data}.
handle_info(Info, StateName, Data) ->
{stop, {shutdown, {unexpected, Info, StateName}}, StateName, Data}.
-else.
-endif.
terminate(_Reason, State, _Data) ->
State =/= locked andalso do_lock(),
ok.
code_change(_Vsn, State, Data, _Extra) ->
{ok, State, Data}.
%% Internal functions
-ifdef(BEFORE_REWRITE).
-else.
handle_call(From, stop, Data) ->
{stop_and_reply, normal, {reply, From, ok}, Data}.
handle_info(Info, StateName, Data) ->
{stop, {shutdown, {unexpected, Info, StateName}}, StateName, Data}.
%% These are internal functions for handling all state events
%% and not behaviour callbacks as in gen_fsm
-endif.
analyze_lock(Digit, #{code := Code, remaining := Remaining} = Data) ->
case Remaining of
[Digit] ->
do_unlock(),
{open, Data#{remaining := Code}};
[Digit|Rest] -> % Incomplete
{locked, Data#{remaining := Rest}};
_Wrong ->
{locked, Data#{remaining := Code}}
end.
do_lock() ->
io:format("Lock~n", []).
do_unlock() ->
io:format("Unlock~n", []).