/* * %CopyrightBegin% * * Copyright Ericsson AB 2008-2016. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * %CopyrightEnd% */ #ifndef _WXE_GL_H #define _WXE_GL_H #include "egl_impl.h" #include "wxe_return.h" void activateGL(ErlDrvTermData caller); void setActiveGL(ErlDrvTermData caller, wxGLCanvas *canvas); void deleteActiveGL(wxGLCanvas *canvas); void wxe_initOpenGL(wxeReturn *, char*); void gl_dispatch(int op, char *bp, ErlDrvTermData caller, WXEBinRef *bins); WX_DECLARE_HASH_MAP(ErlDrvTermData, wxGLCanvas*, wxIntegerHash, wxIntegerEqual, wxeGLC); extern wxeGLC glc; #endif