%% %% %CopyrightBegin% %% %% Copyright Ericsson AB 2011-2013. All Rights Reserved. %% %% The contents of this file are subject to the Erlang Public License, %% Version 1.1, (the "License"); you may not use this file except in %% compliance with the License. You should have received a copy of the %% Erlang Public License along with this software. If not, it can be %% retrieved online at http://www.erlang.org/. %% %% Software distributed under the License is distributed on an "AS IS" %% basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See %% the License for the specific language governing rights and limitations %% under the License. %% %% %CopyrightEnd% -module(wx_obj_test). -include_lib("wx/include/wx.hrl"). -export([start/1, stop/2]). %% wx_object callbacks -export([init/1, handle_info/2, terminate/2, code_change/3, handle_call/3, handle_sync_event/3, handle_event/2, handle_cast/2]). -record(state, {parent, opts, user_state}). start(Opts) -> wx_object:start_link(?MODULE, [{parent, self()}| Opts], []). stop(Object, Fun) -> wx_object:call(Object, {stop, Fun}). init(Opts) -> Parent = proplists:get_value(parent, Opts), put(parent_pid, Parent), Init = proplists:get_value(init, Opts), {Obj, UserState} = Init(), {Obj, #state{parent=Parent, opts=Opts, user_state=UserState}}. handle_sync_event(Event = #wx{obj=Panel, event=#wxPaint{}}, WxEvent, #state{parent=Parent, user_state=US, opts=Opts}) -> case proplists:get_value(redraw, Opts) of undefined -> DC=wxPaintDC:new(Panel), %% We must create & destroy paintDC, or call wxEvent:skip(WxEvent)) wxPaintDC:destroy(DC), %% in sync_event. Otherwise wx on windows keeps sending the events. Parent ! {sync_event, Event, WxEvent}; Redraw -> Redraw(Event, WxEvent, US) end, ok; handle_sync_event(Event, WxEvent, #state{parent=Parent}) -> Parent ! {sync_event, Event, WxEvent}, ok. handle_event(Event, State = #state{parent=Parent}) -> Parent ! {event, Event}, {noreply, State}. handle_call(What, From, State = #state{user_state=US}) when is_function(What) -> Result = What(US), {reply, {call, Result, From}, State}; handle_call({stop, Fun}, From, State = #state{user_state=US}) -> {stop, Fun(US), {stop, From}, State}; handle_call(What, From, State) -> {reply, {call, What, From}, State}. handle_cast(What, State = #state{parent=Pid, user_state=US}) when is_function(What) -> Result = What(US), Pid ! {cast, Result}, {noreply, State}; handle_cast(What, State = #state{parent=Pid}) -> Pid ! {cast, What}, {noreply, State}. handle_info(What, State = #state{parent=Pid}) -> Pid ! {info, What}, {noreply, State}. terminate(What, #state{parent=Pid}) -> Pid ! {terminate, What}, ok. code_change(Ver1, Ver2, State = #state{parent=Pid}) -> Pid ! {code_change, Ver1, Ver2}, State.