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gen_server Behaviour
gen_server_concepts.xml
This section is to be read with the
gen_server(3)
manual page in stdblib, where all interface functions and
callback functions are described in detail.
Client-Server Principles
The client-server model is characterized by a central server
and an arbitrary number of clients. The client-server model is
used for resource management operations, where several
different clients want to share a common resource. The server is
responsible for managing this resource.
Client-Server Model
Example
An example of a simple server written in plain Erlang is
provided in
Overview.
The server can be reimplemented using gen_server,
resulting in this callback module:
-module(ch3).
-behaviour(gen_server).
-export([start_link/0]).
-export([alloc/0, free/1]).
-export([init/1, handle_call/3, handle_cast/2]).
start_link() ->
gen_server:start_link({local, ch3}, ch3, [], []).
alloc() ->
gen_server:call(ch3, alloc).
free(Ch) ->
gen_server:cast(ch3, {free, Ch}).
init(_Args) ->
{ok, channels()}.
handle_call(alloc, _From, Chs) ->
{Ch, Chs2} = alloc(Chs),
{reply, Ch, Chs2}.
handle_cast({free, Ch}, Chs) ->
Chs2 = free(Ch, Chs),
{noreply, Chs2}.
The code is explained in the next sections.
Starting a Gen_Server
In the example in the previous section, gen_server is
started by calling ch3:start_link():
start_link() ->
gen_server:start_link({local, ch3}, ch3, [], []) => {ok, Pid}
start_link calls function gen_server:start_link/4.
This function spawns and links to a new process, a
gen_server.
-
The first argument, {local, ch3}, specifies the name.
The gen_server is then locally registered as ch3.
If the name is omitted, the gen_server is not registered.
Instead its pid must be used. The name can also be given
as {global, Name}, in which case the gen_server is
registered using global:register_name/2.
-
The second argument, ch3, is the name of the callback
module, that is, the module where the callback functions are
located.
The interface functions (start_link, alloc,
and free) are then located in the same module
as the callback functions (init, handle_call, and
handle_cast). This is normally good programming
practice, to have the code corresponding to one process
contained in one module.
-
The third argument, [], is a term that is passed as is
to the callback function init. Here, init does not
need any indata and ignores the argument.
-
The fourth argument, [], is a list of options. See the
gen_server(3) manual page for available options.
If name registration succeeds, the new gen_server process
calls the callback function ch3:init([]). init is
expected to return {ok, State}, where State is the
internal state of the gen_server. In this case, the state
is the available channels.
init(_Args) ->
{ok, channels()}.
gen_server:start_link is synchronous. It does not return
until the gen_server has been initialized and is ready
to receive requests.
gen_server:start_link must be used if the gen_server
is part of a supervision tree, that is, started by a supervisor.
There is another function, gen_server:start, to start a
standalone gen_server, that is, a gen_server that
is not part of a supervision tree.
Synchronous Requests - Call
The synchronous request alloc() is implemented using
gen_server:call/2:
alloc() ->
gen_server:call(ch3, alloc).
ch3 is the name of the gen_server and must agree
with the name used to start it. alloc is the actual
request.
The request is made into a message and sent to the
gen_server. When the request is received, the
gen_server calls
handle_call(Request, From, State), which is expected to
return a tuple {reply,Reply,State1}. Reply is
the reply that is to be sent back to the client, and
State1 is a new value for the state of the
gen_server.
handle_call(alloc, _From, Chs) ->
{Ch, Chs2} = alloc(Chs),
{reply, Ch, Chs2}.
In this case, the reply is the allocated channel Ch and
the new state is the set of remaining available channels
Chs2.
Thus, the call ch3:alloc() returns the allocated channel
Ch and the gen_server then waits for new requests,
now with an updated list of available channels.
Asynchronous Requests - Cast
The asynchronous request free(Ch) is implemented using
gen_server:cast/2:
free(Ch) ->
gen_server:cast(ch3, {free, Ch}).
ch3 is the name of the gen_server.
{free, Ch} is the actual request.
The request is made into a message and sent to the
gen_server.
cast, and thus free, then returns ok.
When the request is received, the gen_server calls
handle_cast(Request, State), which is expected to
return a tuple {noreply,State1}. State1 is a new
value for the state of the gen_server.
handle_cast({free, Ch}, Chs) ->
Chs2 = free(Ch, Chs),
{noreply, Chs2}.
In this case, the new state is the updated list of available
channels Chs2. The gen_server is now ready for new
requests.
Stopping
In a Supervision Tree
If the gen_server is part of a supervision tree, no stop
function is needed. The gen_server is automatically
terminated by its supervisor. Exactly how this is done is
defined by a
shutdown strategy
set in the supervisor.
If it is necessary to clean up before termination, the shutdown
strategy must be a time-out value and the gen_server must
be set to trap exit signals in function init. When ordered
to shutdown, the gen_server then calls the callback
function terminate(shutdown, State):
init(Args) ->
...,
process_flag(trap_exit, true),
...,
{ok, State}.
...
terminate(shutdown, State) ->
..code for cleaning up here..
ok.
Standalone Gen_Servers
If the gen_server is not part of a supervision tree, a
stop function can be useful, for example:
...
export([stop/0]).
...
stop() ->
gen_server:cast(ch3, stop).
...
handle_cast(stop, State) ->
{stop, normal, State};
handle_cast({free, Ch}, State) ->
....
...
terminate(normal, State) ->
ok.
The callback function handling the stop request returns
a tuple {stop,normal,State1}, where normal
specifies that it is a normal termination and State1 is
a new value for the state of the gen_server. This causes
the gen_server to call terminate(normal, State1)
and then it terminates gracefully.
Handling Other Messages
If the gen_server is to be able to receive other messages
than requests, the callback function handle_info(Info, State)
must be implemented to handle them. Examples of other messages
are exit messages, if the gen_server is linked to other
processes (than the supervisor) and trapping exit signals.
handle_info({'EXIT', Pid, Reason}, State) ->
..code to handle exits here..
{noreply, State1}.
The code_change method must also be implemented.
code_change(OldVsn, State, Extra) ->
..code to convert state (and more) during code change
{ok, NewState}.