2007 2016 Ericsson AB, All Rights Reserved Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. The Initial Developer of the Original Code is Ericsson AB. The Seven Myths of Erlang Performance Bjorn Gustavsson 2007-11-10 myths.xml

Some truths seem to live on well beyond their best-before date, perhaps because "information" spreads faster from person-to-person than a single release note that says, for example, that body-recursive calls have become faster.

This section tries to kill the old truths (or semi-truths) that have become myths.

Myth: Tail-Recursive Functions are Much Faster Than Recursive Functions

According to the myth, using a tail-recursive function that builds a list in reverse followed by a call to lists:reverse/1 is faster than a body-recursive function that builds the list in correct order; the reason being that body-recursive functions use more memory than tail-recursive functions.

That was true to some extent before R12B. It was even more true before R7B. Today, not so much. A body-recursive function generally uses the same amount of memory as a tail-recursive function. It is generally not possible to predict whether the tail-recursive or the body-recursive version will be faster. Therefore, use the version that makes your code cleaner (hint: it is usually the body-recursive version).

For a more thorough discussion about tail and body recursion, see Erlang's Tail Recursion is Not a Silver Bullet.

A tail-recursive function that does not need to reverse the list at the end is faster than a body-recursive function, as are tail-recursive functions that do not construct any terms at all (for example, a function that sums all integers in a list).

Myth: Operator "++" is Always Bad

The ++ operator has, somewhat undeservedly, got a bad reputation. It probably has something to do with code like the following, which is the most inefficient way there is to reverse a list:

DO NOT

naive_reverse([H|T]) -> naive_reverse(T)++[H]; naive_reverse([]) -> [].

As the ++ operator copies its left operand, the result is copied repeatedly, leading to quadratic complexity.

But using ++ as follows is not bad:

OK

naive_but_ok_reverse([H|T], Acc) -> naive_but_ok_reverse(T, [H]++Acc); naive_but_ok_reverse([], Acc) -> Acc.

Each list element is copied only once. The growing result Acc is the right operand for the ++ operator, and it is not copied.

Experienced Erlang programmers would write as follows:

DO

vanilla_reverse([H|T], Acc) -> vanilla_reverse(T, [H|Acc]); vanilla_reverse([], Acc) -> Acc.

This is slightly more efficient because here you do not build a list element only to copy it directly. (Or it would be more efficient if the compiler did not automatically rewrite [H]++Acc to [H|Acc].)

Myth: Strings are Slow

String handling can be slow if done improperly. In Erlang, you need to think a little more about how the strings are used and choose an appropriate representation. If you use regular expressions, use the re module in STDLIB instead of the obsolete regexp module.

Myth: Repairing a Dets File is Very Slow

The repair time is still proportional to the number of records in the file, but Dets repairs used to be much slower in the past. Dets has been massively rewritten and improved.

Myth: BEAM is a Stack-Based Byte-Code Virtual Machine (and Therefore Slow)

BEAM is a register-based virtual machine. It has 1024 virtual registers that are used for holding temporary values and for passing arguments when calling functions. Variables that need to survive a function call are saved to the stack.

BEAM is a threaded-code interpreter. Each instruction is word pointing directly to executable C-code, making instruction dispatching very fast.

Myth: Use "_" to Speed Up Your Program When a Variable is Not Used

That was once true, but from R6B the BEAM compiler can see that a variable is not used.

Similarly, trivial transformations on the source-code level such as converting a case statement to clauses at the top-level of the function seldom makes any difference to the generated code.

Myth: A NIF Always Speeds Up Your Program

Rewriting Erlang code to a NIF to make it faster should be seen as a last resort. It is only guaranteed to be dangerous, but not guaranteed to speed up the program.

Doing too much work in each NIF call will degrade responsiveness of the VM. Doing too little work may mean that the gain of the faster processing in the NIF is eaten up by the overhead of calling the NIF and checking the arguments.

Be sure to read about Long-running NIFs before writing a NIF.