<?xml version="1.0" encoding="latin1" ?> <!DOCTYPE chapter SYSTEM "chapter.dtd"> <chapter> <header> <copyright> <year>2003</year><year>2009</year> <holder>Ericsson AB. All Rights Reserved.</holder> </copyright> <legalnotice> The contents of this file are subject to the Erlang Public License, Version 1.1, (the "License"); you may not use this file except in compliance with the License. You should have received a copy of the Erlang Public License along with this software. If not, it can be retrieved online at http://www.erlang.org/. Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License. </legalnotice> <title>Concurrent Programming</title> <prepared></prepared> <docno></docno> <date></date> <rev></rev> <file>conc_prog.xml</file> </header> <section> <title>Processes</title> <p>One of the main reasons for using Erlang instead of other functional languages is Erlang's ability to handle concurrency and distributed programming. By concurrency we mean programs which can handle several threads of execution at the same time. For example, modern operating systems would allow you to use a word processor, a spreadsheet, a mail client and a print job all running at the same time. Of course each processor (CPU) in the system is probably only handling one thread (or job) at a time, but it swaps between the jobs a such a rate that it gives the illusion of running them all at the same time. It is easy to create parallel threads of execution in an Erlang program and it is easy to allow these threads to communicate with each other. In Erlang we call each thread of execution a <em>process</em>.</p> <p>(Aside: the term "process" is usually used when the threads of execution share no data with each other and the term "thread" when they share data in some way. Threads of execution in Erlang share no data, that's why we call them processes).</p> <p>The Erlang BIF <c>spawn</c> is used to create a new process: <c>spawn(Module, Exported_Function, List of Arguments)</c>. Consider the following module:</p> <code type="none"> -module(tut14). -export([start/0, say_something/2]). say_something(What, 0) -> done; say_something(What, Times) -> io:format("~p~n", [What]), say_something(What, Times - 1). start() -> spawn(tut14, say_something, [hello, 3]), spawn(tut14, say_something, [goodbye, 3]).</code> <pre> 5> <input>c(tut14).</input> {ok,tut14} 6> <input>tut14:say_something(hello, 3).</input> hello hello hello done</pre> <p>We can see that function <c>say_something</c> writes its first argument the number of times specified by second argument. Now look at the function <c>start</c>. It starts two Erlang processes, one which writes "hello" three times and one which writes "goodbye" three times. Both of these processes use the function <c>say_something</c>. Note that a function used in this way by <c>spawn</c> to start a process must be exported from the module (i.e. in the <c>-export</c> at the start of the module).</p> <pre> 9> <input>tut14:start().</input> hello goodbye <0.63.0> hello goodbye hello goodbye</pre> <p>Notice that it didn't write "hello" three times and then "goodbye" three times, but the first process wrote a "hello", the second a "goodbye", the first another "hello" and so forth. But where did the <0.63.0> come from? The return value of a function is of course the return value of the last "thing" in the function. The last thing in the function <c>start</c> is</p> <code type="none"> spawn(tut14, say_something, [goodbye, 3]).</code> <p><c>spawn</c> returns a <em>process identifier</em>, or <em>pid</em>, which uniquely identifies the process. So <0.63.0> is the pid of the <c>spawn</c> function call above. We will see how to use pids in the next example.</p> <p>Note as well that we have used ~p instead of ~w in <c>io:format</c>. To quote the manual: "~p Writes the data with standard syntax in the same way as ~w, but breaks terms whose printed representation is longer than one line into many lines and indents each line sensibly. It also tries to detect lists of printable characters and to output these as strings".</p> </section> <section> <title>Message Passing</title> <p>In the following example we create two processes which send messages to each other a number of times.</p> <code type="none"> -module(tut15). -export([start/0, ping/2, pong/0]). ping(0, Pong_PID) -> Pong_PID ! finished, io:format("ping finished~n", []); ping(N, Pong_PID) -> Pong_PID ! {ping, self()}, receive pong -> io:format("Ping received pong~n", []) end, ping(N - 1, Pong_PID). pong() -> receive finished -> io:format("Pong finished~n", []); {ping, Ping_PID} -> io:format("Pong received ping~n", []), Ping_PID ! pong, pong() end. start() -> Pong_PID = spawn(tut15, pong, []), spawn(tut15, ping, [3, Pong_PID]).</code> <pre> 1> <input>c(tut15).</input> {ok,tut15} 2> <input>tut15: start().</input> <0.36.0> Pong received ping Ping received pong Pong received ping Ping received pong Pong received ping Ping received pong ping finished Pong finished</pre> <p>The function <c>start</c> first creates a process, let's call it "pong":</p> <code type="none"> Pong_PID = spawn(tut15, pong, [])</code> <p>This process executes <c>tut15:pong()</c>. <c>Pong_PID</c> is the process identity of the "pong" process. The function <c>start</c> now creates another process "ping".</p> <code type="none"> spawn(tut15, ping, [3, Pong_PID]),</code> <p>this process executes</p> <code type="none"> tut15:ping(3, Pong_PID)</code> <p><0.36.0> is the return value from the <c>start</c> function.</p> <p>The process "pong" now does:</p> <code type="none"> receive finished -> io:format("Pong finished~n", []); {ping, Ping_PID} -> io:format("Pong received ping~n", []), Ping_PID ! pong, pong() end.</code> <p>The <c>receive</c> construct is used to allow processes to wait for messages from other processes. It has the format:</p> <code type="none"> receive pattern1 -> actions1; pattern2 -> actions2; .... patternN actionsN end.</code> <p>Note: no ";" before the <c>end</c>.</p> <p>Messages between Erlang processes are simply valid Erlang terms. I.e. they can be lists, tuples, integers, atoms, pids etc.</p> <p>Each process has its own input queue for messages it receives. New messages received are put at the end of the queue. When a process executes a <c>receive</c>, the first message in the queue is matched against the first pattern in the <c>receive</c>, if this matches, the message is removed from the queue and the actions corresponding to the the pattern are executed.</p> <p>However, if the first pattern does not match, the second pattern is tested, if this matches the message is removed from the queue and the actions corresponding to the second pattern are executed. If the second pattern does not match the third is tried and so on until there are no more pattern to test. If there are no more patterns to test, the first message is kept in the queue and we try the second message instead. If this matches any pattern, the appropriate actions are executed and the second message is removed from the queue (keeping the first message and any other messages in the queue). If the second message does not match we try the third message and so on until we reach the end of the queue. If we reach the end of the queue, the process blocks (stops execution) and waits until a new message is received and this procedure is repeated.</p> <p>Of course the Erlang implementation is "clever" and minimizes the number of times each message is tested against the patterns in each <c>receive</c>.</p> <p>Now back to the ping pong example.</p> <p>"Pong" is waiting for messages. If the atom <c>finished</c> is received, "pong" writes "Pong finished" to the output and as it has nothing more to do, terminates. If it receives a message with the format:</p> <code type="none"> {ping, Ping_PID}</code> <p>it writes "Pong received ping" to the output and sends the atom <c>pong</c> to the process "ping":</p> <code type="none"> Ping_PID ! pong</code> <p>Note how the operator "!" is used to send messages. The syntax of "!" is:</p> <code type="none"> Pid ! Message</code> <p>I.e. <c>Message</c> (any Erlang term) is sent to the process with identity <c>Pid</c>.</p> <p>After sending the message <c>pong</c>, to the process "ping", "pong" calls the <c>pong</c> function again, which causes it to get back to the <c>receive</c> again and wait for another message. Now let's look at the process "ping". Recall that it was started by executing:</p> <code type="none"> tut15:ping(3, Pong_PID)</code> <p>Looking at the function <c>ping/2</c> we see that the second clause of <c>ping/2</c> is executed since the value of the first argument is 3 (not 0) (first clause head is <c>ping(0,Pong_PID)</c>, second clause head is <c>ping(N,Pong_PID)</c>, so <c>N</c> becomes 3).</p> <p>The second clause sends a message to "pong":</p> <code type="none"> Pong_PID ! {ping, self()},</code> <p><c>self()</c> returns the pid of the process which executes <c>self()</c>, in this case the pid of "ping". (Recall the code for "pong", this will land up in the variable <c>Ping_PID</c> in the <c>receive</c> previously explained).</p> <p>"Ping" now waits for a reply from "pong":</p> <code type="none"> receive pong -> io:format("Ping received pong~n", []) end,</code> <p>and writes "Ping received pong" when this reply arrives, after which "ping" calls the <c>ping</c> function again.</p> <code type="none"> ping(N - 1, Pong_PID)</code> <p><c>N-1</c> causes the first argument to be decremented until it becomes 0. When this occurs, the first clause of <c>ping/2</c> will be executed:</p> <code type="none"> ping(0, Pong_PID) -> Pong_PID ! finished, io:format("ping finished~n", []);</code> <p>The atom <c>finished</c> is sent to "pong" (causing it to terminate as described above) and "ping finished" is written to the output. "Ping" then itself terminates as it has nothing left to do.</p> </section> <section> <title>Registered Process Names</title> <p>In the above example, we first created "pong" so as to be able to give the identity of "pong" when we started "ping". I.e. in some way "ping" must be able to know the identity of "pong" in order to be able to send a message to it. Sometimes processes which need to know each others identities are started completely independently of each other. Erlang thus provides a mechanism for processes to be given names so that these names can be used as identities instead of pids. This is done by using the <c>register</c> BIF:</p> <code type="none"> register(some_atom, Pid)</code> <p>We will now re-write the ping pong example using this and giving the name <c>pong</c> to the "pong" process:</p> <code type="none"> -module(tut16). -export([start/0, ping/1, pong/0]). ping(0) -> pong ! finished, io:format("ping finished~n", []); ping(N) -> pong ! {ping, self()}, receive pong -> io:format("Ping received pong~n", []) end, ping(N - 1). pong() -> receive finished -> io:format("Pong finished~n", []); {ping, Ping_PID} -> io:format("Pong received ping~n", []), Ping_PID ! pong, pong() end. start() -> register(pong, spawn(tut16, pong, [])), spawn(tut16, ping, [3]).</code> <pre> 2> <input>c(tut16).</input> {ok, tut16} 3> <input>tut16:start().</input> <0.38.0> Pong received ping Ping received pong Pong received ping Ping received pong Pong received ping Ping received pong ping finished Pong finished</pre> <p>In the <c>start/0</c> function,</p> <code type="none"> register(pong, spawn(tut16, pong, [])),</code> <p>both spawns the "pong" process and gives it the name <c>pong</c>. In the "ping" process we can now send messages to <c>pong</c> by:</p> <code type="none"> pong ! {ping, self()},</code> <p>so that <c>ping/2</c> now becomes <c>ping/1</c> as we don't have to use the argument <c>Pong_PID</c>.</p> </section> <section> <title>Distributed Programming</title> <p>Now let's re-write the ping pong program with "ping" and "pong" on different computers. Before we do this, there are a few things we need to set up to get this to work. The distributed Erlang implementation provides a basic security mechanism to prevent unauthorized access to an Erlang system on another computer (*manual*). Erlang systems which talk to each other must have the same <em>magic cookie</em>. The easiest way to achieve this is by having a file called <c>.erlang.cookie</c> in your home directory on all machines which on which you are going to run Erlang systems communicating with each other (on Windows systems the home directory is the directory where pointed to by the $HOME environment variable - you may need to set this. On Linux or Unix you can safely ignore this and simply create a file called <c>.erlang.cookie</c> in the directory you get to after executing the command <c>cd</c> without any argument). The <c>.erlang.cookie</c> file should contain on line with the same atom. For example on Linux or Unix in the OS shell:</p> <pre> $ <input>cd</input> $ <input>cat > .erlang.cookie</input> this_is_very_secret $ <input>chmod 400 .erlang.cookie</input></pre> <p>The <c>chmod</c> above make the <c>.erlang.cookie</c> file accessible only by the owner of the file. This is a requirement.</p> <p>When you start an Erlang system which is going to talk to other Erlang systems, you must give it a name, eg: </p> <pre> $ <input>erl -sname my_name</input></pre> <p>We will see more details of this later (*manual*). If you want to experiment with distributed Erlang, but you only have one computer to work on, you can start two separate Erlang systems on the same computer but give them different names. Each Erlang system running on a computer is called an Erlang node.</p> <p>(Note: <c>erl -sname</c> assumes that all nodes are in the same IP domain and we can use only the first component of the IP address, if we want to use nodes in different domains we use <c>-name</c> instead, but then all IP address must be given in full (*manual*).</p> <p>Here is the ping pong example modified to run on two separate nodes:</p> <code type="none"> -module(tut17). -export([start_ping/1, start_pong/0, ping/2, pong/0]). ping(0, Pong_Node) -> {pong, Pong_Node} ! finished, io:format("ping finished~n", []); ping(N, Pong_Node) -> {pong, Pong_Node} ! {ping, self()}, receive pong -> io:format("Ping received pong~n", []) end, ping(N - 1, Pong_Node). pong() -> receive finished -> io:format("Pong finished~n", []); {ping, Ping_PID} -> io:format("Pong received ping~n", []), Ping_PID ! pong, pong() end. start_pong() -> register(pong, spawn(tut17, pong, [])). start_ping(Pong_Node) -> spawn(tut17, ping, [3, Pong_Node]).</code> <p>Let us assume we have two computers called gollum and kosken. We will start a node on kosken called ping and then a node on gollum called pong.</p> <p>On kosken (on a Linux/Unix system):</p> <pre> kosken> <input>erl -sname ping</input> Erlang (BEAM) emulator version 5.2.3.7 [hipe] [threads:0] Eshell V5.2.3.7 (abort with ^G) (ping@kosken)1></pre> <p>On gollum:</p> <pre> gollum> <input>erl -sname pong</input> Erlang (BEAM) emulator version 5.2.3.7 [hipe] [threads:0] Eshell V5.2.3.7 (abort with ^G) (pong@gollum)1></pre> <p>Now we start the "pong" process on gollum:</p> <pre> (pong@gollum)1> <input>tut17:start_pong().</input> true</pre> <p>and start the "ping" process on kosken (from the code above you will see that a parameter of the <c>start_ping</c> function is the node name of the Erlang system where "pong" is running):</p> <pre> (ping@kosken)1> <input>tut17:start_ping(pong@gollum).</input> <0.37.0> Ping received pong Ping received pong Ping received pong ping finished</pre> <p>Here we see that the ping pong program has run, on the "pong" side we see:</p> <pre> (pong@gollum)2> Pong received ping Pong received ping Pong received ping Pong finished (pong@gollum)2></pre> <p>Looking at the <c>tut17</c> code we see that the <c>pong</c> function itself is unchanged, the lines:</p> <code type="none"> {ping, Ping_PID} -> io:format("Pong received ping~n", []), Ping_PID ! pong,</code> <p>work in the same way irrespective of on which node the "ping" process is executing. Thus Erlang pids contain information about where the process executes so if you know the pid of a process, the "!" operator can be used to send it a message if the process is on the same node or on a different node.</p> <p>A difference is how we send messages to a registered process on another node:</p> <code type="none"> {pong, Pong_Node} ! {ping, self()},</code> <p>We use a tuple <c>{registered_name,node_name}</c> instead of just the <c>registered_name</c>.</p> <p>In the previous example, we started "ping" and "pong" from the shells of two separate Erlang nodes. <c>spawn</c> can also be used to start processes in other nodes. The next example is the ping pong program, yet again, but this time we will start "ping" in another node:</p> <code type="none"> -module(tut18). -export([start/1, ping/2, pong/0]). ping(0, Pong_Node) -> {pong, Pong_Node} ! finished, io:format("ping finished~n", []); ping(N, Pong_Node) -> {pong, Pong_Node} ! {ping, self()}, receive pong -> io:format("Ping received pong~n", []) end, ping(N - 1, Pong_Node). pong() -> receive finished -> io:format("Pong finished~n", []); {ping, Ping_PID} -> io:format("Pong received ping~n", []), Ping_PID ! pong, pong() end. start(Ping_Node) -> register(pong, spawn(tut18, pong, [])), spawn(Ping_Node, tut18, ping, [3, node()]).</code> <p>Assuming an Erlang system called ping (but not the "ping" process) has already been started on kosken, then on gollum we do:</p> <pre> (pong@gollum)1> <input>tut18:start(ping@kosken).</input> <3934.39.0> Pong received ping Ping received pong Pong received ping Ping received pong Pong received ping Ping received pong Pong finished ping finished</pre> <p>Notice we get all the output on gollum. This is because the io system finds out where the process is spawned from and sends all output there.</p> </section> <section> <title>A Larger Example</title> <p>Now for a larger example. We will make an extremely simple "messenger". The messenger is a program which allows users to log in on different nodes and send simple messages to each other.</p> <p>Before we start, let's note the following:</p> <list type="bulleted"> <item> <p>This example will just show the message passing logic no attempt at all has been made to provide a nice graphical user interface - this can of course also be done in Erlang - but that's another tutorial.</p> </item> <item> <p>This sort of problem can be solved more easily if you use the facilities in OTP, which will also provide methods for updating code on the fly etc. But again, that's another tutorial.</p> </item> <item> <p>The first program we write will contain some inadequacies as regards handling of nodes which disappear, we will correct these in a later version of the program.</p> </item> </list> <p>We will set up the messenger by allowing "clients" to connect to a central server and say who and where they are. I.e. a user won't need to know the name of the Erlang node where another user is located to send a message.</p> <p>File <c>messenger.erl</c>:</p> <marker id="ex"></marker> <code type="none"> %%% Message passing utility. %%% User interface: %%% logon(Name) %%% One user at a time can log in from each Erlang node in the %%% system messenger: and choose a suitable Name. If the Name %%% is already logged in at another node or if someone else is %%% already logged in at the same node, login will be rejected %%% with a suitable error message. %%% logoff() %%% Logs off anybody at at node %%% message(ToName, Message) %%% sends Message to ToName. Error messages if the user of this %%% function is not logged on or if ToName is not logged on at %%% any node. %%% %%% One node in the network of Erlang nodes runs a server which maintains %%% data about the logged on users. The server is registered as "messenger" %%% Each node where there is a user logged on runs a client process registered %%% as "mess_client" %%% %%% Protocol between the client processes and the server %%% ---------------------------------------------------- %%% %%% To server: {ClientPid, logon, UserName} %%% Reply {messenger, stop, user_exists_at_other_node} stops the client %%% Reply {messenger, logged_on} logon was successful %%% %%% To server: {ClientPid, logoff} %%% Reply: {messenger, logged_off} %%% %%% To server: {ClientPid, logoff} %%% Reply: no reply %%% %%% To server: {ClientPid, message_to, ToName, Message} send a message %%% Reply: {messenger, stop, you_are_not_logged_on} stops the client %%% Reply: {messenger, receiver_not_found} no user with this name logged on %%% Reply: {messenger, sent} Message has been sent (but no guarantee) %%% %%% To client: {message_from, Name, Message}, %%% %%% Protocol between the "commands" and the client %%% ---------------------------------------------- %%% %%% Started: messenger:client(Server_Node, Name) %%% To client: logoff %%% To client: {message_to, ToName, Message} %%% %%% Configuration: change the server_node() function to return the %%% name of the node where the messenger server runs -module(messenger). -export([start_server/0, server/1, logon/1, logoff/0, message/2, client/2]). %%% Change the function below to return the name of the node where the %%% messenger server runs server_node() -> messenger@bill. %%% This is the server process for the "messenger" %%% the user list has the format [{ClientPid1, Name1},{ClientPid22, Name2},...] server(User_List) -> receive {From, logon, Name} -> New_User_List = server_logon(From, Name, User_List), server(New_User_List); {From, logoff} -> New_User_List = server_logoff(From, User_List), server(New_User_List); {From, message_to, To, Message} -> server_transfer(From, To, Message, User_List), io:format("list is now: ~p~n", [User_List]), server(User_List) end. %%% Start the server start_server() -> register(messenger, spawn(messenger, server, [[]])). %%% Server adds a new user to the user list server_logon(From, Name, User_List) -> %% check if logged on anywhere else case lists:keymember(Name, 2, User_List) of true -> From ! {messenger, stop, user_exists_at_other_node}, %reject logon User_List; false -> From ! {messenger, logged_on}, [{From, Name} | User_List] %add user to the list end. %%% Server deletes a user from the user list server_logoff(From, User_List) -> lists:keydelete(From, 1, User_List). %%% Server transfers a message between user server_transfer(From, To, Message, User_List) -> %% check that the user is logged on and who he is case lists:keysearch(From, 1, User_List) of false -> From ! {messenger, stop, you_are_not_logged_on}; {value, {From, Name}} -> server_transfer(From, Name, To, Message, User_List) end. %%% If the user exists, send the message server_transfer(From, Name, To, Message, User_List) -> %% Find the receiver and send the message case lists:keysearch(To, 2, User_List) of false -> From ! {messenger, receiver_not_found}; {value, {ToPid, To}} -> ToPid ! {message_from, Name, Message}, From ! {messenger, sent} end. %%% User Commands logon(Name) -> case whereis(mess_client) of undefined -> register(mess_client, spawn(messenger, client, [server_node(), Name])); _ -> already_logged_on end. logoff() -> mess_client ! logoff. message(ToName, Message) -> case whereis(mess_client) of % Test if the client is running undefined -> not_logged_on; _ -> mess_client ! {message_to, ToName, Message}, ok end. %%% The client process which runs on each server node client(Server_Node, Name) -> {messenger, Server_Node} ! {self(), logon, Name}, await_result(), client(Server_Node). client(Server_Node) -> receive logoff -> {messenger, Server_Node} ! {self(), logoff}, exit(normal); {message_to, ToName, Message} -> {messenger, Server_Node} ! {self(), message_to, ToName, Message}, await_result(); {message_from, FromName, Message} -> io:format("Message from ~p: ~p~n", [FromName, Message]) end, client(Server_Node). %%% wait for a response from the server await_result() -> receive {messenger, stop, Why} -> % Stop the client io:format("~p~n", [Why]), exit(normal); {messenger, What} -> % Normal response io:format("~p~n", [What]) end.</code> <p>To use this program you need to:</p> <list type="bulleted"> <item>configure the <c>server_node()</c> function</item> <item>copy the compiled code (<c>messenger.beam</c>) to the directory on each computer where you start Erlang.</item> </list> <p>In the following example of use of this program, I have started nodes on four different computers, but if you don't have that many machines available on your network, you could start up several nodes on the same machine.</p> <p>We start up four Erlang nodes, messenger@super, c1@bilbo, c2@kosken, c3@gollum.</p> <p>First we start up a the server at messenger@super:</p> <pre> (messenger@super)1> <input>messenger:start_server().</input> true</pre> <p>Now Peter logs on at c1@bilbo:</p> <pre> (c1@bilbo)1> <input>messenger:logon(peter).</input> true logged_on</pre> <p>James logs on at c2@kosken:</p> <pre> (c2@kosken)1> <input>messenger:logon(james).</input> true logged_on</pre> <p>and Fred logs on at c3@gollum:</p> <pre> (c3@gollum)1> <input>messenger:logon(fred).</input> true logged_on</pre> <p>Now Peter sends Fred a message:</p> <pre> (c1@bilbo)2> <input>messenger:message(fred, "hello").</input> ok sent</pre> <p>And Fred receives the message and sends a message to Peter and logs off:</p> <pre> Message from peter: "hello" (c3@gollum)2> <input>messenger:message(peter, "go away, I'm busy").</input> ok sent (c3@gollum)3> <input>messenger:logoff().</input> logoff</pre> <p>James now tries to send a message to Fred:</p> <pre> (c2@kosken)2> <input>messenger:message(fred, "peter doesn't like you").</input> ok receiver_not_found</pre> <p>But this fails as Fred has already logged off.</p> <p>First let's look at some of the new concepts we have introduced.</p> <p>There are two versions of the <c>server_transfer</c> function, one with four arguments (<c>server_transfer/4</c>) and one with five (<c>server_transfer/5</c>). These are regarded by Erlang as two separate functions.</p> <p>Note how we write the <c>server</c> function so that it calls itself, <c>server(User_List)</c> and thus creates a loop. The Erlang compiler is "clever" and optimizes the code so that this really is a sort of loop and not a proper function call. But this only works if there is no code after the call, otherwise the compiler will expect the call to return and make a proper function call. This would result in the process getting bigger and bigger for every loop.</p> <p>We use functions in the <c>lists</c> module. This is a very useful module and a study of the manual page is recommended (<c>erl -man lists</c>). <c>lists:keymember(Key,Position,Lists)</c> looks through a list of tuples and looks at <c>Position</c> in each tuple to see if it is the same as <c>Key</c>. The first element is position 1. If it finds a tuple where the element at <c>Position</c> is the same as Key, it returns <c>true</c>, otherwise <c>false</c>.</p> <pre> 3> <input>lists:keymember(a, 2, [{x,y,z},{b,b,b},{b,a,c},{q,r,s}]).</input> true 4> <input>lists:keymember(p, 2, [{x,y,z},{b,b,b},{b,a,c},{q,r,s}]).</input> false</pre> <p><c>lists:keydelete</c> works in the same way but deletes the first tuple found (if any) and returns the remaining list:</p> <pre> 5> <input>lists:keydelete(a, 2, [{x,y,z},{b,b,b},{b,a,c},{q,r,s}]).</input> [{x,y,z},{b,b,b},{q,r,s}]</pre> <p><c>lists:keysearch</c> is like <c>lists:keymember</c>, but it returns <c>{value,Tuple_Found}</c> or the atom <c>false</c>.</p> <p>There are a lot more very useful functions in the <c>lists</c> module.</p> <p>An Erlang process will (conceptually) run until it does a <c>receive</c> and there is no message which it wants to receive in the message queue. I say "conceptually" because the Erlang system shares the CPU time between the active processes in the system.</p> <p>A process terminates when there is nothing more for it to do, i.e. the last function it calls simply returns and doesn't call another function. Another way for a process to terminate is for it to call <c>exit/1</c>. The argument to <c>exit/1</c> has a special meaning which we will look at later. In this example we will do <c>exit(normal)</c> which has the same effect as a process running out of functions to call.</p> <p>The BIF <c>whereis(RegisteredName)</c> checks if a registered process of name <c>RegisteredName</c> exists and return the pid of the process if it does exist or the atom <c>undefined</c> if it does not.</p> <p>You should by now be able to understand most of the code above so I'll just go through one case: a message is sent from one user to another.</p> <p>The first user "sends" the message in the example above by:</p> <code type="none"> messenger:message(fred, "hello")</code> <p>After testing that the client process exists:</p> <code type="none"> whereis(mess_client) </code> <p>and a message is sent to <c>mess_client</c>:</p> <code type="none"> mess_client ! {message_to, fred, "hello"}</code> <p>The client sends the message to the server by:</p> <code type="none"> {messenger, messenger@super} ! {self(), message_to, fred, "hello"},</code> <p>and waits for a reply from the server.</p> <p>The server receives this message and calls:</p> <code type="none"> server_transfer(From, fred, "hello", User_List),</code> <p>which checks that the pid <c>From</c> is in the <c>User_List</c>:</p> <code type="none"> lists:keysearch(From, 1, User_List) </code> <p>If <c>keysearch</c> returns the atom <c>false</c>, some sort of error has occurred and the server sends back the message:</p> <code type="none"> From ! {messenger, stop, you_are_not_logged_on}</code> <p>which is received by the client which in turn does <c>exit(normal)</c> and terminates. If <c>keysearch</c> returns <c>{value,{From,Name}}</c> we know that the user is logged on and is his name (peter) is in variable <c>Name</c>. We now call:</p> <code type="none"> server_transfer(From, peter, fred, "hello", User_List)</code> <p>Note that as this is <c>server_transfer/5</c> it is not the same as the previous function <c>server_transfer/4</c>. We do another <c>keysearch</c> on <c>User_List</c> to find the pid of the client corresponding to fred:</p> <code type="none"> lists:keysearch(fred, 2, User_List)</code> <p>This time we use argument 2 which is the second element in the tuple. If this returns the atom <c>false</c> we know that fred is not logged on and we send the message:</p> <code type="none"> From ! {messenger, receiver_not_found};</code> <p>which is received by the client, if <c>keysearch</c> returns:</p> <code type="none"> {value, {ToPid, fred}}</code> <p>we send the message:</p> <code type="none"> ToPid ! {message_from, peter, "hello"}, </code> <p>to fred's client and the message:</p> <code type="none"> From ! {messenger, sent} </code> <p>to peter's client.</p> <p>Fred's client receives the message and prints it:</p> <code type="none"> {message_from, peter, "hello"} -> io:format("Message from ~p: ~p~n", [peter, "hello"])</code> <p>and peter's client receives the message in the <c>await_result</c> function.</p> </section> </chapter>