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-rw-r--r--src/cowboy_http2.erl107
1 files changed, 84 insertions, 23 deletions
diff --git a/src/cowboy_http2.erl b/src/cowboy_http2.erl
index 04935fb..59fd76b 100644
--- a/src/cowboy_http2.erl
+++ b/src/cowboy_http2.erl
@@ -57,6 +57,7 @@
middlewares => [module()],
preface_timeout => timeout(),
proxy_header => boolean(),
+ reset_idle_timeout_on_send => boolean(),
sendfile => boolean(),
settings_timeout => timeout(),
shutdown_timeout => timeout(),
@@ -318,6 +319,14 @@ set_timeout(State=#state{timer=TimerRef0}, Timeout, Message) ->
end,
State#state{timer=TimerRef}.
+maybe_reset_idle_timeout(State=#state{opts=Opts}) ->
+ case maps:get(reset_idle_timeout_on_send, Opts, false) of
+ true ->
+ set_idle_timeout(State);
+ false ->
+ State
+ end.
+
%% HTTP/2 protocol parsing.
parse(State=#state{http2_status=sequence}, Data) ->
@@ -394,10 +403,11 @@ frame(State=#state{http2_machine=HTTP2Machine0}, Frame) ->
goaway(State#state{http2_machine=HTTP2Machine}, GoAway);
{send, SendData, HTTP2Machine} ->
%% We may need to send an alarm for each of the streams sending data.
- lists:foldl(
+ State1 = lists:foldl(
fun({StreamID, _, _}, S) -> maybe_send_data_alarm(S, HTTP2Machine0, StreamID) end,
send_data(maybe_ack(State#state{http2_machine=HTTP2Machine}, Frame), SendData, []),
- SendData);
+ SendData),
+ maybe_reset_idle_timeout(State1);
{error, {stream_error, StreamID, Reason, Human}, HTTP2Machine} ->
reset_stream(State#state{http2_machine=HTTP2Machine},
StreamID, {stream_error, Reason, Human});
@@ -409,6 +419,9 @@ frame(State=#state{http2_machine=HTTP2Machine0}, Frame) ->
%% if we were still waiting for a SETTINGS frame.
maybe_ack(State=#state{http2_status=settings}, Frame) ->
maybe_ack(State#state{http2_status=connected}, Frame);
+%% We do not reset the idle timeout on send here because we are
+%% sending data as a consequence of receiving data, which means
+%% we already resetted the idle timeout.
maybe_ack(State=#state{socket=Socket, transport=Transport}, Frame) ->
case Frame of
{settings, _} ->
@@ -419,7 +432,7 @@ maybe_ack(State=#state{socket=Socket, transport=Transport}, Frame) ->
end,
State.
-data_frame(State0=#state{opts=Opts, flow=Flow, streams=Streams}, StreamID, IsFin, Data) ->
+data_frame(State0=#state{opts=Opts, flow=Flow0, streams=Streams}, StreamID, IsFin, Data) ->
case Streams of
#{StreamID := Stream=#stream{status=running, flow=StreamFlow, state=StreamState0}} ->
try cowboy_stream:data(StreamID, IsFin, Data, StreamState0) of
@@ -428,11 +441,26 @@ data_frame(State0=#state{opts=Opts, flow=Flow, streams=Streams}, StreamID, IsFin
%% We may receive more data than we requested. We ensure
%% that the flow value doesn't go lower than 0.
Size = byte_size(Data),
- State = update_window(State0#state{flow=max(0, Flow - Size),
+ Flow = max(0, Flow0 - Size),
+ %% We would normally update the window when changing the flow
+ %% value. But because we are running commands, which themselves
+ %% may update the window, and we want to avoid updating the
+ %% window twice in a row, we first run the commands and then
+ %% only update the window a flow command was executed. We know
+ %% that it was because the flow value changed in the state.
+ State1 = State0#state{flow=Flow,
streams=Streams#{StreamID => Stream#stream{
flow=max(0, StreamFlow - Size), state=StreamState}}},
- StreamID),
- commands(State, StreamID, Commands)
+ State = commands(State1, StreamID, Commands),
+ case State of
+ %% No flow command was executed. We must update the window
+ %% because we changed the flow value earlier.
+ #state{flow=Flow} ->
+ update_window(State, StreamID);
+ %% Otherwise the window was updated already.
+ _ ->
+ State
+ end
catch Class:Exception:Stacktrace ->
cowboy:log(cowboy_stream:make_error_log(data,
[StreamID, IsFin, Data, StreamState0],
@@ -686,23 +714,37 @@ commands(State=#state{http2_machine=HTTP2Machine}, StreamID,
end;
%% Send an informational response.
commands(State0, StreamID, [{inform, StatusCode, Headers}|Tail]) ->
- State = send_headers(State0, StreamID, idle, StatusCode, Headers),
+ State1 = send_headers(State0, StreamID, idle, StatusCode, Headers),
+ State = maybe_reset_idle_timeout(State1),
commands(State, StreamID, Tail);
%% Send response headers.
commands(State0, StreamID, [{response, StatusCode, Headers, Body}|Tail]) ->
- State = send_response(State0, StreamID, StatusCode, Headers, Body),
+ State1 = send_response(State0, StreamID, StatusCode, Headers, Body),
+ State = maybe_reset_idle_timeout(State1),
commands(State, StreamID, Tail);
%% Send response headers.
commands(State0, StreamID, [{headers, StatusCode, Headers}|Tail]) ->
- State = send_headers(State0, StreamID, nofin, StatusCode, Headers),
+ State1 = send_headers(State0, StreamID, nofin, StatusCode, Headers),
+ State = maybe_reset_idle_timeout(State1),
commands(State, StreamID, Tail);
%% Send a response body chunk.
commands(State0, StreamID, [{data, IsFin, Data}|Tail]) ->
- State = maybe_send_data(State0, StreamID, IsFin, Data, []),
+ State = case maybe_send_data(State0, StreamID, IsFin, Data, []) of
+ {data_sent, State1} ->
+ maybe_reset_idle_timeout(State1);
+ {no_data_sent, State1} ->
+ State1
+ end,
commands(State, StreamID, Tail);
%% Send trailers.
commands(State0, StreamID, [{trailers, Trailers}|Tail]) ->
- State = maybe_send_data(State0, StreamID, fin, {trailers, maps:to_list(Trailers)}, []),
+ State = case maybe_send_data(State0, StreamID, fin,
+ {trailers, maps:to_list(Trailers)}, []) of
+ {data_sent, State1} ->
+ maybe_reset_idle_timeout(State1);
+ {no_data_sent, State1} ->
+ State1
+ end,
commands(State, StreamID, Tail);
%% Send a push promise.
%%
@@ -737,7 +779,8 @@ commands(State0=#state{socket=Socket, transport=Transport, http2_machine=HTTP2Ma
State1 = State0#state{http2_machine=HTTP2Machine},
ok = maybe_socket_error(State1, Transport:send(Socket,
cow_http2:push_promise(StreamID, PromisedStreamID, HeaderBlock))),
- headers_frame(State1, PromisedStreamID, fin, Headers, PseudoHeaders, 0);
+ State2 = maybe_reset_idle_timeout(State1),
+ headers_frame(State2, PromisedStreamID, fin, Headers, PseudoHeaders, 0);
{error, no_push} ->
State0
end,
@@ -760,6 +803,9 @@ commands(State, StreamID, [Error = {internal_error, _, _}|_Tail]) ->
%% @todo Only reset when the stream still exists.
reset_stream(State, StreamID, Error);
%% Upgrade to HTTP/2. This is triggered by cowboy_http2 itself.
+%%
+%% We do not need to reset the idle timeout on send because it
+%% hasn't been set yet. This is called from init/12.
commands(State=#state{socket=Socket, transport=Transport, http2_status=upgrade},
StreamID, [{switch_protocol, Headers, ?MODULE, _}|Tail]) ->
%% @todo This 101 response needs to be passed through stream handlers.
@@ -798,10 +844,12 @@ update_window(State0=#state{socket=Socket, transport=Transport,
end,
State = State0#state{http2_machine=HTTP2Machine},
case {Data1, Data2} of
- {<<>>, <<>>} -> ok;
- _ -> ok = maybe_socket_error(State, Transport:send(Socket, [Data1, Data2]))
- end,
- State.
+ {<<>>, <<>>} ->
+ State;
+ _ ->
+ ok = maybe_socket_error(State, Transport:send(Socket, [Data1, Data2])),
+ maybe_reset_idle_timeout(State)
+ end.
%% Send the response, trailers or data.
@@ -821,8 +869,9 @@ send_response(State0=#state{http2_machine=HTTP2Machine0}, StreamID, StatusCode,
= cow_http2_machine:prepare_headers(StreamID, HTTP2Machine0, nofin,
#{status => cow_http:status_to_integer(StatusCode)},
headers_to_list(Headers)),
- maybe_send_data(State0#state{http2_machine=HTTP2Machine}, StreamID, fin, Body,
- [cow_http2:headers(StreamID, nofin, HeaderBlock)])
+ {_, State} = maybe_send_data(State0#state{http2_machine=HTTP2Machine},
+ StreamID, fin, Body, [cow_http2:headers(StreamID, nofin, HeaderBlock)]),
+ State
end.
send_headers(State0=#state{socket=Socket, transport=Transport,
@@ -854,11 +903,15 @@ maybe_send_data(State0=#state{socket=Socket, transport=Transport,
State1 = State0#state{http2_machine=HTTP2Machine},
%% If we have prefix data (like a HEADERS frame) we need to send it
%% even if we do not send any DATA frames.
- case Prefix of
- [] -> ok;
- _ -> ok = maybe_socket_error(State1, Transport:send(Socket, Prefix))
+ WasDataSent = case Prefix of
+ [] ->
+ no_data_sent;
+ _ ->
+ ok = maybe_socket_error(State1, Transport:send(Socket, Prefix)),
+ data_sent
end,
- maybe_send_data_alarm(State1, HTTP2Machine0, StreamID);
+ State = maybe_send_data_alarm(State1, HTTP2Machine0, StreamID),
+ {WasDataSent, State};
{send, SendData, HTTP2Machine} ->
State = #state{http2_status=Status, streams=Streams}
= send_data(State0#state{http2_machine=HTTP2Machine}, SendData, Prefix),
@@ -867,7 +920,7 @@ maybe_send_data(State0=#state{socket=Socket, transport=Transport,
Status =:= closing, Streams =:= #{} ->
terminate(State, {stop, normal, 'The connection is going away.'});
true ->
- maybe_send_data_alarm(State, HTTP2Machine0, StreamID)
+ {data_sent, maybe_send_data_alarm(State, HTTP2Machine0, StreamID)}
end
end.
@@ -983,6 +1036,10 @@ stream_alarm(State, StreamID, Name, Value) ->
%% We may have to cancel streams even if we receive multiple
%% GOAWAY frames as the LastStreamID value may be lower than
%% the one previously received.
+%%
+%% We do not reset the idle timeout on send here. We already
+%% disabled it if we initiated shutdown; and we already reset
+%% it if the client sent a GOAWAY frame.
goaway(State0=#state{socket=Socket, transport=Transport, http2_machine=HTTP2Machine0,
http2_status=Status, streams=Streams0}, {goaway, LastStreamID, Reason, _})
when Status =:= connected; Status =:= closing_initiated; Status =:= closing ->
@@ -1159,6 +1216,10 @@ terminate_linger_loop(State=#state{socket=Socket}, TimerRef, Messages) ->
end.
%% @todo Don't send an RST_STREAM if one was already sent.
+%%
+%% When resetting the stream we are technically sending data
+%% on the socket. However due to implementation complexities
+%% we do not attempt to reset the idle timeout on send.
reset_stream(State0=#state{socket=Socket, transport=Transport,
http2_machine=HTTP2Machine0}, StreamID, Error) ->
Reason = case Error of