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author | Loïc Hoguin <[email protected]> | 2011-10-17 13:06:52 +0200 |
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committer | Loïc Hoguin <[email protected]> | 2011-10-17 13:08:13 +0200 |
commit | eab4a7b8dcc0a20cdc0fa4bb4bff8f4549d4c6f0 (patch) | |
tree | f40a36f646790933265ab291d78cd3831fdca335 /priv | |
download | bullet-eab4a7b8dcc0a20cdc0fa4bb4bff8f4549d4c6f0.tar.gz bullet-eab4a7b8dcc0a20cdc0fa4bb4bff8f4549d4c6f0.tar.bz2 bullet-eab4a7b8dcc0a20cdc0fa4bb4bff8f4549d4c6f0.zip |
Initial commit
This is mostly a proof of concept. The client-side can be greatly
improved (and we should probably take from other projects directly).
The server-side is pretty much how it should be though.
Diffstat (limited to 'priv')
-rw-r--r-- | priv/bullet.js | 212 |
1 files changed, 212 insertions, 0 deletions
diff --git a/priv/bullet.js b/priv/bullet.js new file mode 100644 index 0000000..8a4f52f --- /dev/null +++ b/priv/bullet.js @@ -0,0 +1,212 @@ +/* + Copyright (c) 2011, Lo�c Hoguin <[email protected]> + + Permission to use, copy, modify, and/or distribute this software for any + purpose with or without fee is hereby granted, provided that the above + copyright notice and this permission notice appear in all copies. + + THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. +*/ + +/** + Bullet is a client-side javascript library AND server-side Cowboy handler + to manage continuous streaming. It selects the proper transport in a fully + automated way and makes sure to always reconnect to the server on any + disconnect. You only need to handle sending messages, receiving them, + and managing the heartbeat of the stream. + + Usage: $.bullet(url); + + Then you can register one of the 4 event handlers: + onopen, onmessage, onclose, onheartbeat. + + onopen is called once right after starting the bullet stream. + onmessage is called once for each message receveid. + onclose is called once right after you voluntarily close the socket. + onheartbeat is called once every few seconds to allow you to easily setup + a ping/pong mechanism. By default a JSON ping is sent. +*/ +(function($){$.extend({bullet: function(url){ + const CONNECTING = 0; + const OPEN = 1; + const CLOSING = 2; + const CLOSED = 3; + + var transports = { + /** + The websocket transport is disabled for Firefox 6.0 because it + causes a crash to happen when the connection is closed. + @see https://bugzilla.mozilla.org/show_bug.cgi?id=662554 + */ + websocket: function(){ + if (window.WebSocket){ + return window.WebSocket; + } + + if (window.MozWebSocket + && navigator.userAgent.indexOf("Firefox/6.0") == -1){ + return window.MozWebSocket; + } + + return false; + }, + + xhrPolling: function(){ + var openTimeout; + var pollTimeout; + + var fakeurl = url.replace('ws:', 'http:').replace('wss:', 'https:'); + var fake = { + readyState: CONNECTING, + send: function(data){ + $.ajax({ + async: false, + type: 'POST', + url: fakeurl, + data: data, + dataType: 'text', + contentType: + 'application/x-www-form-urlencoded; charset=utf-8', + success: function(data){ + fake.onmessage({'data': data}); + }, + error: function(xhr){ + // @todo That's bad, assume success? + $(fake).triggerHandler('error'); + } + }); + }, + close: function(){ + this.readyState = CLOSED; + $(fake).triggerHandler('close'); + clearTimeout(openTimeout); + clearTimeout(pollTimeout); + }, + onopen: function(){}, + onmessage: function(){}, + onerror: function(){}, + onclose: function(){} + }; + + function poll(){ + $.ajax({ + type: 'GET', + url: fakeurl, + dataType: 'text', + data: {}, + headers: {'X-Socket-Transport': 'AJAX long polling'}, + success: function(data){ + fake.onmessage({'data': data}); + if (fake.readyState == OPEN){ + pollTimeout = setTimeout(function(){poll();}, 100); + } + }, + error: function(xhr){ + $(fake).triggerHandler('error'); + } + }); + } + + openTimeout = setTimeout(function(){ + fake.readyState = OPEN; + $(fake).triggerHandler('open'); + pollTimeout = setTimeout(function(){poll();}, 100); + }, 100); + + return function(){ return fake; }; + } + }; + + var tn = 0; + function next(){ + var c = 0; + + for (var f in transports){ + if (tn >= c){ + var t = transports[f](); + if (t){ + return new t(url); + } + + tn++; + } + + c++; + } + } + + var stream = new function(){ + var readyState = CONNECTING; + var connected = false; + var heartbeat; + var reopenTime = 500; + + var transport = next(); + function init(){ + transport.onopen = function(){ + connected = true; + // @todo We don't want to heartbeat all transports. + heartbeat = setInterval(function(){stream.onheartbeat();}, 20000); + reopenTime = 500; + + if (readyState != OPEN){ + readyState = OPEN; + $(stream).triggerHandler('open'); + } + }; + transport.onclose = function(){ + connected = false; + clearInterval(heartbeat); + reopenTime *= 2; + + if (readyState == CLOSING){ + readyState = CLOSED; + $(stream).triggerHandler('close'); + } else{ + // Close happened on connect, select next transport + if (readyState == CONNECTING){ + tn++; + } + + // Wait some time between each reconnects. + // @todo Improve that. + setTimeout(function(){ + transport = next(); + init(); + }, reopenTime); + } + }; + transport.onerror = transport.onclose; + transport.onmessage = function(e){ + stream.onmessage(e); + }; + } + init(); + + this.onopen = function(){}; + this.onmessage = function(){}; + this.onclose = function(){}; + this.onheartbeat = function(){}; + + this.send = function(data){ + if (connected){ + transport.send(data); + } else{ + // @todo That's bad, assume success? + $(stream).triggerHandler('error'); + } + }; + this.close = function(){ + readyState = CLOSING; + transport.close(data); + }; + }; + + return stream; +}})})(jQuery); |