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Cowboy
======

Cowboy is a small, fast and modular HTTP server written in Erlang.

Goals
-----

Cowboy aims to provide the following advantages:

* **Small** code base.
* Damn **fast**.
* **Modular**: transport and protocol handlers are replaceable.
* **Binary HTTP** for greater speed and lower memory usage.
* Easy to **embed** inside another application.
* Selectively **dispatch** requests to handlers, allowing you to send some
  requests to your embedded code and others to a FastCGI application in
  PHP or Ruby.
* No parameterized module. No process dictionary. **Clean** Erlang code.

The server is currently in early development. Comments and suggestions are
more than welcome. To contribute, either open bug reports, or fork the project
and send us pull requests with new or improved functionality. You should
discuss your plans with us before doing any serious work, though, to avoid
duplicating efforts.

Quick start
-----------

* Add Cowboy as a rebar or agner dependency to your application.
* Start Cowboy and add one or more listeners.
* Write handlers for your application.
* Check out the `examples/` directory!

Getting Started
---------------

Cowboy does nothing by default.

Cowboy uses Ranch for handling connections, and provides convenience
functions to start and stop Ranch listeners. The Ranch application
must always be started before Cowboy. The crypto application must
also be started.

The `cowboy:start_http/4` function will handle HTTP connections
using the TCP transport. Similarly, `cowboy:start_https/4` will
handle HTTP connections using the SSL transport.

You can start as many listeners as you need to. To allow this, you
are required to give a name to your listeners. It is the first
argument to the start functions. The name can be of any type.

You can stop listeners using `cowboy:stop_listener/1`, giving it
the name of the listener to be stopped.

The following example demonstrates the startup of a very simple
HTTP listener. It redirects all requests to the `my_handler`
module.

``` erlang
application:start(crypto),
application:start(ranch),
application:start(cowboy),
Dispatch = [
    %% {URIHost, list({URIPath, Handler, Opts})}
    {'_', [{'_', my_handler, []}]}
],
%% Name, NbAcceptors, TransOpts, ProtoOpts
cowboy:start_http(my_http_listener, 100, [{port, 8080}],
    [{dispatch, Dispatch}]
).
```

This is not enough though, you must also write the `my_handler`
module to process the incoming HTTP requests. Of course Cowboy
comes with predefined handlers for specific tasks but most of
the time you'll need to write the handlers appropriate for your
application.

Following is an example of a "Hello World!" HTTP handler.

``` erlang
-module(my_handler).
-export([init/3, handle/2, terminate/2]).

init({tcp, http}, Req, Opts) ->
    {ok, Req, undefined_state}.

handle(Req, State) ->
    {ok, Req2} = cowboy_req:reply(200, [], <<"Hello World!">>, Req),
    {ok, Req2, State}.

terminate(Req, State) ->
    ok.
```

You can also write handlers that do not reply directly. Instead, such handlers
will wait for an Erlang message from another process and only reply when
receiving such message, or timeout if it didn't arrive in time.

This is especially useful for long-polling functionality, as Cowboy will handle
process hibernation and timeouts properly, preventing mistakes if you were to
write the code yourself. A handler of that kind can be defined like this:

``` erlang
-module(my_loop_handler).
-export([init/3, info/3, terminate/2]).

-define(TIMEOUT, 60000).

init({tcp, http}, Req, Opts) ->
	{loop, Req, undefined_state, ?TIMEOUT, hibernate}.

info({reply, Body}, Req, State) ->
	{ok, Req2} = cowboy_req:reply(200, [], Body, Req),
	{ok, Req2, State};
info(Message, Req, State) ->
	{loop, Req, State, hibernate}.

terminate(Req, State) ->
	ok.
```

It is of course possible to combine both type of handlers together as long as
you return the proper tuple from init/3.

Continue reading to learn how to dispatch rules and handle requests.

Dispatch rules
--------------

Cowboy allows you to dispatch HTTP requests directly to a specific handler
based on the hostname and path information from the request. It also lets
you define static options for the handler directly in the rules.

To match the hostname and path, Cowboy requires a list of tokens. For
example, to match the "ninenines.eu" domain name, you must specify
`[<<"ninenines">>, <<"eu">>]`. Or, to match the "/path/to/my/resource"
you must use `[<<"path">>, <<"to">>, <<"my">>, <<"resource">>]`. All the
tokens must be given as binary.

You can use the special token `'_'` (the atom underscore) to indicate that
you accept anything in that position. For example if you have both
"ninenines.eu" and "ninenines.fr" domains, you can use the match spec
`[<<"ninenines">>, '_']` to match any top level extension.

Finally, you can also match multiple leading segments of the domain name and
multiple trailing segments of the request path using the atom `'...'` (the atom
ellipsis) respectively as the first host token or the last path token. For
example, host rule `['...', <<"ninenines">>, <<"eu">>]` can match both
"cowboy.bugs.ninenines.eu" and "ninenines.eu" and path rule
`[<<"projects">>, '...']` can match both "/projects" and
"/projects/cowboy/issues/42". The host leading segments and the path trailing
segments can later be retrieved through `cowboy_req:host_info/1` and
`cowboy_req:path_info/1`.

Any other atom used as a token will bind the value to this atom when
matching. To follow on our hostnames example, `[<<"ninenines">>, ext]`
would bind the values `<<"eu">>` and `<<"fr">>` to the ext atom, that you
can later retrieve in your handler by calling `cowboy_req:binding/{2,3}`.

You can also accept any match spec by using the atom `'_'` directly instead of
a list of tokens. Our hello world example above uses this to forward all
requests to a single handler.

There is currently no way to match multiple tokens at once.

Requests handling
-----------------

Requests are passed around in the Request variable. Although they are
defined as a record, it is recommended to access them only through the
cowboy_req module API.

You can retrieve the HTTP method, HTTP version, peer address and port,
host tokens, raw host, used port, path tokens, raw path, query string
values, bound values from the dispatch step, header values from the
request. You can also read the request body, if any, optionally parsing
it as a query string. Finally, the request allows you to send a response
to the client.

See the cowboy_req module for more information.

Websockets
----------

The Websocket protocol is built upon the HTTP protocol. It first sends
an HTTP request for an handshake, performs it and then switches
to Websocket. Therefore you need to write a standard HTTP handler to
confirm the handshake should be completed and then the Websocket-specific
callbacks.

A simple handler doing nothing but sending a repetitive message using
Websocket would look like this:

``` erlang
-module(my_ws_handler).
-export([init/3]).
-export([websocket_init/3, websocket_handle/3,
    websocket_info/3, websocket_terminate/3]).

init({tcp, http}, Req, Opts) ->
    {upgrade, protocol, cowboy_websocket}.

websocket_init(TransportName, Req, _Opts) ->
    erlang:start_timer(1000, self(), <<"Hello!">>),
    {ok, Req, undefined_state}.

websocket_handle({text, Msg}, Req, State) ->
    {reply, {text, << "That's what she said! ", Msg/binary >>}, Req, State};
websocket_handle(_Data, Req, State) ->
    {ok, Req, State}.

websocket_info({timeout, _Ref, Msg}, Req, State) ->
    erlang:start_timer(1000, self(), <<"How' you doin'?">>),
    {reply, {text, Msg}, Req, State};
websocket_info(_Info, Req, State) ->
    {ok, Req, State}.

websocket_terminate(_Reason, _Req, _State) ->
    ok.
```

Of course you can have an HTTP handler doing both HTTP and Websocket
handling, but for the sake of this example we're ignoring the HTTP
part entirely.

As the Websocket protocol is still a draft the API is subject to change
regularly when support to the most recent drafts gets added. Features may
be added, changed or removed before the protocol gets finalized. Cowboy
tries to implement all drafts transparently and give a single interface to
handle them all, however.