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-[[architecture]]
-== Architecture
-
-Cowboy is a lightweight HTTP server.
-
-It is built on top of Ranch. Please see the Ranch guide for more
-information.
-
-=== One process per connection
-
-It uses only one process per connection. The process where your
-code runs is the process controlling the socket. Using one process
-instead of two allows for lower memory usage.
-
-Because there can be more than one request per connection with the
-keepalive feature of HTTP/1.1, that means the same process will be
-used to handle many requests.
-
-Because of this, you are expected to make sure your process cleans
-up before terminating the handling of the current request. This may
-include cleaning up the process dictionary, timers, monitoring and
-more.
-
-=== Binaries
-
-It uses binaries. Binaries are more efficient than lists for
-representing strings because they take less memory space. Processing
-performance can vary depending on the operation. Binaries are known
-for generally getting a great boost if the code is compiled natively.
-Please see the HiPE documentation for more details.
-
-=== Date header
-
-Because querying for the current date and time can be expensive,
-Cowboy generates one `Date` header value every second, shares it
-to all other processes, which then simply copy it in the response.
-This allows compliance with HTTP/1.1 with no actual performance loss.
-
-=== Max connections
-
-By default the maximum number of active connections is set to a
-generally accepted big enough number. This is meant to prevent having
-too many processes performing potentially heavy work and slowing
-everything else down, or taking up all the memory.
-
-Disabling this feature, by setting the `{max_connections, infinity}`
-protocol option, would give you greater performance when you are
-only processing short-lived requests.