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-REST principles
-===============
-
-This chapter will attempt to define the concepts behind REST
-and explain what makes a service RESTful.
-
-REST is often confused with performing a distinct operation
-depending on the HTTP method, while using more than the GET
-and POST methods. That's highly misguided at best.
-
-We will first attempt to define REST and will look at what
-it means in the context of HTTP and the Web.
-For a more in-depth explanation of REST, you can read
-[Roy T. Fielding's dissertation](http://www.ics.uci.edu/~fielding/pubs/dissertation/top.htm)
-as it does a great job explaining where it comes from and
-what it achieves.
-
-REST architecture
------------------
-
-REST is a *client-server* architecture. The client and the server
-both have a different set of concerns. The server stores and/or
-manipulates information and makes it available to the user in
-an efficient manner. The client takes that information and
-displays it to the user and/or uses it to perform subsequent
-requests for information. This separation of concerns allows both
-the client and the server to evolve independently as it only
-requires that the interface stays the same.
-
-REST is *stateless*. That means the communication between the
-client and the server always contains all the information needed
-to perform the request. There is no session state in the server,
-it is kept entirely on the client's side. If access to a resource
-requires authentication, then the client needs to authenticate
-itself with every request.
-
-REST is *cacheable*. The client, the server and any intermediary
-components can all cache resources in order to improve performance.
-
-REST provides a *uniform interface* between components. This
-simplifies the architecture, as all components follow the same
-rules to speak to one another. It also makes it easier to understand
-the interactions between the different components of the system.
-A number of constraints are required to achieve this. They are
-covered in the rest of the chapter.
-
-REST is a *layered system*. Individual components cannot see
-beyond the immediate layer with which they are interacting. This
-means that a client connecting to an intermediate component, like
-a proxy, has no knowledge of what lies beyond. This allows
-components to be independent and thus easily replaceable or
-extendable.
-
-REST optionally provides *code on demand*. Code may be downloaded
-to extend client functionality. This is optional however because
-the client may not be able to download or run this code, and so
-a REST component cannot rely on it being executed.
-
-Resources and resource identifiers
-----------------------------------
-
-A resource is an abstract concept. In a REST system, any information
-that can be named may be a resource. This includes documents, images,
-a collection of resources and any other information. Any information
-that can be the target of an hypertext link can be a resource.
-
-A resource is a conceptual mapping to a set of entities. The set of
-entities evolves over time; a resource doesn't. For example a resource
-can map to "users who have logged in this past month" and another
-to "all users". At some point in time they may map to the same set of
-entities, because all users logged in this past month. But they are
-still different resources. Similarly, if nobody logged in recently,
-then the first resource may map to the empty set. This resource exists
-regardless of the information it maps to.
-
-Resources are identified by uniform resource identifiers, also known
-as URIs. Sometimes internationalized resource identifiers, or IRIs,
-may also be used, but these can be directly translated into a URI.
-
-In practice we will identify two kinds of resources. Individual
-resources map to a set of one element, for example "user Joe".
-Collection of resources map to a set of 0 to N elements,
-for example "all users".
-
-Resource representations
-------------------------
-
-The representation of a resource is a sequence of bytes associated
-with metadata.
-
-The metadata comes as a list of key-value pairs, where the name
-corresponds to a standard that defines the value's structure and
-semantics. With HTTP, the metadata comes in the form of request
-or response headers. The headers' structure and semantics are well
-defined in the HTTP standard. Metadata includes representation
-metadata, resource metadata and control data.
-
-The representation metadata gives information about the
-representation, such as its media type, the date of last
-modification, or even a checksum.
-
-Resource metadata could be link to related resources or
-information about additional representations of the resource.
-
-Control data allows parameterizing the request or response.
-For example, we may only want the representation returned if
-it is more recent than the one we have in cache. Similarly,
-we may want to instruct the client about how it should cache
-the representation. This isn't restricted to caching. We may
-for example want to store a new representation of a resource
-only if it wasn't modified since we first retrieved it.
-
-The data format of a representation is also known as the media
-type. Some media types are intended for direct rendering to the
-user, while others are intended for automated processing. The
-media type is a key component of the REST architecture.
-
-Self-descriptive messages
--------------------------
-
-Messages must be self-descriptive. That means that the data
-format of a representation must always come with its media
-type (and similarly requesting a resource involves choosing
-the media type of the representation returned). If you are
-sending HTML, then you must say it is HTML by sending the
-media type with the representation. In HTTP this is done
-using the content-type header.
-
-The media type is often an IANA registered media type, like
-`text/html` or `image/png`, but does not need to be. Exactly
-two things are important for respecting this constraint: that
-the media type is well specified, and that the sender and
-recipient agree about what the media type refers to.
-
-This means that you can create your own media types, like
-`application/x-mine`, and that as long as you write the
-specifications for it and that both endpoints agree about
-it then the constraint is respected.
-
-Hypermedia as the engine of application state
----------------------------------------------
-
-The last constraint is generally where services that claim
-to be RESTful fail. Interactions with a server must be
-entirely driven by hypermedia. The client does not need
-any prior knowledge of the service in order to use it,
-other than an entry point and of course basic understanding
-of the media type of the representations, at the very least
-enough to find and identify hyperlinks and link relations.
-
-To give a simple example, if your service only works with
-the `application/json` media type then this constraint
-cannot be respected (as there are no concept of links in
-JSON) and thus your service isn't RESTful. This is the case
-for the majority of self-proclaimed REST services.
-
-On the other hand if you create a JSON based media type
-that has a concept of links and link relations, then
-your service might be RESTful.
-
-Respecting this constraint means that the entirety of the
-service becomes self-discoverable, not only the resources
-in it, but also the operations you can perform on it. This
-makes clients very thin as there is no need to implement
-anything specific to the service to operate on it.