Age | Commit message (Collapse) | Author |
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Using the current draft:
https://tools.ietf.org/html/draft-ietf-httpbis-h2-websockets-01
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Option allows to limit a frame by size before decoding its payload.
LH: I have added a test for when the limit is reached on a nofin
fragmented frame (the last commit addressed that case but it had
no test). I have fixed formatting and other, and changed the
default value to infinity since it might otherwise be incompatible
with existing code. I also added documentation and a bunch of other
minor changes.
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Also rename a bunch of functions to make the code easier to read.
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Unfortunately compression will be disabled for 20.1, 20.1.1
and 20.1.2. In additiona I do not recommend 20.1.3 due to
issues inflating some specific sizes.
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This option allows customizing the compacting of the Req object
when using Websocket. By default it will keep most public fields
excluding headers of course, since those can be large.
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Before this commit we had an issue where configuring a
Websocket connection was simply not possible without
doing magic, adding callbacks or extra return values.
The init/2 function only allowed setting hibernate
and timeout options.
After this commit, when switching to a different
type of handler you can either return
{module, Req, State}
or
{module, Req, State, Opts}
where Opts is any value (as far as the sub protocol
interface is concerned) and is ultimately checked
by the custom handlers.
A large protocol like Websocket would accept only
a map there, with many different options, while a
small interface like loop handlers would allow
passing hibernate and nothing else.
For Websocket, hibernate must be set from the
websocket_init/1 callback, because init/2 executes
in a separate process.
Sub protocols now have two callbacks: one with the
Opts value, one without.
The loop handler code was largely reworked and
simplified. It does not need to manage a timeout
or read from the socket anymore, it's the job of
the protocol code. A lot of unnecessary stuff was
therefore removed.
Websocket compression must now be enabled from
the handler options instead of per listener. This
means that a project can have two separate Websocket
handlers with different options. Compression is
still disabled by default, and the idle_timeout
value was changed from inifnity to 60000 (60 seconds),
as that's safer and is also a good value for mobile
devices.
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Includes refactoring of the related code to avoid repetition.
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After the switch to Websocket, we are no longer in a request/response
scenario, therefore a lot of the cowboy_req functions do not apply
anymore.
Any data required from the request will need to be taken from Req
in init/2 and saved in the handler's state.
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The option for enabling Websocket compression has been
renamed. Previously it was shared with HTTP compression,
now it's specific to Websocket. The new option is named
'websocket_compress'.
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Breaking changes with previous commit. This is a very large change,
and I am giving up on making a single commit that fixes everything.
More commits will follow slowly adding back features, introducing
new tests and fixing the documentation.
This change contains most of the work toward unifying the interface
for handling both HTTP/1.1 and HTTP/2. HTTP/1.1 connections are now
no longer 1 process per connection; instead by default 1 process per
request is also created. This has a number of pros and cons.
Because it has cons, we also allow users to use a lower-level API
that acts on "streams" (requests/responses) directly at the connection
process-level. If performance is a concern, one can always write a
stream handler. The performance in this case will be even greater
than with Cowboy 1, although all the special handlers are unavailable.
When switching to Websocket, after the handler returns from init/2,
Cowboy stops the stream and the Websocket protocol takes over the
connection process. Websocket then calls websocket_init/2 for any
additional initialization such as timers, because the process is
different in init/2 and websocket_*/* functions. This however would
allow us to use websocket_init/2 for sending messages on connect,
instead of sending ourselves a message and be subject to races.
Note that websocket_init/2 is optional.
This is all a big change and while most of the tests pass, some
functionality currently doesn't. SPDY is broken and will be removed
soon in favor of HTTP/2. Automatic compression is currently disabled.
The cowboy_req interface probably still have a few functions that
need to be updated. The docs and examples do not refer the current
functionality anymore.
Everything will be fixed over time. Feedback is more than welcome.
Open a ticket!
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Mostly useful for REST, which has a ton. This is an initial
commit, it still needs to be tested, but it's time to sleep.
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The Websocket text frames should also be less resource intensive
to validate now, with a binary concatenation avoided.
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Updates Cowlib to 1.1.0
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The 'shutdown' atom has a specific meaning inside OTP. We are
instead going to use 'stop' which is pretty much the equivalent
of what we actually do. 'shutdown' is now reserved for future
special processes implementation.
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We don't need the extra check for multiple of 8 bits.
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This change simplifies a little more the sub protocols mechanism.
Aliases have been removed. The renaming of loop handlers as long
polling handlers has been reverted.
Plain HTTP handlers now simply do their work in the init/2
callback. There is no specific code for them.
Loop handlers now follow the same return value as Websocket,
they use ok to continue and shutdown to stop.
Terminate reasons for all handler types have been documented.
The terminate callback is now appropriately called in all cases
(or should be).
Behaviors for all handler types have been moved in the module
that implement them. This means that cowboy_handler replaces
the cowboy_http_handler behavior, and similarly cowboy_loop
replaces cowboy_loop_handler, cowboy_websocket replaces
cowboy_websocket_handler. Finally cowboy_rest now has the
start of a behavior in it and will have the full list of
optional callbacks defined once Erlang 18.0 gets released.
The guide has been reorganized and should be easier to follow.
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This set of changes is the first step to simplify the
writing of handlers, by removing some extraneous
callbacks and making others optional.
init/3 is now init/2, its first argument being removed.
rest_init/2 and rest_terminate/2 have been removed.
websocket_init/3 and websocket_terminate/3 have been removed.
terminate/3 is now optional. It is called regardless of
the type of handler, including rest and websocket.
The return value of init/2 changed. It now returns
{Mod, Req, Opts} with Mod being either one of the four
handler type or a custom module. It can also return extra
timeout and hibernate options.
The signature for sub protocols has changed, they now
receive these extra timeout and hibernate options.
Loop handlers are now implemented in cowboy_long_polling,
and will be renamed throughout the project in a future commit.
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Simplify the interface for most cowboy_req functions. They all return
a single value except the four body reading functions. The reply functions
now only return a Req value.
Access functions do not return a Req anymore.
Functions that used to cache results do not have a cache anymore.
The interface for accessing query string and cookies has therefore
been changed.
There are now three query string functions: qs/1 provides access
to the raw query string value; parse_qs/1 returns the query string
as a list of key/values; match_qs/2 returns a map containing the
values requested in the second argument, after applying constraints
and default value.
Similarly, there are two cookie functions: parse_cookies/1 and
match_cookies/2. More match functions will be added in future commits.
None of the functions return an error tuple anymore. It either works
or crashes. Cowboy will attempt to provide an appropriate status code
in the response of crashed handlers.
As a result, the content decode function has its return value changed
to a simple binary, and the body reading functions only return on success.
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This is a first step to improve the HTTP status codes returned
by Cowboy on crashes. We will tweak it over time.
Also fixes a small bug where two replies may have been sent
when using loop handlers under rare conditions.
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Pointed out during the ConcuError tutorial by Kostis. Thanks! :-)
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When something went wrong in a handler we used to report errors
and then terminate the process normally. This doesn't work so
well with links which won't detect failure.
Now we still catch the error, but throw another one with more
details on why it happened, including the Req object information
and the stacktrace. Ranch will then print an error message with
all this information.
Because we crash directly, this also means that we will not hog
resources unnecessarily for too long when something bad happens.
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