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2014-04-05Add sdl_renderer:draw_rects/2Loïc Hoguin
2014-04-05Add sdl_renderer:draw_rect/{2,5}Loïc Hoguin
2014-04-05Add sdl_renderer:draw_points/2Loïc Hoguin
2014-04-05Add sdl_renderer:draw_point/{2,3}Loïc Hoguin
2014-04-04Add sdl_renderer:draw_lines/2Loïc Hoguin
2014-04-04Add sdl_renderer:draw_line/{3,5}Loïc Hoguin
2014-04-04Fix potential memory leaks and other small improvementsLoïc Hoguin
2014-04-04Use enif_is_identical for comparing atoms instead of strcmpLoïc Hoguin
Requires us to create more atoms at startup but makes things much simpler and potentially safer and faster.
2014-04-04Add sdl_renderer:copy/7Loïc Hoguin
2014-04-04Add sdl_renderer:get_output_size/1Loïc Hoguin
2014-04-04Add sdl_renderer:get_draw_color/1Loïc Hoguin
2014-04-03Add sdl_renderer:get_draw_blend_mode/1Loïc Hoguin
Also changed a little the count_drivers/0 function to return the result directly instead of {ok, Count}. Let it crash!
2014-04-03Add sdl_renderer:count_drivers/0Loïc Hoguin
2014-04-03Add sdl_window:show/1Loïc Hoguin
2014-04-03Add sdl_window:set_title/2Loïc Hoguin
2014-04-03Add sdl_window:set_size/3Loïc Hoguin
2014-04-03Add sdl_window:set_pos/3Loïc Hoguin
2014-04-03Add sdl_window:set_min_size/3Loïc Hoguin
2014-04-03Add sdl_window:set_max_size/3Loïc Hoguin
2014-04-03Add sdl_window:set_icon/2Loïc Hoguin
The surface needs to be kept around and not GC otherwise it crashes.
2014-04-03Simplify the C code for set_window_borderedLoïc Hoguin
2014-04-03Add sdl_window:grab_input/2Loïc Hoguin
2014-04-03Simplify the C code for create_windowLoïc Hoguin
2014-04-03Add sdl_window:set_fullscreen/2Loïc Hoguin
2014-04-03Add sdl_window:set_brightness/2Loïc Hoguin
2014-04-03Add sdl_window:set_bordered/2Loïc Hoguin
2014-04-03Add sdl_window:restore/1Loïc Hoguin
2014-04-03Add sdl_window:raise/1Loïc Hoguin
2014-04-03Add sdl_window:minimize/1Loïc Hoguin
2014-04-03Add sdl_window:maximize/1Loïc Hoguin
2014-04-03Add sdl_window:hide/1Loïc Hoguin
2014-04-03Add sdl_window:get_title/1Loïc Hoguin
2014-04-03Add sdl_window:get_size/1Loïc Hoguin
2014-04-03Add sdl_window:get_pos/1Loïc Hoguin
2014-04-03Add sdl_window:get_min_size/1Loïc Hoguin
2014-04-03Add 'centered' and 'undefined' pos options to sdl_window:create/6Loïc Hoguin
2014-04-03Add sdl_window:get_max_size/1Loïc Hoguin
2014-04-03Add sdl_window:get_id/1Loïc Hoguin
2014-04-03Add sdl_window:is_input_grabbed/1Loïc Hoguin
2014-04-03Add sdl_window:get_flags/1Loïc Hoguin
2014-04-03Add sdl_window:get_display_index/1Loïc Hoguin
2014-04-03Add sdl_window:get_brightness/1Loïc Hoguin
2014-04-03Add sdl_window:create_window_and_renderer/3Loïc Hoguin
2014-04-02Add CPU feature detection functionsLoïc Hoguin
Now requiring SDL 2.0.3+.
2014-04-02Add the SDL filesystem functionsLoïc Hoguin
The one giving you a safe path to save data is particularly important for writing games.
2014-04-02Add sdl_power:get_info/0 function to retrieve battery infoLoïc Hoguin
2014-04-02Add clipboard functionsLoïc Hoguin
2014-04-02Add functions to retrieve SDL version and revisionLoïc Hoguin
2014-04-02Add a bullet engine exampleLoïc Hoguin
A function sdl_renderer:set_logical_size/3 has been added. All the functions relative to the window, the renderer, textures and events now run in a separate thread inside the NIF. A few helper functions and macros have been added in order to abstract this out. The code reads like it is doing call or cast to the main thread. In the case of call, the result is then sent back to the calling process as a message (Erlang side catches it directly before returning). The functions relative to SDL init and surfaces have not been threaded yet. It may still be needed from the point of view of SDL or Erlang, but it seems to work fine as it is so they were left alone for now. The bullet example originally came from my submission to Spawnfest 2011, and has been reactualized to work with a modern Erlang, and SDL2.
2014-03-18Initial commitLoïc Hoguin