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path: root/c_src/sdl_events.c
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2018-01-31Replace malloc/free with enif_alloc/enif_freeLoïc Hoguin
2018-01-03Add many sdl_keyboard functionsLoïc Hoguin
2018-01-02Welcome to 2018Loïc Hoguin
2018-01-02Add many events and event functionsLoïc Hoguin
2017-12-24Add the direction in the mouse wheel eventsLoïc Hoguin
2017-04-19Fix warnings in preparation for splitting nif_helpers outLoïc Hoguin
2015-10-20We are in 2015Loïc Hoguin
2014-04-10Add clicks value to mouse button events (SDL >= 2.0.2)Loïc Hoguin
2014-04-02Add a bullet engine exampleLoïc Hoguin
A function sdl_renderer:set_logical_size/3 has been added. All the functions relative to the window, the renderer, textures and events now run in a separate thread inside the NIF. A few helper functions and macros have been added in order to abstract this out. The code reads like it is doing call or cast to the main thread. In the case of call, the result is then sent back to the calling process as a message (Erlang side catches it directly before returning). The functions relative to SDL init and surfaces have not been threaded yet. It may still be needed from the point of view of SDL or Erlang, but it seems to work fine as it is so they were left alone for now. The bullet example originally came from my submission to Spawnfest 2011, and has been reactualized to work with a modern Erlang, and SDL2.
2014-03-18Initial commitLoïc Hoguin