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path: root/c_src/sdl_renderer.c
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2015-10-20We are in 2015Loïc Hoguin
2014-05-01Make sure the window is never released before the rendererLoïc Hoguin
Tentative fix for an OSX VM crash when the owner process dies.
2014-04-09Remove an arg check in sdl_renderer, use dialyzer instead!Loïc Hoguin
2014-04-07Add sdl_renderer:set_draw_blend_mode/2Loïc Hoguin
2014-04-07Add sdl_renderer:is_target_supported/1Loïc Hoguin
2014-04-07Add sdl_renderer:set_viewport/{2,5}Loïc Hoguin
2014-04-07Add sdl_renderer:set_scale/3Loïc Hoguin
2014-04-07Add sdl_renderer:set_clip_rect/{2,5}Loïc Hoguin
2014-04-07Add sdl_renderer:get_viewport/1Loïc Hoguin
2014-04-07Add sdl_renderer:get_scale/1Loïc Hoguin
2014-04-07Add sdl_renderer:get_logical_size/1Loïc Hoguin
2014-04-07Add sdl_renderer:get_clip_rect/1Loïc Hoguin
2014-04-05Add sdl_renderer:fill_rects/2Loïc Hoguin
2014-04-05Add sdl_renderer:fill_rect/{2,5}Loïc Hoguin
2014-04-05Add sdl_renderer:draw_rects/2Loïc Hoguin
2014-04-05Add sdl_renderer:draw_rect/{2,5}Loïc Hoguin
2014-04-05Add sdl_renderer:draw_points/2Loïc Hoguin
2014-04-05Add sdl_renderer:draw_point/{2,3}Loïc Hoguin
2014-04-04Add sdl_renderer:draw_lines/2Loïc Hoguin
2014-04-04Add sdl_renderer:draw_line/{3,5}Loïc Hoguin
2014-04-04Fix potential memory leaks and other small improvementsLoïc Hoguin
2014-04-04Add sdl_renderer:copy/7Loïc Hoguin
2014-04-04Add sdl_renderer:get_output_size/1Loïc Hoguin
2014-04-04Add sdl_renderer:get_draw_color/1Loïc Hoguin
2014-04-03Add sdl_renderer:get_draw_blend_mode/1Loïc Hoguin
Also changed a little the count_drivers/0 function to return the result directly instead of {ok, Count}. Let it crash!
2014-04-03Add sdl_renderer:count_drivers/0Loïc Hoguin
2014-04-02Add a bullet engine exampleLoïc Hoguin
A function sdl_renderer:set_logical_size/3 has been added. All the functions relative to the window, the renderer, textures and events now run in a separate thread inside the NIF. A few helper functions and macros have been added in order to abstract this out. The code reads like it is doing call or cast to the main thread. In the case of call, the result is then sent back to the calling process as a message (Erlang side catches it directly before returning). The functions relative to SDL init and surfaces have not been threaded yet. It may still be needed from the point of view of SDL or Erlang, but it seems to work fine as it is so they were left alone for now. The bullet example originally came from my submission to Spawnfest 2011, and has been reactualized to work with a modern Erlang, and SDL2.
2014-03-18Initial commitLoïc Hoguin