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2018-02-15Add the glyph rendering functionsLoïc Hoguin
2018-02-13Add functions for obtaining glyph informationsLoïc Hoguin
2018-02-07Add most remaining sdl_ttf functionsLoïc Hoguin
The only functions left are glyphs and functions I'm not sure should be implemented.
2018-02-06Initial work on the SDL_ttf functionsLoïc Hoguin
2018-02-02Add the get_num_allocations functionLoïc Hoguin
No corresponding Erlang module, only callable via esdl2. Don't really need much more than that.
2018-02-02Add utf-8 support for the window titleLoïc Hoguin
2018-01-31Replace malloc/free with enif_alloc/enif_freeLoïc Hoguin
2018-01-31Add utf-8 support to the sdl_clipboard functionsLoïc Hoguin
2018-01-31Add all SDL_rect functionsLoïc Hoguin
2018-01-18Add screensaver functionsLoïc Hoguin
2018-01-17Add the SDL_SetWindowHitTest callbackLoïc Hoguin
2018-01-10Add most remaining window functionsLoïc Hoguin
2018-01-07Add more window functionsLoïc Hoguin
2018-01-07Add missing SDL_WindowFlags valuesLoïc Hoguin
2018-01-07Add the display mode query functionsLoïc Hoguin
2018-01-07Add many sdl_video functionsLoïc Hoguin
2018-01-07Add a bunch of sdl_renderer functionsLoïc Hoguin
2018-01-05Implement SDL_GetPlatform to get one more header doneLoïc Hoguin
2018-01-05Add the remaining keyboard functionsLoïc Hoguin
Also adds defines for all the keycode and scancode in SDL 2.0.7.
2018-01-03Add many sdl_keyboard functionsLoïc Hoguin
2018-01-02Welcome to 2018Loïc Hoguin
2018-01-02Add many events and event functionsLoïc Hoguin
2017-12-25Add the new sdl_cpuinfo.h functionsLoïc Hoguin
2017-12-25Add everything from sdl_blend_mode.hLoïc Hoguin
2017-12-24Add the direction in the mouse wheel eventsLoïc Hoguin
2017-12-24Rewrite the README and check missing features as of 2.0.7Loïc Hoguin
2017-12-21Add sdl_cursor along with all its related functionsLoïc Hoguin
2017-12-20Add the sdl_mouse module implementing half of sdl_mouse.hLoïc Hoguin
The latter half will be part of sdl_cursor. This depends on some changes to nif_helper. The sdl_gl part of the code is probably slithly broken now, the dependency on the window is gone. This will be resolved later on.
2017-05-02Move nif_helpers into their own projectLoïc Hoguin
2017-04-19Update commentLoïc Hoguin
2017-04-19Improve C++ compatibilityLoïc Hoguin
Changes imported from a customer project.
2017-04-19Fix warnings in preparation for splitting nif_helpers outLoïc Hoguin
2017-03-20Remove two unused variables found by cppcheckLoïc Hoguin
2016-11-25Fix an uninitialized value found by Clang analyzerLoïc Hoguin
2015-12-14Include the sys/queue.h header for WindowsLoïc Hoguin
Windows/MSYS2 does not have this header available, so we need to include it in the repository. The new c_src/compat/ directory can in the future be used for cases like this.
2015-10-21Add sdl_hints:add_callback/3 functionLoïc Hoguin
This also sets up esdl2 to start accepting callbacks. The module/process esdl2_callbacks must always be running for that purpose, so esdl2 was made an OTP application instead of a simple library. Implementation of the rest of SDL_hints will follow in subsequent commits.
2015-10-20Add sdl_keyboard with 3 text input related functionsLoïc Hoguin
The following functions were added: * sdl_keyboard:start_text_input() * sdl_keyboard:stop_text_input() * sdl_keyboard:is_text_input_active() Calling sdl_keyboard:stop_text_input() at the beginning of the program allows not receiving unwanted textinput events.
2015-10-20Implement sdl:which_subsystems/0Loïc Hoguin
2015-10-20Don't crash on code reloadingLoïc Hoguin
2015-10-20We are in 2015Loïc Hoguin
2015-10-20Replace a few ;; with ;Loïc Hoguin
2015-10-20Add sdl_gl:create_context/1 and sdl_gl:swap_window/1Loïc Hoguin
These functions are the bare minimum needed to experiment with OpenGL. My experiments so far rule out reusing the gl and glu modules found in the wx application. It seems that any OpenGL call from a different thread than the window's thread won't work, at least on Linux. I'm afraid that implementing OpenGL in the future will require duplicating the work done in the wx application. OpenGL support is not a priority however, so it's not a big deal just yet.
2015-10-18Remove access to the SDL_INIT_NOPARACHUTE optionLoïc Hoguin
It is ignored by SDL2 and only kept for compatibility purposes. We don't need to worry about that, so removing it.
2015-10-17Fix various warnings from recent GCCLoïc Hoguin
2015-10-17Fix conditionals for detecting OSXLoïc Hoguin
2015-10-16Steal the main thread on OSXLoïc Hoguin
Should fix issues with events not being handled properly, and possibly other things. Taken from Erlang's wx, which is proven to work. The function used is unfortunately undocumented. Not 100% sure everything is good with just that, it looks good enough on my VM, but I still have issues probably due to trying this on a VM.
2014-06-10Use erlang.mk with newly added NIF support!Loïc Hoguin
2014-05-01Make sure the window is never released before the rendererLoïc Hoguin
Tentative fix for an OSX VM crash when the owner process dies.
2014-04-10Add clicks value to mouse button events (SDL >= 2.0.2)Loïc Hoguin
2014-04-09Remove an arg check in sdl_renderer, use dialyzer instead!Loïc Hoguin