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SDL2 Erlang NIF.
Loïc Hoguin
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esdl2.erl
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2014-04-07
Add sdl_texture:set_color_mod/4
Loïc Hoguin
2014-04-07
Add sdl_texture:set_blend_mode/2
Loïc Hoguin
2014-04-07
Add sdl_texture:set_alpha_mod/2
Loïc Hoguin
2014-04-07
Add sdl_texture:get_color_mod/1
Loïc Hoguin
2014-04-07
Add sdl_texture:get_blend_mode/1
Loïc Hoguin
2014-04-07
Add sdl_texture:get_alpha_mod/1
Loïc Hoguin
2014-04-07
Add sdl_renderer:set_draw_blend_mode/2
Loïc Hoguin
2014-04-07
Add sdl_renderer:is_target_supported/1
Loïc Hoguin
2014-04-07
Add sdl_renderer:set_viewport/{2,5}
Loïc Hoguin
2014-04-07
Add sdl_renderer:set_scale/3
Loïc Hoguin
2014-04-07
Add sdl_renderer:set_clip_rect/{2,5}
Loïc Hoguin
2014-04-07
Add sdl_renderer:get_viewport/1
Loïc Hoguin
2014-04-07
Add sdl_renderer:get_scale/1
Loïc Hoguin
2014-04-07
Add sdl_renderer:get_logical_size/1
Loïc Hoguin
2014-04-07
Add sdl_renderer:get_clip_rect/1
Loïc Hoguin
2014-04-05
Add sdl_renderer:fill_rects/2
Loïc Hoguin
2014-04-05
Add sdl_renderer:fill_rect/{2,5}
Loïc Hoguin
2014-04-05
Add sdl_renderer:draw_rects/2
Loïc Hoguin
2014-04-05
Add sdl_renderer:draw_rect/{2,5}
Loïc Hoguin
2014-04-05
Add sdl_renderer:draw_points/2
Loïc Hoguin
2014-04-05
Add sdl_renderer:draw_point/{2,3}
Loïc Hoguin
2014-04-04
Add sdl_renderer:draw_lines/2
Loïc Hoguin
2014-04-04
Add sdl_renderer:draw_line/{3,5}
Loïc Hoguin
2014-04-04
Add sdl_renderer:copy/7
Loïc Hoguin
2014-04-04
Add sdl_renderer:get_output_size/1
Loïc Hoguin
2014-04-04
Add sdl_renderer:get_draw_color/1
Loïc Hoguin
2014-04-03
Add sdl_renderer:get_draw_blend_mode/1
Loïc Hoguin
Also changed a little the count_drivers/0 function to return the result directly instead of {ok, Count}. Let it crash!
2014-04-03
Add sdl_renderer:count_drivers/0
Loïc Hoguin
2014-04-03
Add sdl_window:show/1
Loïc Hoguin
2014-04-03
Add sdl_window:set_title/2
Loïc Hoguin
2014-04-03
Add sdl_window:set_size/3
Loïc Hoguin
2014-04-03
Add sdl_window:set_pos/3
Loïc Hoguin
2014-04-03
Add sdl_window:set_min_size/3
Loïc Hoguin
2014-04-03
Add sdl_window:set_max_size/3
Loïc Hoguin
2014-04-03
Add sdl_window:set_icon/2
Loïc Hoguin
The surface needs to be kept around and not GC otherwise it crashes.
2014-04-03
Add sdl_window:grab_input/2
Loïc Hoguin
2014-04-03
Add sdl_window:set_fullscreen/2
Loïc Hoguin
2014-04-03
Add sdl_window:set_brightness/2
Loïc Hoguin
2014-04-03
Add sdl_window:set_bordered/2
Loïc Hoguin
2014-04-03
Add sdl_window:restore/1
Loïc Hoguin
2014-04-03
Add sdl_window:raise/1
Loïc Hoguin
2014-04-03
Add sdl_window:minimize/1
Loïc Hoguin
2014-04-03
Add sdl_window:maximize/1
Loïc Hoguin
2014-04-03
Add sdl_window:hide/1
Loïc Hoguin
2014-04-03
Add sdl_window:get_title/1
Loïc Hoguin
2014-04-03
Add sdl_window:get_size/1
Loïc Hoguin
2014-04-03
Add sdl_window:get_pos/1
Loïc Hoguin
2014-04-03
Add sdl_window:get_min_size/1
Loïc Hoguin
2014-04-03
Add sdl_window:get_max_size/1
Loïc Hoguin
2014-04-03
Add sdl_window:get_id/1
Loïc Hoguin
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