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2018-01-05Implement SDL_GetPlatform to get one more header doneLoïc Hoguin
2018-01-05Add the remaining keyboard functionsLoïc Hoguin
Also adds defines for all the keycode and scancode in SDL 2.0.7.
2018-01-03Add many sdl_keyboard functionsLoïc Hoguin
2018-01-02Welcome to 2018Loïc Hoguin
2018-01-02Add many events and event functionsLoïc Hoguin
2017-12-25Add the new sdl_cpuinfo.h functionsLoïc Hoguin
2017-12-25Add everything from sdl_blend_mode.hLoïc Hoguin
2017-12-21Add sdl_cursor along with all its related functionsLoïc Hoguin
2017-12-20Add the sdl_mouse module implementing half of sdl_mouse.hLoïc Hoguin
The latter half will be part of sdl_cursor. This depends on some changes to nif_helper. The sdl_gl part of the code is probably slithly broken now, the dependency on the window is gone. This will be resolved later on.
2015-10-21Add sdl_hints:add_callback/3 functionLoïc Hoguin
This also sets up esdl2 to start accepting callbacks. The module/process esdl2_callbacks must always be running for that purpose, so esdl2 was made an OTP application instead of a simple library. Implementation of the rest of SDL_hints will follow in subsequent commits.
2015-10-20Add sdl_keyboard with 3 text input related functionsLoïc Hoguin
The following functions were added: * sdl_keyboard:start_text_input() * sdl_keyboard:stop_text_input() * sdl_keyboard:is_text_input_active() Calling sdl_keyboard:stop_text_input() at the beginning of the program allows not receiving unwanted textinput events.
2015-10-20Implement sdl:which_subsystems/0Loïc Hoguin
2015-10-20Remove the .app.src fileLoïc Hoguin
2015-10-20We are in 2015Loïc Hoguin
2015-10-20Add sdl_gl:create_context/1 and sdl_gl:swap_window/1Loïc Hoguin
These functions are the bare minimum needed to experiment with OpenGL. My experiments so far rule out reusing the gl and glu modules found in the wx application. It seems that any OpenGL call from a different thread than the window's thread won't work, at least on Linux. I'm afraid that implementing OpenGL in the future will require duplicating the work done in the wx application. OpenGL support is not a priority however, so it's not a big deal just yet.
2015-10-18Remove access to the SDL_INIT_NOPARACHUTE optionLoïc Hoguin
It is ignored by SDL2 and only kept for compatibility purposes. We don't need to worry about that, so removing it.
2014-06-10Use erlang.mk with newly added NIF support!Loïc Hoguin
2014-04-10Add clicks value to mouse button events (SDL >= 2.0.2)Loïc Hoguin
2014-04-09Use a "better" type for the resourcesLoïc Hoguin
2014-04-09Add typespecs to the sdl_window moduleLoïc Hoguin
2014-04-09Fix flag type in sdl_rendererLoïc Hoguin
2014-04-09Add typespecs to the sdl_version moduleLoïc Hoguin
2014-04-09Add typespecs to the sdl_texture moduleLoïc Hoguin
2014-04-09Add typespecs to the sdl_surface moduleLoïc Hoguin
2014-04-09Add typespecs to the sdl_renderer moduleLoïc Hoguin
2014-04-09Add typespecs to the sdl_power moduleLoïc Hoguin
2014-04-09Add typespecs to the sdl_filesystem moduleLoïc Hoguin
Again the interface had to change a little to better distinguish errors.
2014-04-09Add typespecs to the sdl_events moduleLoïc Hoguin
2014-04-08Add typespecs to the sdl_cpu_info moduleLoïc Hoguin
2014-04-08Add typespecs to the sdl_clipboard moduleLoïc Hoguin
The interface for sdl_clipboard:get_text/0 changed to be easier to use as errors can happen.
2014-04-08Add typespecs to the sdl moduleLoïc Hoguin
2014-04-08Make sdl_surface:img_load/1 run in the main threadLoïc Hoguin
While this and other surface functions don't need to, depending on the backend or flags the surface may not be in system memory and therefore may not be thread safe.
2014-04-08Make the sdl module C code use the main threadLoïc Hoguin
All video operations should be on the main thread, including initialization. This makes no difference on my system, but might on others. There is no cost doing this as these functions are very rarely called, and usually before/after everything else.
2014-04-07Add sdl_texture:set_color_mod/4Loïc Hoguin
2014-04-07Add sdl_texture:set_blend_mode/2Loïc Hoguin
2014-04-07Add sdl_texture:set_alpha_mod/2Loïc Hoguin
2014-04-07Add sdl_texture:get_color_mod/1Loïc Hoguin
2014-04-07Add sdl_texture:get_blend_mode/1Loïc Hoguin
2014-04-07Add sdl_texture:get_alpha_mod/1Loïc Hoguin
2014-04-07Add sdl_renderer:set_draw_blend_mode/2Loïc Hoguin
2014-04-07Add sdl_renderer:is_target_supported/1Loïc Hoguin
2014-04-07Add sdl_renderer:set_viewport/{2,5}Loïc Hoguin
2014-04-07Add sdl_renderer:set_scale/3Loïc Hoguin
2014-04-07Alphabetical order for the public interface modulesLoïc Hoguin
2014-04-07Add sdl_renderer:set_clip_rect/{2,5}Loïc Hoguin
2014-04-07Add sdl_renderer:get_viewport/1Loïc Hoguin
2014-04-07Add sdl_renderer:get_scale/1Loïc Hoguin
2014-04-07Add sdl_renderer:get_logical_size/1Loïc Hoguin
2014-04-07Add sdl_renderer:get_clip_rect/1Loïc Hoguin
2014-04-05Add sdl_renderer:fill_rects/2Loïc Hoguin