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authorLoïc Hoguin <[email protected]>2021-01-11 15:14:49 +0100
committerLoïc Hoguin <[email protected]>2021-02-07 17:31:38 +0100
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Initial commit for Gun pools
The approach taken here is very similar to what browsers are doing. A separate pool is created for each host/port/scope. The authority (host header) is used to determine which pool will execute requests. A connection process is semi-randomly chosen, from the connections that have capacity. Maximum capacity is determined by the protocol (the HTTP/2 setting set by the server is used, for example). Multiple processes can process requests/responses on the same connection concurrently. There is no need to "give back" the response to the pool, the number of ongoing streams is maintained via an event handler. The implementation is currently not strict, there may be more attempts to create requests than there is capacity. I'm not sure if it should be made strict or if Gun should just wait before sending requests (it only matters in the HTTP/2 case at the moment). When there is no connection with capacity available in the pool (because they have too many streams, or are reconnecting, or any other reason), checking out fails. There is no timeout to wait for a connection to be available. On the other hand the checkout_retry option allows setting multiple timeouts to retry checking out a connection. Each retry attempt's wait time can have a different value. The initial implementation of this work was sponsored by Kobil and made at the suggestion of Ilya Khaprov.
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