From fe3492a98de29942477b061cd02c92246f4bf85a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lo=C3=AFc=20Hoguin?= Date: Mon, 28 Mar 2016 15:36:42 +0200 Subject: Initial commit, new website system --- docs/en/erlang.mk/1/guide/compat/index.html | 220 ++++++++++++++++++++++++++++ 1 file changed, 220 insertions(+) create mode 100644 docs/en/erlang.mk/1/guide/compat/index.html (limited to 'docs/en/erlang.mk/1/guide/compat') diff --git a/docs/en/erlang.mk/1/guide/compat/index.html b/docs/en/erlang.mk/1/guide/compat/index.html new file mode 100644 index 00000000..6202c6a2 --- /dev/null +++ b/docs/en/erlang.mk/1/guide/compat/index.html @@ -0,0 +1,220 @@ + + + + + + + + + + + + Nine Nines: Compatibility with other build tools + + + + + + + + + + + + + + + + + + +
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Compatibility with other build tools

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Erlang.mk tries its best to be compatible with the other Erlang +build tools. It can use dependencies written with other build +tools in mind, and can also make your projects usable by those +build tools as well. Erlang.mk is like the cool kid that gets +along with everybody.

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In this chapter I will use the term Rebar project to refer +to a project built using Rebar 2, Rebar 3 or Mad. These three +build tools are very similar and share the same configuration +file.

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Rebar projects as Erlang.mk dependencies

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Erlang.mk comes with a feature called Autoload which will +use Rebar 2 to patch any Rebar project and make it compatible +with Erlang.mk. This feature essentially patches Rebar out +and adds a Makefile to the project that Erlang.mk can then +use for building:

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Autoload is documented in more details in the +Packages and dependencies chapter.

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Erlang.mk projects as Rebar dependencies

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Erlang.mk projects can be made compatible with the Rebar family +of build tools pretty easily, as Erlang.mk will generate +all the files they require for building.

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The Rebar family requires two files: a rebar.config file +containing compilation options and the list of dependencies, +and the application resource file, found either at +ebin/$(PROJECT).app or at src/$(PROJECT).app.src.

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Rebar configuration

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Erlang.mk comes with a target that generates a rebar.config +file when invoked:

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$ make rebar.config
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Careful! This will build the file even if it already existed +before.

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To build this file, Erlang.mk uses information it finds in +the DEPS and ERLC_OPTS variables, among others. This +means that the Rebar family builds your project much the +same way as Erlang.mk.

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Careful though! Different build tools have different fetching +strategies. If some applications provide differing dependencies, +they might be fetched differently by other build tools. Check +the upcoming Sanity check chapter to find out how to detect such +issues.

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You can automatically generate this file when you build +your application, by making it a dependency of the app +target:

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app:: rebar.config
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Don’t forget to commit the file when it changes!

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If you run into other issues, it’s probably because you use a +feature specific to Erlang.mk, like the cp fetch method. +It could also be that we forgot to handle something! Sorry. +We are of course interested to hear about any compatibility +problems you may have, just open a ticket!

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Application resource file

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Erlang.mk has two ways to generate an application resource +file: from the information found in the Makefile, or from +the information found in the src/$(PROJECT).app.src file. +Needless to say, if you have this file in your repository, +then you don’t need to worry about compatibility with other +build tools.

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If you don’t, however, it’s not much harder. Every time +Erlang.mk will compile your application, it will produce +a new ebin/$(PROJECT).app file. Simply commit this file +when it changes. It will only change when you modify the +configuration, add or remove modules.

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+ Erlang.mk + 1 + + User Guide +

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