%%
%% %CopyrightBegin%
%%
%% Copyright Ericsson AB 1998-2013. All Rights Reserved.
%%
%% The contents of this file are subject to the Erlang Public License,
%% Version 1.1, (the "License"); you may not use this file except in
%% compliance with the License. You should have received a copy of the
%% Erlang Public License along with this software. If not, it can be
%% retrieved online at http://www.erlang.org/.
%%
%% Software distributed under the License is distributed on an "AS IS"
%% basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
%% the License for the specific language governing rights and limitations
%% under the License.
%%
%% %CopyrightEnd%
%%
-module(dbg_ui_trace).
%% External exports
-export([start/1, start/3]).
-export([title/1]).
-define(TRACEWIN, ['Button Area', 'Evaluator Area', 'Bindings Area']).
-define(BACKTRACE, 100).
-record(state, {gs, % term() Graphics system id
win, % term() Attach process window data
coords, % {X,Y} Mouse point position
pid, % pid() Debugged process
meta, % pid() Meta process
status, % {Status,Mod,Line} | {exit,Where,Reason}
% Status = init | idle | break
% | wait_break | wait_running
% | running
% Where={Mod,Line} | null
cm, % atom() | undefined Current module
cm_obsolete=false, % boolean() Curr mod needs reloading
stack, % {Cur,Max}
trace, % boolean()
stack_trace, % all | no_tail | false
backtrace % integer() #call frames to fetch
}).
%%====================================================================
%% External exports
%%====================================================================
%%--------------------------------------------------------------------
%% start(Pid)
%% start(Pid, TraceWin, BackTrace)
%% Pid = pid()
%% TraceWin = [WinArea]
%% WinArea = 'Button|Evaluator|Bindings|Trace Area'
%% Backtrace = integer()
%%--------------------------------------------------------------------
start(Pid) -> % Used by debugger:quick/3 (no monitor)
start(Pid, ?TRACEWIN, ?BACKTRACE).
start(Pid, TraceWin, BackTrace) ->
case {whereis(dbg_wx_mon), whereis(dbg_ui_mon)} of
{undefined, undefined} ->
case which_gui() of
gs ->
start2(Pid, TraceWin, BackTrace);
wx ->
dbg_wx_trace:start(Pid, TraceWin, BackTrace)
end;
{undefined, Monitor} when is_pid(Monitor) ->
start2(Pid, TraceWin, BackTrace);
{Monitor, _} when is_pid(Monitor) ->
dbg_wx_trace:start(Pid, TraceWin, BackTrace)
end.
start2(Pid, TraceWin, BackTrace) ->
%% Inform int about my existence and get the meta pid back
case int:attached(Pid) of
{ok, Meta} ->
init(Pid, Meta, TraceWin, BackTrace);
error ->
ignore
end.
which_gui() ->
try
wx:new(),
wx:destroy(),
wx
catch _:_ ->
gs
end.
%%--------------------------------------------------------------------
%% title(Pid) -> string()
%% By exporting this function, dbg_ui_mon may check with dbg_ui_winman
%% if there already is an attach window for a given pid and thus avoid
%% spawning processes unnecessarily.
%%--------------------------------------------------------------------
title(Pid) ->
"Attach Process " ++ pid_to_list(Pid).
%%====================================================================
%% Main loop and message handling
%%====================================================================
init(Pid, Meta, TraceWin, BackTrace) ->
%% Start necessary stuff
GS = dbg_ui_trace_win:init(), % Graphics system
%% Create attach process window
Title = title(Pid),
Win = dbg_ui_trace_win:create_win(GS, Title, TraceWin, menus()),
Window = dbg_ui_trace_win:get_window(Win),
dbg_ui_winman:insert(Title, Window),
%% Initial process state
State1 = #state{gs=GS, win=Win, coords={0,0}, pid=Pid, meta=Meta,
status={idle,null,null},
stack={1,1}},
State2 = init_options(TraceWin,
int:stack_trace(), % Stack Trace
BackTrace, % Back trace size
State1),
State3 = init_contents(int:all_breaks(), % Breakpoints
State2),
int:meta(Meta, trace, State3#state.trace),
gui_enable_updown(stack_trace, {1,1}),
gui_enable_btrace(false, false),
dbg_ui_trace_win:display(idle),
loop(State3).
init_options(TraceWin, StackTrace, BackTrace, State) ->
lists:foreach(fun(Area) -> dbg_ui_trace_win:select(Area, true) end,
TraceWin),
Trace = lists:member('Trace Area', TraceWin),
dbg_ui_trace_win:select(map(StackTrace), true),
%% Backtrace size is (currently) not shown in window
State#state{trace=Trace,stack_trace=StackTrace,backtrace=BackTrace}.
init_contents(Breaks, State) ->
Win =
lists:foldl(fun(Break, Win) ->
dbg_ui_trace_win:add_break(Win,
'Break',Break)
end,
State#state.win,
Breaks),
State#state{win=Win}.
loop(#state{meta=Meta} = State) ->
receive
%% From the GUI main window
GuiEvent when is_tuple(GuiEvent), element(1, GuiEvent)==gs ->
Cmd =
dbg_ui_trace_win:handle_event(GuiEvent,State#state.win),
State2 = gui_cmd(Cmd, State),
loop(State2);
%% From the GUI help windows
{gui, Cmd} ->
State2 = gui_cmd(Cmd, State),
loop(State2);
%% From the interpreter
{int, Cmd} ->
State2 = int_cmd(Cmd, State),
loop(State2);
%% From the meta process
{Meta, Cmd} ->
State2 = meta_cmd(Cmd, State),
loop(State2);
{NewMeta, {exit_at, Where, Reason, Cur}} ->
State2 = meta_cmd({exit_at, Where, Reason, Cur},
State#state{meta=NewMeta}),
loop(State2);
%% From the dbg_ui_edit process
{dbg_ui_edit, 'Backtrace:', BackTrace} ->
loop(State#state{backtrace=BackTrace});
{dbg_ui_edit, Var, Val} ->
Cmd = atom_to_list(Var)++"="++io_lib:format("~p", [Val]),
State2 = gui_cmd({user_command, lists:flatten(Cmd)}, State),
loop(State2);
%% From the dbg_ui_winman process (Debugger window manager)
{dbg_ui_winman, update_windows_menu, Data} ->
dbg_ui_winman:update_windows_menu(Data),
loop(State);
{dbg_ui_winman, destroy} ->
exit(stop)
end.
%%--Commands from the GUI---------------------------------------------
gui_cmd(ignore, State) ->
State;
gui_cmd({win, Win}, State) ->
State#state{win=Win};
gui_cmd(stopped, _State) ->
exit(stop);
gui_cmd({coords, Coords}, State) ->
State#state{coords=Coords};
gui_cmd({shortcut, Key}, State) ->
case shortcut(Key) of
{always, Cmd} -> gui_cmd(Cmd, State);
{if_enabled, Cmd} ->
case dbg_ui_trace_win:is_enabled(Cmd) of
true -> gui_cmd(Cmd, State);
false -> State
end;
false -> State
end;
%% File menu
gui_cmd('Close', State) ->
gui_cmd(stopped, State);
%% Edit menu
gui_cmd('Go To Line...', State) ->
%% Will result in message handled below: {gui, {gotoline, Line}}
dbg_ui_trace_win:helpwin(gotoline, State#state.win,
State#state.gs, State#state.coords),
State;
gui_cmd({gotoline, Line}, State) ->
Win = dbg_ui_trace_win:select_line(State#state.win, Line),
State#state{win=Win};
gui_cmd('Search...', State) ->
dbg_ui_trace_win:helpwin(search, State#state.win,
State#state.gs, State#state.coords),
State;
%% Process menu
gui_cmd('Step', State) ->
int:meta(State#state.meta, step),
State;
gui_cmd('Next', State) ->
int:meta(State#state.meta, next),
State;
gui_cmd('Continue', State) ->
int:meta(State#state.meta, continue),
{Status, Mod, Line} = State#state.status,
if
Status==wait_break ->
Win = dbg_ui_trace_win:unmark_line(State#state.win),
gui_enable_functions(wait_running),
State#state{win=Win, status={wait_running,Mod,Line}};
true ->
dbg_ui_trace_win:enable(['Stop'], true),
dbg_ui_trace_win:enable(['Continue'], false),
State
end;
gui_cmd('Finish', State) ->
int:meta(State#state.meta, finish),
State;
gui_cmd('Skip', State) ->
int:meta(State#state.meta, skip),
State;
gui_cmd('Time Out', State) ->
int:meta(State#state.meta, timeout),
State;
gui_cmd('Stop', State) ->
int:meta(State#state.meta, stop),
{Status, Mod, Line} = State#state.status,
if
Status==wait_running ->
Win = dbg_ui_trace_win:mark_line(State#state.win, Line,
break),
gui_enable_functions(wait_break),
gui_enable_updown(State#state.stack_trace,
State#state.stack),
gui_enable_btrace(State#state.trace,
State#state.stack_trace),
dbg_ui_trace_win:display({wait, Mod, Line}),
State#state{win=Win, status={wait_break,Mod,Line}};
true ->
dbg_ui_trace_win:enable(['Stop'], false),
dbg_ui_trace_win:enable(['Continue'], true),
State
end;
gui_cmd('Where', State) ->
{_Cur, Max} = State#state.stack,
Stack = {Max, Max},
{_Status, Mod, Line} = State#state.status,
Win = gui_show_module(State#state.win, Mod, Line,
State#state.cm, State#state.pid, break),
gui_update_bindings(State#state.meta),
gui_enable_updown(State#state.stack_trace, Stack),
dbg_ui_trace_win:display(State#state.status),
State#state{win=Win, cm=Mod, stack=Stack};
gui_cmd('Kill', State) ->
exit(State#state.pid, kill),
State;
gui_cmd('Messages', State) ->
case int:meta(State#state.meta, messages) of
[] ->
dbg_ui_trace_win:eval_output("< No Messages!\n", bold);
Messages ->
dbg_ui_trace_win:eval_output("< --- Current Messages ---\n",
bold),
lists:foldl(
fun(Msg, N) ->
Str1 = io_lib:format(" ~w:", [N]),
dbg_ui_trace_win:eval_output(Str1, bold),
Str2 = io_lib:format(" ~ts~n",[io_lib:print(Msg)]),
dbg_ui_trace_win:eval_output(Str2, normal),
N+1
end,
1,
Messages)
end,
State;
gui_cmd('Back Trace', State) ->
dbg_ui_trace_win:trace_output("\nBACK TRACE\n----------\n"),
lists:foreach(
fun({Le, {Mod,Func,Args}}) ->
Str = io_lib:format("~p > ~p:~p~p~n",
[Le, Mod, Func, Args]),
dbg_ui_trace_win:trace_output(Str);
({Le, {Fun,Args}}) ->
Str = io_lib:format("~p > ~p~p~n", [Le, Fun, Args]),
dbg_ui_trace_win:trace_output(Str);
(_) -> ignore
end,
int:meta(State#state.meta, backtrace, State#state.backtrace)),
dbg_ui_trace_win:trace_output("\n"),
State;
gui_cmd('Up', State) ->
{Cur, Max} = State#state.stack,
case int:meta(State#state.meta, stack_frame, {up, Cur}) of
{New, {undefined,-1}, _Bs} -> % call from non-interpreted code
Stack = {New, Max},
Win = dbg_ui_trace_win:show_no_code(State#state.win),
dbg_ui_trace_win:update_bindings([]),
gui_enable_updown(State#state.stack_trace, Stack),
dbg_ui_trace_win:display({New,null,null}),
State#state{win=Win, cm=null, stack=Stack};
{New, {Mod,Line}, Bs} ->
Stack = {New, Max},
Win = gui_show_module(State#state.win, Mod, Line,
State#state.cm, State#state.pid,
where),
dbg_ui_trace_win:update_bindings(Bs),
gui_enable_updown(State#state.stack_trace, Stack),
dbg_ui_trace_win:display({New,Mod,Line}),
State#state{win=Win, cm=Mod, stack=Stack};
top ->
dbg_ui_trace_win:enable(['Up'], false),
State
end;
gui_cmd('Down', State) ->
{Cur, Max} = State#state.stack,
case int:meta(State#state.meta, stack_frame, {down, Cur}) of
{New, {undefined,-1}, _Bs} -> % call from non-interpreted code
Stack = {New, Max},
Win = dbg_ui_trace_win:show_no_code(State#state.win),
dbg_ui_trace_win:update_bindings([]),
gui_enable_updown(State#state.stack_trace, Stack),
dbg_ui_trace_win:display({New,null,null}),
State#state{win=Win, cm=null, stack=Stack};
{New, {Mod,Line}, Bs} ->
Stack = {New, Max},
Win = gui_show_module(State#state.win, Mod, Line,
State#state.cm, State#state.pid,
where),
dbg_ui_trace_win:update_bindings(Bs),
gui_enable_updown(State#state.stack_trace, Stack),
dbg_ui_trace_win:display({New,Mod,Line}),
State#state{win=Win, cm=Mod, stack=Stack};
bottom ->
gui_cmd('Where', State)
end;
%% Break menu
gui_cmd('Line Break...', State) ->
add_break(State#state.gs, State#state.coords, line,
State#state.cm,
dbg_ui_trace_win:selected_line(State#state.win)),
State;
gui_cmd('Conditional Break...', State) ->
add_break(State#state.gs, State#state.coords, conditional,
State#state.cm,
dbg_ui_trace_win:selected_line(State#state.win)),
State;
gui_cmd('Function Break...', State) ->
add_break(State#state.gs, State#state.coords, function,
State#state.cm, undefined),
State;
gui_cmd('Enable All', State) ->
Breaks = int:all_breaks(),
ThisMod = State#state.cm,
lists:foreach(fun ({{Mod, Line}, _Options}) when Mod==ThisMod ->
int:enable_break(Mod, Line);
(_Break) ->
ignore
end,
Breaks),
State;
gui_cmd('Disable All', State) ->
Breaks = int:all_breaks(),
ThisMod = State#state.cm,
lists:foreach(fun ({{Mod, Line}, _Options}) when Mod==ThisMod ->
int:disable_break(Mod, Line);
(_Break) ->
ignore
end,
Breaks),
State;
gui_cmd('Delete All', State) ->
int:no_break(State#state.cm),
State;
gui_cmd({break, {Mod, Line}, What}, State) ->
case What of
add -> int:break(Mod, Line);
delete -> int:delete_break(Mod, Line);
{status, inactive} -> int:disable_break(Mod, Line);
{status, active} -> int:enable_break(Mod, Line);
{trigger, Action} -> int:action_at_break(Mod, Line, Action)
end,
State;
%% Options menu
gui_cmd({'Trace Window', TraceWin}, State) ->
Trace = lists:member('Trace Area', TraceWin),
int:meta(State#state.meta, trace, Trace),
Win = dbg_ui_trace_win:configure(State#state.win, TraceWin),
{Status,_,_} = State#state.status,
if
Status==break; Status==wait_break ->
gui_enable_btrace(Trace, State#state.stack_trace);
true -> ignore
end,
State#state{win=Win, trace=Trace};
gui_cmd({'Stack Trace', [Name]}, State) ->
int:meta(State#state.meta, stack_trace, map(Name)),
{Status,_,_} = State#state.status,
if
Status==break; Status==wait_break ->
gui_enable_btrace(State#state.trace, map(Name));
true -> ignore
end,
State;
gui_cmd('Back Trace Size...', State) ->
dbg_ui_edit:start(State#state.gs, State#state.coords, "Backtrace",
'Backtrace:', {integer, State#state.backtrace}),
State;
%% Help menu
gui_cmd('Debugger', State) ->
Window = dbg_ui_trace_win:get_window(State#state.win),
HelpFile = filename:join([code:lib_dir(debugger),
"doc", "html", "part_frame.html"]),
tool_utils:open_help(Window, HelpFile),
State;
gui_cmd({user_command, Cmd}, State) ->
{Status, _Mod, _Line} = State#state.status,
if
Status==break;
Status==wait_break;
Status==wait_running ->
Cm = State#state.cm,
Arg = case State#state.stack of
{Cur, Max} when Cur<Max -> {Cm, Cmd, Cur};
_Stack -> {Cm, Cmd}
end,
%% Reply will be received as {Meta, {eval_rsp, Res}}
int:meta(State#state.meta, eval, Arg);
true ->
Str = "Commands not allowed",
dbg_ui_trace_win:eval_output([$<,Str,10], normal)
end,
State;
gui_cmd({edit, {Var, Val}}, State) ->
dbg_ui_edit:start(State#state.gs, State#state.coords,
"Edit variable", Var, {term, Val}),
State.
add_break(GS, Coords, Type, undefined, _Line) ->
dbg_ui_break:start(GS, Coords, Type);
add_break(GS, Coords, Type, Mod, undefined) ->
dbg_ui_break:start(GS, Coords, Type, Mod);
add_break(GS, Coords, Type, Mod, Line) ->
dbg_ui_break:start(GS, Coords, Type, Mod, Line).
%%--Commands from the interpreter-------------------------------------
int_cmd({interpret, Mod}, State) ->
if
Mod==State#state.cm ->
State#state{cm_obsolete=true};
true ->
State
end;
int_cmd({no_interpret, Mod}, State) ->
if
Mod==State#state.cm ->
State#state{cm_obsolete=true};
true ->
Win = dbg_ui_trace_win:remove_code(State#state.win, Mod),
State#state{win=Win}
end;
int_cmd({new_break, Break}, State) ->
Win = dbg_ui_trace_win:add_break(State#state.win, 'Break', Break),
State#state{win=Win};
int_cmd({delete_break, Point}, State) ->
Win = dbg_ui_trace_win:delete_break(State#state.win, Point),
State#state{win=Win};
int_cmd({break_options, Break}, State) ->
Win = dbg_ui_trace_win:update_break(State#state.win, Break),
State#state{win=Win};
int_cmd(no_break, State) ->
Win = dbg_ui_trace_win:clear_breaks(State#state.win),
State#state{win=Win};
int_cmd({no_break, Mod}, State) ->
Win = dbg_ui_trace_win:clear_breaks(State#state.win, Mod),
State#state{win=Win}.
%%--Commands from the meta process------------------------------------
%% Message received when first attached to a living process
%% '_Trace' is a boolean indicating if the process is traced or not --
%% ignore this as we already have ordered tracing or not depending on if
%% the Trace Area is shown or not.
meta_cmd({attached, Mod, Line, _Trace}, State) ->
Win = if
Mod/=undefined ->
gui_enable_functions(init),
gui_show_module(State#state.win, Mod, Line,
State#state.cm, State#state.pid,
break);
true -> State#state.win
end,
State#state{win=Win, status={init,Mod,Line}, cm=Mod};
%% Message received when returning to interpreted code
meta_cmd({re_entry, dbg_ieval, eval_fun}, State) ->
State;
meta_cmd({re_entry, Mod, _Func}, State) ->
Obs = State#state.cm_obsolete,
case State#state.cm of
Mod when Obs==true ->
Win = gui_load_module(State#state.win, Mod,State#state.pid),
State#state{win=Win, cm_obsolete=false};
Mod -> State;
Cm ->
Win = gui_show_module(State#state.win, Mod, 0,
Cm, State#state.pid, break),
State#state{win=Win, cm=Mod}
end;
%% Message received when attached to a terminated process
meta_cmd({exit_at, null, Reason, Cur}, State) ->
Stack = {Cur, Cur},
gui_enable_functions(exit),
gui_enable_updown(false, Stack),
dbg_ui_trace_win:display({exit, null, Reason}),
State#state{status={exit,null,Reason}, stack=Stack};
meta_cmd({exit_at, {Mod,Line}, Reason, Cur}, State) ->
Stack = {Cur+1, Cur+1},
Win = gui_show_module(State#state.win, Mod, Line,
State#state.cm, State#state.pid, break),
gui_enable_functions(exit),
gui_enable_updown(State#state.stack_trace, Stack),
gui_enable_btrace(State#state.trace, State#state.stack_trace),
gui_update_bindings(State#state.meta),
dbg_ui_trace_win:display({exit, {Mod,Line}, Reason}),
State#state{win=Win, cm=Mod,status={exit,{Mod,Line},Reason},
stack=Stack};
meta_cmd({break_at, Mod, Line, Cur}, State) ->
Stack = {Cur,Cur},
Win = gui_show_module(State#state.win, Mod, Line,
State#state.cm, State#state.pid, break),
gui_enable_functions(break),
gui_enable_updown(State#state.stack_trace, Stack),
gui_enable_btrace(State#state.trace, State#state.stack_trace),
gui_update_bindings(State#state.meta),
dbg_ui_trace_win:display({break, Mod, Line}),
State#state{win=Win, cm=Mod, status={break,Mod,Line}, stack=Stack};
meta_cmd({func_at, Mod, Line, Cur}, State) ->
Stack = {Cur,Cur},
Win = gui_show_module(State#state.win, Mod, Line,
State#state.cm, State#state.pid, where),
gui_enable_functions(idle),
dbg_ui_trace_win:display(idle),
State#state{win=Win, cm=Mod, status={idle,Mod,Line}, stack=Stack};
meta_cmd({wait_at, Mod, Line, Cur}, #state{status={Status,_,_}}=State)
when Status/=init, Status/=break ->
Stack = {Cur,Cur},
gui_enable_functions(wait_running),
dbg_ui_trace_win:display({wait,Mod,Line}),
State#state{status={wait_running,Mod,Line}, stack=Stack};
meta_cmd({wait_at, Mod, Line, Cur}, State) ->
Stack = {Cur,Cur},
Win = gui_show_module(State#state.win, Mod, Line,
State#state.cm, State#state.pid, break),
gui_enable_functions(wait_break),
gui_enable_updown(State#state.stack_trace, Stack),
gui_enable_btrace(State#state.trace, State#state.stack_trace),
gui_update_bindings(State#state.meta),
dbg_ui_trace_win:display({wait, Mod, Line}),
State#state{win=Win, cm=Mod, status={wait_break,Mod,Line},
stack=Stack};
meta_cmd({wait_after_at, Mod, Line, Sp}, State) ->
meta_cmd({wait_at, Mod, Line, Sp}, State);
meta_cmd(running, State) ->
Win = dbg_ui_trace_win:unmark_line(State#state.win),
gui_enable_functions(running),
dbg_ui_trace_win:update_bindings([]),
dbg_ui_trace_win:display({running, State#state.cm}),
State#state{win=Win, status={running,null,null}};
meta_cmd(idle, State) ->
Win = dbg_ui_trace_win:show_no_code(State#state.win),
gui_enable_functions(idle),
dbg_ui_trace_win:update_bindings([]),
dbg_ui_trace_win:display(idle),
State#state{win=Win, status={idle,null,null}, cm=undefined};
%% Message about changed trace option can be ignored, the change must
%% have been ordered by this process. (In theory, the change could have
%% been ordered by another attached process. The Debugger, though,
%% allows max one attached process per debugged process).
meta_cmd({trace, _Bool}, State) ->
State;
meta_cmd({stack_trace, Flag}, State) ->
dbg_ui_trace_win:select(map(Flag), true),
gui_enable_updown(Flag, State#state.stack),
{Status,_,_} = State#state.status,
if
Status==break; Status==wait_break ->
gui_enable_btrace(State#state.trace, Flag);
true -> ignore
end,
State#state{stack_trace=Flag};
meta_cmd({trace_output, Str}, State) ->
dbg_ui_trace_win:trace_output(Str),
State;
%% Reply on a user command
meta_cmd({eval_rsp, Res}, State) ->
Str = io_lib:print(Res),
dbg_ui_trace_win:eval_output([$<,Str,10], normal),
State.
%%====================================================================
%% GUI auxiliary functions
%%====================================================================
menus() ->
[{'File', [{'Close', no}]},
{'Edit', [{'Go To Line...', no},
{'Search...', no}]},
{'Process', [{'Step', 0},
{'Next', 0},
{'Continue', 0},
{'Finish', 0},
{'Skip', no},
{'Time Out', no},
{'Stop', no},
separator,
{'Kill', no},
separator,
{'Messages', 0},
{'Back Trace', no},
separator,
{'Where', 0},
{'Up', no},
{'Down', no}]},
{'Break', [{'Line Break...', 5},
{'Conditional Break...', no},
{'Function Break...', no},
separator,
{'Enable All', no},
{'Disable All', no},
{'Delete All', 0},
separator]},
{'Options', [{'Trace Window', no, cascade,
[{'Button Area', no, check},
{'Evaluator Area', no, check},
{'Bindings Area', no, check},
{'Trace Area', no, check}]},
{'Stack Trace', no, cascade,
[{'Stack On, Tail', no, radio},
{'Stack On, No Tail', no, radio},
{'Stack Off', no, radio}]},
{'Back Trace Size...', no}]},
{'Help', [{'Debugger', no}]}].
%% enable(Status) -> [MenuItem]
%% Status = init % when first message from Meta has arrived
%% | idle | break | exit | wait_break | wait_running | running
enable(init) -> [];
enable(idle) -> ['Stop','Kill'];
enable(break) -> ['Step','Next','Continue','Finish','Skip',
'Kill','Messages'];
enable(exit) -> [];
enable(wait_break) -> ['Continue','Time Out','Kill'];
enable(wait_running) -> ['Stop','Kill'];
enable(running) -> ['Stop','Kill'].
all_buttons() ->
['Step','Next','Continue','Finish','Skip','Time Out','Stop',
'Kill','Messages','Back Trace','Where','Up','Down'].
shortcut(s) -> {if_enabled, 'Step'};
shortcut(n) -> {if_enabled, 'Next'};
shortcut(c) -> {if_enabled, 'Continue'};
shortcut(f) -> {if_enabled, 'Finish'};
shortcut(m) -> {if_enabled, 'Messages'};
shortcut(w) -> {if_enabled, 'Where'};
shortcut(b) -> {always, 'Line Break...'};
shortcut(d) -> {always, 'Delete All'};
shortcut(_) -> false.
map('Stack On, Tail') -> all; % Stack trace
map('Stack On, No Tail') -> no_tail;
map('Stack Off') -> false;
map(all) -> 'Stack On, Tail';
map(true) -> 'Stack On, Tail';
map(no_tail) -> 'Stack On, No Tail';
map(false) -> 'Stack Off'.
%% gui_show_module(Win, Mod, Line, Cm, Pid, How) -> Win
%% gui_show_module(Win, {Mod,Line}, _Reason, Cm, Pid, How) -> Win
%% How = where | break
%% Show contents of a module in code area
gui_show_module(Win, {Mod,Line}, _Reason, Cm, Pid, How) ->
gui_show_module(Win, Mod, Line, Cm, Pid, How);
gui_show_module(Win, Mod, Line, Mod, _Pid, How) ->
dbg_ui_trace_win:mark_line(Win, Line, How);
gui_show_module(Win, Mod, Line, _Cm, Pid, How) ->
Win2 = case dbg_ui_trace_win:is_shown(Win, Mod) of
{true, Win3} -> Win3;
false -> gui_load_module(Win, Mod, Pid)
end,
dbg_ui_trace_win:mark_line(Win2, Line, How).
gui_load_module(Win, Mod, Pid) ->
dbg_ui_trace_win:display({text, "Loading module..."}),
Contents = int:contents(Mod, Pid),
Win2 = dbg_ui_trace_win:show_code(Win, Mod, Contents),
dbg_ui_trace_win:display({text, ""}),
Win2.
gui_update_bindings(Meta) ->
Bs = int:meta(Meta, bindings, nostack),
dbg_ui_trace_win:update_bindings(Bs).
gui_enable_functions(Status) ->
Enable = enable(Status),
Disable = all_buttons() -- Enable,
dbg_ui_trace_win:enable(Disable, false),
dbg_ui_trace_win:enable(Enable, true).
gui_enable_updown(Flag, Stack) ->
{Enable, Disable} =
if
Flag==false -> {[], ['Up', 'Down']};
true ->
case Stack of
{1,1} -> {[], ['Up', 'Down']};
{2,2} -> {[], ['Up', 'Down']};
{Max,Max} -> {['Up'], ['Down']};
{2,_Max} -> {['Down'], ['Up']};
{_Cur,_Max} -> {['Up', 'Down'], []}
end
end,
dbg_ui_trace_win:enable(Enable, true),
dbg_ui_trace_win:enable(Disable, false),
if
Enable==[] -> dbg_ui_trace_win:enable(['Where'], false);
true -> dbg_ui_trace_win:enable(['Where'], true)
end.
gui_enable_btrace(Trace, StackTrace) ->
Bool = if
Trace==false -> false;
StackTrace==false -> false;
true -> true
end,
dbg_ui_trace_win:enable(['Back Trace'], Bool).