%%
%% %CopyrightBegin%
%%
%% Copyright Ericsson AB 1996-2012. All Rights Reserved.
%%
%% Licensed under the Apache License, Version 2.0 (the "License");
%% you may not use this file except in compliance with the License.
%% You may obtain a copy of the License at
%%
%% http://www.apache.org/licenses/LICENSE-2.0
%%
%% Unless required by applicable law or agreed to in writing, software
%% distributed under the License is distributed on an "AS IS" BASIS,
%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
%% See the License for the specific language governing permissions and
%% limitations under the License.
%%
%% %CopyrightEnd%
%%
%%
-module(cols).
-compile([{nowarn_deprecated_function,{gs,config,2}},
{nowarn_deprecated_function,{gs,create,3}},
{nowarn_deprecated_function,{gs,create,4}},
{nowarn_deprecated_function,{gs,destroy,1}},
{nowarn_deprecated_function,{gs,read,2}},
{nowarn_deprecated_function,{gs,start,0}}]).
-export([start/0, init/0]).
%% internal export.
-export([make_board_elem/3]).
%%======================================================================
%% Contents
%%=====================
%% 1. The actual program
%% 2. Graphics
%% 3. Data structures and stuff
%% 4. Lambdas
%%======================================================================
-define(COLORS, {red,green,blue,grey,yellow,{66,153,130}}).
-define(HIGHFILE, "./cols.high").
-define(HEIGHT, 17).
-define(LEFT, 50).
-define(SIZE, 15).
-define(VERSION, "v0.9").
-define(WIDTH, 8).
-record(state, {bit,board,nextbit,ticks, score=0}).
%%----------------------------------------------------------------------
%% Consists of three boxes.
%%----------------------------------------------------------------------
-record(bit, {x,y,topColor, middleColor, bottomColor,
top_gsobj,mid_gsobj,bot_gsobj}).
%%======================================================================
%% 1. The actual program
%%======================================================================
start() ->
spawn_link(cols,init,[]).
init() ->
make_graphics(),
{A,B,C} = erlang:now(),
random:seed(A,B,C),
NextBit = make_bit(),
Board = make_screen_board(),
S = #state{bit=make_bit(), board=Board, ticks=update_timer(1),
score=make_score(), nextbit=new_bit_xy(NextBit, -2,5)},
gs:config(win, [{map, true}]),
loop(S).
make_graphics() ->
G = gs:start(),
H = ?HEIGHT*?SIZE,
W = ?WIDTH*?SIZE,
BotMargin = 100,
gs:create(window, win, G, [{destroy,true},{map, true},{title, "cols"},
{height, H+BotMargin}, {width, W+?LEFT+10},
{bg, grey},{keypress,true}]),
gs:create(canvas, can, win, [{bg, black},
{height, H+BotMargin},
{width, W+?LEFT+20}]),
gs:create(text, can, [{text, "Next"}, {coords, [{5, 45}]}, {fg, red}]),
gs:create(image, help, can, [{coords,[{5,7}]},
{load_gif, dir() ++ "/help.gif"},
{buttonpress,true}]),
draw_borders().
loop(State) ->
receive
Event -> loop(update(Event, State))
end.
%%----------------------------------------------------------------------
%% How fast speed should be doubled
%%----------------------------------------------------------------------
-define(DBL_TICKS, 300).
update_timer(Ticks) ->
K = 0.001/?DBL_TICKS,
M = 1.001-K,
Q = K*Ticks+M,
Timeout = round(1/math:log(Q)),
timer:send_after(Timeout, self(), fall_timeout),
Ticks+1.
add_score({ScoreObj, NScore}, DScore) ->
NScore2 = NScore + DScore,
gs:config(ScoreObj, [{text, io_lib:format("Score: ~w", [NScore2])}]),
{ScoreObj, NScore2}.
update({gs,_Obj,keypress,_Data, ['Left'|_]}, State) ->
#state{bit=Bit, board = Board} = State,
#bit{x=X,y=Y} = Bit,
if X > 0 ->
case is_board_empty(Board, X-1,Y) of
true ->
State#state{bit=new_bit_xy(Bit, X-1, Y)};
false ->
State
end;
true -> State
end;
update({gs,_Obj,keypress,_Data, ['Right'|_]}, State) ->
#state{bit=Bit, board = Board} = State,
#bit{x=X,y=Y} = Bit,
if X < ?WIDTH - 1 ->
case is_board_empty(Board, X+1, Y) of
true ->
State#state{bit=new_bit_xy(Bit, X+1, Y)};
false ->
State
end;
true -> State
end;
update({gs,_Obj,keypress,_Data, ['Up'|_]}, State) ->
State#state{bit=shift_bits(State#state.bit)};
update({gs,_Obj,keypress,_Data, [Key|_]}, State) ->
case drop_key(Key) of
true ->
#state{bit=Bit, board=Board, score=Score} = State,
#bit{x=X,y=Y} = Bit,
{NewX, NewY, NewScore} = drop(X,Y,Score,Board),
fasten_bit(State#state{bit=new_bit_xy(Bit,NewX, NewY),
score=NewScore});
false -> State
end;
update(fall_timeout, State) ->
#state{bit=Bit, board=Board, ticks = Ticks, score=Score} = State,
NewY = Bit#bit.y+1,
X = Bit#bit.x,
case is_fall_ok(Board, X, NewY) of
true ->
State#state{bit=new_bit_xy(Bit, X, NewY),
ticks=update_timer(Ticks), score=add_score(Score, 1)};
false ->
S1 = fasten_bit(State),
S1#state{ticks=update_timer(Ticks)}
end;
update({gs,_,destroy,_,_}, _State) ->
exit(normal);
update({gs,help,buttonpress,_,_}, State) ->
show_help(),
State;
update(OtherEvent, State) ->
ok=io:format("got other! ~w~n", [OtherEvent]), State.
drop_key('Down') -> true;
drop_key(space) -> true;
drop_key(_) -> false.
is_board_empty(Board, X, Y) ->
case {color_at(Board, X, Y),
color_at(Board, X, Y + 1),
color_at(Board, X, Y + 2)} of
{black, black, black} -> true;
_ -> false
end.
%%----------------------------------------------------------------------
%% Returns: NewState
%%----------------------------------------------------------------------
fasten_bit(State) ->
#state{board=Board, bit=Bit, nextbit=NextBit, score=Score} = State,
#bit{x=X,y=Y,topColor=C1,middleColor=C2,bottomColor=C3} = Bit,
B1 = update_screen_element(Board, X, Y, C1),
B2 = update_screen_element(B1, X, Y+1, C2),
B3 = update_screen_element(B2, X, Y+2, C3),
destroy_bit(Bit),
#bit{topColor=NC1,middleColor=NC2,bottomColor=NC3} = NextBit,
{B4, ExtraScore} = erase_bits(B3, [{X,Y},{X,Y+1},{X,Y+2}], 0),
NewBit = make_bit(NC1,NC2,NC3),
case is_board_empty(B4, NewBit#bit.x, NewBit#bit.y) of
true ->
State#state{score=add_score(Score, ExtraScore),
bit=NewBit, nextbit=new_colors(NextBit),board=B4};
false ->
{_GsObj,Score2}=State#state.score,
highscore:run(Score2,?HIGHFILE),
exit(normal)
end.
%%----------------------------------------------------------------------
%% Args: Check: list of {X,Y} to check.
%% Returns: {NewBoard, ExtraScore}
%%----------------------------------------------------------------------
erase_bits(Board, Checks, ExtraScore) ->
ElemsToDelete = elems2del(Checks,Board,[]),
NDel = length(ElemsToDelete),
if
NDel > 0 ->
Board2 = delete_elems(Board, ElemsToDelete),
{NewBoard, NewCheck} = fall_down(Board2, ElemsToDelete),
if NDel > 3 ->
{B,ES}=erase_bits(NewBoard,NewCheck,ExtraScore+2*NDel),
{NewBoard2, NewCheck2} = bonus(B, NewCheck),
erase_bits(NewBoard2, NewCheck2, ES);
true ->
erase_bits(NewBoard, NewCheck, 2*NDel)
end;
true -> {Board, ExtraScore}
end.
bonus(Board, Check) ->
Cols = collect_bottom_bits(0,Board),
NewBoard = randomize_columns(5, Board, Cols),
NewCheck = update_check(Check, Cols),
{NewBoard, NewCheck}.
randomize_columns(0, Board, _) -> Board;
randomize_columns(N, Board, Cols) ->
NewBoard = randomize_columns(Cols,Board),
randomize_columns(N-1, NewBoard, Cols).
randomize_columns([],Board) -> Board;
randomize_columns([X|Xs],Board) ->
flush(),
timer:sleep(50),
randomize_columns(Xs,update_screen_element(Board,X,?HEIGHT-1,rndColor())).
%%----------------------------------------------------------------------
%% Returns: NewBoard
%%----------------------------------------------------------------------
delete_elems(Board, Elems2Del) ->
OrgObjs = org_objs(Elems2Del,Board),
visual_effect(?SIZE, OrgObjs),
NewBoard = update_board(Elems2Del, Board),
put_back(OrgObjs),
NewBoard.
visual_effect(0,_OrgObjs) -> done;
visual_effect(Size,OrgObjs) ->
set_size(OrgObjs,Size),
flush(),
timer:sleep(20),
visual_effect(Size-1,OrgObjs).
set_size([],_Size) -> done;
set_size([{GsObj,[{X1,Y1},{_X2,_Y2}]}|T],Size) ->
gs:config(GsObj, [{coords, [{X1,Y1},{X1+Size,Y1+Size}]}]),
set_size(T,Size).
%%----------------------------------------------------------------------
%% Note: Loop over columns where something is removed only. (efficiency)
%% Returns: {ReversedNewColumns (perhaps shorter), Checks}
%% cols:fall_column([a,b,black,black,c,f,black,d,black], 3, 15, [], []).
%% should return: {[a,b,c,f,d],[{3,11},{3,12},{3,13}]}
%%----------------------------------------------------------------------
fall_column([], _X, _Y, ColumnAcc, ChecksAcc) ->
{ColumnAcc, ChecksAcc};
fall_column([black|Colors], X, Y, ColumnAcc, ChecksAcc) ->
case find_box(Colors) of
false -> {ColumnAcc, ChecksAcc};
NewColors when is_list(NewColors) ->
fall_one_step(NewColors, X, Y, ColumnAcc, ChecksAcc)
end;
fall_column([Color|Colors], X, Y, ColumnAcc, ChecksAcc) ->
fall_column(Colors, X, Y-1, [Color | ColumnAcc], ChecksAcc).
find_box([]) -> false;
find_box([black|Colors]) ->
find_box(Colors);
find_box([Color|Colors]) -> [Color|Colors].
%%----------------------------------------------------------------------
%% Enters: ([a,b, , ,c,d], 3, 8, Q)
%% Leaves: ([b,a|Q], [ , , ,c,d], 10, [{3,8},{4,9}])
%%----------------------------------------------------------------------
fall_one_step([], X, Y, ColumnAcc, Checks) ->
fall_column([], X, Y, ColumnAcc, Checks);
fall_one_step([black|Colors], X, Y, ColumnAcc, Checks) ->
fall_column([black|Colors], X, Y, ColumnAcc, Checks);
fall_one_step([Color|Colors], X, Y, ColumnAcc, Checks) ->
fall_one_step(Colors, X, Y-1, [Color|ColumnAcc],[{X,Y}|Checks]).
%%----------------------------------------------------------------------
%% Returns: {NewBoard, NewChecks}
%%----------------------------------------------------------------------
fall_down(Board1, Elems2Del) ->
UpDatedCols = updated_cols(Elems2Del, []),
fall_column(UpDatedCols, Board1, []).
fall_column([], NewBoard, NewChecks) -> {NewBoard, NewChecks};
fall_column([X|Xs], BoardAcc, ChecksAcc) ->
OrgColumn = boardcolumn_to_tuple(BoardAcc, X),
Column = columntuple_to_list(OrgColumn),
{NewColumn, NewChecksAcc} = fall_column(Column, X,?HEIGHT-1,[],ChecksAcc),
NewBoardAcc =
set_board_column(BoardAcc,X,new_column_list(NewColumn,OrgColumn)),
fall_column(Xs,NewBoardAcc,NewChecksAcc).
new_column_list(NewColumn, ColumnTuple) ->
Nempty = ?HEIGHT - length(NewColumn),
L = make_list(black, Nempty) ++ NewColumn,
new_column_list(L, 1, ColumnTuple).
new_column_list([H|T], N, Tuple) ->
{GsObj, Color} = element(N, Tuple),
[update_screen_element({GsObj, Color},H) | new_column_list(T, N+1, Tuple)];
new_column_list([], _, _) -> [].
%%----------------------------------------------------------------------
%% Returns: a reversed list of colors.
%%----------------------------------------------------------------------
columntuple_to_list(ColumnTuple) when is_tuple(ColumnTuple) ->
columntuple_to_list(tuple_to_list(ColumnTuple),[]).
columntuple_to_list([],Acc) -> Acc;
columntuple_to_list([{_GsObj, Color}|T],Acc) ->
columntuple_to_list(T,[Color|Acc]).
%%======================================================================
%% 2. Graphics
%%======================================================================
make_bit() ->
make_bit(rndColor(),rndColor(),rndColor()).
make_bit(Tc,Mc,Bc) ->
X = ?WIDTH div 2,
Y = 0,
#bit{x=X,y=Y,topColor= Tc, middleColor=Mc, bottomColor=Bc,
top_gsobj = make_box(X,Y,Tc), mid_gsobj=make_box(X,Y+1,Mc),
bot_gsobj=make_box(X,Y+2,Bc)}.
new_colors(Bit) ->
#bit{top_gsobj=T,mid_gsobj=M,bot_gsobj=B} = Bit,
Tc = rndColor(),
Mc = rndColor(),
Bc = rndColor(),
gs:config(T, [{fill, Tc}]),
gs:config(M, [{fill, Mc}]),
gs:config(B, [{fill, Bc}]),
Bit#bit{topColor= Tc, middleColor=Mc, bottomColor=Bc}.
new_bit_xy(Bit, NewX, NewY) ->
#bit{x=X,y=Y,top_gsobj=T,mid_gsobj=M,bot_gsobj=B} = Bit,
Dx = (NewX - X) * ?SIZE,
Dy = (NewY - Y) * ?SIZE,
gs:config(T, [{move, {Dx, Dy}}]),
gs:config(M, [{move, {Dx, Dy}}]),
gs:config(B, [{move, {Dx, Dy}}]),
Bit#bit{x=NewX, y=NewY}.
destroy_bit(#bit{top_gsobj=T,mid_gsobj=M,bot_gsobj=B}) ->
gs:destroy(T),
gs:destroy(M),
gs:destroy(B).
shift_bits(Bit) ->
#bit{topColor=C1,middleColor=C2,bottomColor=C3,
top_gsobj=T,mid_gsobj=M,bot_gsobj=B} = Bit,
gs:config(T, {fill,C2}),
gs:config(M, {fill,C3}),
gs:config(B, {fill,C1}),
Bit#bit{topColor=C2, middleColor=C3, bottomColor=C1}.
rndColor() ->
Siz = size(?COLORS),
element(random:uniform(Siz), ?COLORS).
make_score() ->
{gs:create(text, can, [{text, "Score: 0"}, {fg, red},
{coords, [{5,?HEIGHT*?SIZE+10}]}]), 0}.
make_screen_board() ->
xy_loop({cols,make_board_elem}, make_board(), ?WIDTH, ?HEIGHT).
make_board_elem(X,Y,Board) ->
set_board_element(Board,X,Y,{make_box(X,Y,black),black}).
flush() -> gs:read(can, bg).
draw_borders() ->
BotY = ?HEIGHT*?SIZE,
RightX = ?LEFT + ?SIZE*?WIDTH,
LeftX = ?LEFT - 1,
gs:create(line,can,[{coords,[{LeftX,0},{LeftX,BotY}]},{fg,white}]),
gs:create(line,can,[{coords,[{LeftX,BotY},{RightX,BotY}]},{fg,white}]),
gs:create(line,can,[{coords,[{RightX,0},{RightX, BotY}]}, {fg,white}]).
update_screen_element(ScrBoard, X, Y, Color) ->
case board_element(ScrBoard,X,Y) of
{_GsObj, Color} ->
ScrBoard; % don't have to update screen
{GsObj, _ScreenColor} ->
gs:config(GsObj, color_args(Color)),
set_board_element(ScrBoard, X, Y, {GsObj, Color})
end.
update_screen_element(ScrElem, Color) ->
case ScrElem of
{_GsObj, Color} ->
ScrElem; % don't have to update screen
{GsObj, _ScreenColor} ->
gs:config(GsObj, color_args(Color)),
{GsObj, Color}
end.
color_args(black) -> [{fg,black},{fill,black}];
color_args(Color) -> [{fg,white},{fill,Color}].
%%======================================================================
%% 3. Data structures and stuff
%%======================================================================
xy_loop(Fun, Acc, XMax, YMax) ->
xy_loop(Fun, Acc, 0, 0, XMax, YMax).
xy_loop(_Fun, Acc, _X, YMax, _XMax, YMax) -> Acc;
xy_loop(Fun, Acc, XMax, Y, XMax, YMax) ->
xy_loop(Fun, Acc, 0, Y+1, XMax, YMax);
xy_loop(Fun, Acc, X, Y, XMax, YMax) ->
xy_loop(Fun, apply(Fun, [X, Y,Acc]), X+1,Y,XMax, YMax).
%%----------------------------------------------------------------------
%% Returns: a sorted list of {X,Y} to delete.
%% Pre: PrevDelElems is sorted.
%%----------------------------------------------------------------------
erase_bits_at(Board, PrevDelElems, X,Y) ->
C = color_at(Board, X, Y),
erase_bits_at([vert, horiz, slash, backslash],X,Y,C,Board,PrevDelElems).
erase_bits_at([], _X,_Y,_C,_Board, Elems2Del) -> Elems2Del;
erase_bits_at([Dir|Ds],X,Y,C,Board, Elems2DelAcc) ->
Dx = dx(Dir),
Dy = dy(Dir),
DelElems = lists:append(check_dir(Board, X-Dx,Y-Dy,-Dx,-Dy,C),
check_dir(Board, X,Y,Dx,Dy,C)),
N_in_a_row = length(DelElems),
if N_in_a_row >= 3 ->
erase_bits_at(Ds,X,Y,C,Board,
ordsets:union(lists:sort(DelElems),Elems2DelAcc));
true -> erase_bits_at(Ds,X,Y,C,Board,Elems2DelAcc)
end.
dx(vert) -> 0;
dx(horiz) -> 1;
dx(slash) -> 1;
dx(backslash) -> -1.
dy(vert) -> -1;
dy(horiz) -> 0;
dy(slash) -> -1;
dy(backslash) -> -1.
%%----------------------------------------------------------------------
%% Returns: list of {X,Y} to delete.
%%----------------------------------------------------------------------
check_dir(Board, X, Y, Dx, Dy, Color)
when X >= 0, X < ?WIDTH, Y >= 0, Y < ?HEIGHT ->
case color_at(Board, X, Y) of
Color ->
[{X,Y} | check_dir(Board, X+Dx, Y+Dy, Dx, Dy, Color)];
_OtherColor ->
[]
end;
check_dir(_Board, _X, _Y, _Dx, _Dy, _Color) -> [].
make_box(X, Y, Color) ->
make_box(X, Y, 1, 1, Color).
%%----------------------------------------------------------------------
%% Returns: GsObj
%%----------------------------------------------------------------------
make_box(X, Y, Height, Width, Color) ->
Opts = if Color == black -> [{fg, black}, {fill, black}];
true -> [{fill, Color}, {fg, white}] end,
gs:create(rectangle, can, [{coords, [{?LEFT + X * ?SIZE, Y * ?SIZE},
{?LEFT + X * ?SIZE + (?SIZE*Width)-1,
Y * ?SIZE + (?SIZE*Height)-1}]}|Opts]).
is_fall_ok(_Board, _NewX, NewY) when NewY+2 >= ?HEIGHT -> false;
is_fall_ok(Board, NewX, NewY) ->
case color_at(Board, NewX, NewY+2) of
black ->
true;
_ -> false
end.
color_at(Board, X, Y) ->
{_GsObj, Color} = board_element(Board, X, Y),
Color.
%%----------------------------------------------------------------------
%% X:0..?WIDTH-1, Y:0..?HEIGHT
%%----------------------------------------------------------------------
make_board() ->
list_to_tuple(make_list(make_column(), ?WIDTH)).
board_element(Board, X, Y) ->
element(Y+1, element(X+1, Board)).
set_board_element(Board, X, Y, NewValue) ->
Col = element(X+1, Board),
NewCol=setelement(Y+1,Col, NewValue),
setelement(X+1, Board, NewCol).
make_column() ->
list_to_tuple(make_list(black, ?HEIGHT)).
make_list(_Elem, 0) -> [];
make_list(Elem, N) -> [Elem|make_list(Elem,N-1)].
boardcolumn_to_tuple(Board, X) ->
element(X+1, Board).
set_board_column(Board, X, NewCol) when length(NewCol) == ?HEIGHT ->
setelement(X+1, Board, list_to_tuple(NewCol)).
show_help() ->
W = gs:create(window, win, [{title, "cols Help"}, {width, 300},
{height,300}, {map, true}]),
gs:create(label, W, [{x,0},{y,0},{height, 200},{width,300},{justify,center},
{label, {text,
"cols $Revision: 1.23 $"
"\nby\n"
"Klas Eriksson, eklas@erlang.ericsson.se\n\n"
"Help: Use arrows and space keys.\n"
" Try to get 3 in-a-row.\n"
" More than 3 gives bonus."}}]),
B=gs:create(button, W, [{x,100},{y,250}, {label, {text, "Dismiss"}}]),
receive
{gs, B, click, _, _} -> ok
end,
gs:destroy(W).
%%======================================================================
%% 4. Lambdas
%%======================================================================
drop(X,Y,Score,Board) ->
case is_fall_ok(Board, X, Y+1) of
true -> drop(X,Y+1,add_score(Score, 1),Board);
false -> {X,Y, Score}
end.
elems2del([], _Board,Elems2DelAcc) -> Elems2DelAcc;
elems2del([{X,Y}|Checks],Board,Elems2DelAcc) ->
NewElems2DelAcc = ordsets:union(erase_bits_at(Board,Elems2DelAcc,X,Y),
Elems2DelAcc),
elems2del(Checks,Board,NewElems2DelAcc).
collect_bottom_bits(?WIDTH,_Board) -> [];
collect_bottom_bits(X,Board) ->
case color_at(Board, X, ?HEIGHT-1) of
black -> collect_bottom_bits(X+1,Board);
_AcolorHere -> [X|collect_bottom_bits(X+1,Board)]
end.
update_check(_Check,[]) -> [];
update_check(Check,[X|Xs]) ->
case lists:member({X, ?HEIGHT-1}, Check) of
true -> update_check(Check,Xs);
false -> [{X, ?HEIGHT-1}|update_check(Check,Xs)]
end.
org_objs([],_Board) -> [];
org_objs([{X,Y}|XYs],Board) ->
{GsObj, _Color} = board_element(Board, X, Y),
[{GsObj, lists:sort(gs:read(GsObj, coords))}|org_objs(XYs,Board)].
update_board([],Board) -> Board;
update_board([{X,Y}|XYs], Board) ->
update_board(XYs,update_screen_element(Board, X, Y, black)).
put_back([]) -> done;
put_back([{GsObj, Coords}|Objs]) ->
gs:config(GsObj, [{coords, Coords}]),
put_back(Objs).
updated_cols([], UpdColsAcc) -> UpdColsAcc;
updated_cols([{X,_Y}|XYs], UpdColsAcc) ->
case lists:member(X,UpdColsAcc) of
true -> updated_cols(XYs,UpdColsAcc);
false -> updated_cols(XYs,[X|UpdColsAcc])
end.
%% This is not an application so we don't have their way of knowing
%% a private data directory where the GIF files are located (this directory).
%% We can find GS and makes it relative from there /kgb
-define(EbinFromGsPriv,"../contribs/ebin").
dir()->
GsPrivDir = code:priv_dir(gs),
filename:join(GsPrivDir,?EbinFromGsPriv).