<?xml version="1.0" encoding="utf-8" ?>
<!DOCTYPE erlref SYSTEM "erlref.dtd">
<erlref>
<header>
<copyright>
<year>1996</year><year>2013</year>
<holder>Ericsson AB. All Rights Reserved.</holder>
</copyright>
<legalnotice>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
</legalnotice>
<title>code</title>
<prepared></prepared>
<docno></docno>
<date></date>
<rev></rev>
</header>
<module>code</module>
<modulesummary>Erlang code server.</modulesummary>
<description>
<p>This module contains the interface to the Erlang
<em>code server</em>, which deals with the loading of compiled
code into a running Erlang runtime system.</p>
<p>The runtime system can be started in <em>embedded</em> or
<em>interactive</em> mode. Which one is decided by command-line
flag <c>-mode</c>:</p>
<pre>
% <input>erl -mode interactive</input></pre>
<p>The modes are as follows:</p>
<list type="bulleted">
<item>
<p>In embedded mode, all code is loaded during system startup
according to the boot script. (Code can also be loaded later
by explicitly ordering the code server to do so).</p>
</item>
<item>
<p>In interactive mode, which is default, only some code is loaded
during system startup, basically the modules needed by the runtime
system. Other code is dynamically loaded when first
referenced. When a call to a function in a certain module is
made, and the module is not loaded, the code server searches
for and tries to load the module.</p>
</item>
</list>
<p>To prevent accidentally reloading of modules affecting the Erlang
runtime system, directories <c>kernel</c>, <c>stdlib</c>,
and <c>compiler</c> are considered <em>sticky</em>. This
means that the system issues a warning and rejects the request if
a user tries to reload a module residing in any of them.
The feature can be disabled by using command-line flag
<c>-nostick</c>.</p>
</description>
<section>
<title>Code Path</title>
<p>In interactive mode, the code server maintains a search path,
usually called the <em>code path</em>, consisting of a list of
directories, which it searches sequentially when trying to load a
module.</p>
<p>Initially, the code path consists of the current working
directory and all Erlang object code directories under library
directory <c>$OTPROOT/lib</c>, where <c>$OTPROOT</c> is
the installation directory of Erlang/OTP, <c>code:root_dir()</c>.
Directories can be named <c>Name[-Vsn]</c> and the code server,
by default, chooses the directory with the highest version number
among those having the same <c>Name</c>. Suffix <c>-Vsn</c>
is optional. If an <c>ebin</c> directory exists under
<c>Name[-Vsn]</c>, this directory is added to the code path.</p>
<p>Environment variable <c>ERL_LIBS</c> (defined in the operating
system) can be used to define more library directories to
be handled in the same way as the standard OTP library
directory described above, except that directories without
an <c>ebin</c> directory are ignored.</p>
<p>All application directories found in the additional directories
appears before the standard OTP applications, except for the
<c>Kernel</c> and <c>STDLIB</c> applications, which are placed before
any additional applications. In other words, modules found in any
of the additional library directories override modules with
the same name in OTP, except for modules in <c>Kernel</c> and
<c>STDLIB</c>.</p>
<p>Environment variable <c>ERL_LIBS</c> (if defined) is to contain
a colon-separated (for Unix-like systems) or semicolon-separated
(for Windows) list of additional libraries.</p>
<p><em>Example:</em></p>
<p>On a Unix-like system, <c>ERL_LIBS</c> can be set to the following</p>
<code>
/usr/local/jungerl:/home/some_user/my_erlang_lib</code>
<p>On Windows, use semi-colon as separator.</p>
</section>
<section>
<title>Loading of Code From Archive Files</title>
<warning><p>The support for loading code from archive files is
experimental. The purpose of releasing it before it is ready
is to obtain early feedback. The file format, semantics,
interfaces, and so on, can be changed in a future release. The function
<seealso marker="#lib_dir/2"><c>lib_dir/2</c></seealso>
and flag <c>-code_path_choice</c> are also
experimental.</p></warning>
<p>The Erlang archives are <c>ZIP</c>
files with extension <c>.ez</c>. Erlang archives can also be
enclosed in <c>escript</c> files whose file extension is arbitrary.</p>
<p>Erlang archive files can contain entire Erlang applications or
parts of applications. The structure in an archive file is the
same as the directory structure for an application. If you, for
example, create an archive of <c>mnesia-4.4.7</c>, the
archive file must be named <c>mnesia-4.4.7.ez</c> and it must
contain a top directory named <c>mnesia-4.4.7</c>. If the
version part of the name is omitted, it must also be omitted in
the archive. That is, a <c>mnesia.ez</c> archive must contain a
<c>mnesia</c> top directory.</p>
<p>An archive file for an application can, for example, be
created like this:</p>
<pre>
zip:create("mnesia-4.4.7.ez",
["mnesia-4.4.7"],
[{cwd, code:lib_dir()},
{compress, all},
{uncompress,[".beam",".app"]}]).</pre>
<p>Any file in the archive can be compressed, but to
speed up the access of frequently read files, it can be a good
idea to store <c>beam</c> and <c>app</c> files uncompressed in
the archive.</p>
<p>Normally the top directory of an application is located
in library directory <c>$OTPROOT/lib</c> or in a directory
referred to by environment variable <c>ERL_LIBS</c>. At
startup, when the initial code path is computed, the code server
also looks for archive files in these directories and
possibly adds <c>ebin</c> directories in archives to the code path. The
code path then contains paths to directories that look like
<c>$OTPROOT/lib/mnesia.ez/mnesia/ebin</c> or
<c>$OTPROOT/lib/mnesia-4.4.7.ez/mnesia-4.4.7/ebin</c>.</p>
<p>The code server uses module <c>erl_prim_loader</c> in <c>ERTS</c>
(possibly through <c>erl_boot_server</c>) to read code files from
archives. However, the functions in <c>erl_prim_loader</c> can also be
used by other applications to read files from archives. For
example, the call
<c>erl_prim_loader:list_dir( "/otp/root/lib/mnesia-4.4.7.ez/mnesia-4.4.7/examples/bench)"</c>
would list the contents of a directory inside an archive.
See <seealso marker="erts:erl_prim_loader"><c>erl_prim_loader(3)</c></seealso>.</p>
<p>An application archive file and a regular application directory
can coexist. This can be useful when it is needed to have
parts of the application as regular files. A typical case is the
<c>priv</c> directory, which must reside as a regular directory
to link in drivers dynamically and start port programs.
For other applications that do not need this, directory
<c>priv</c> can reside in the archive and the files
under the directory <c>priv</c> can be read through
<c>erl_prim_loader</c>.</p>
<p>When a directory is added to the code path and
when the entire code path is (re)set, the code server
decides which subdirectories in an application that are to be
read from the archive and which that are to be read as regular
files. If directories are added or removed afterwards, the file
access can fail if the code path is not updated (possibly to the
same path as before, to trigger the directory resolution
update).</p>
<p>For each directory on the second level in the application archive
(<c>ebin</c>, <c>priv</c>, <c>src</c>, and so on), the code server first
chooses the regular directory if it exists and second from the
archive. Function <c>code:lib_dir/2</c> returns the path to the
subdirectory. For example, <c>code:lib_dir(megaco,ebin)</c> can return
<c>/otp/root/lib/megaco-3.9.1.1.ez/megaco-3.9.1.1/ebin</c> while
<c>code:lib_dir(megaco,priv)</c> can return
<c>/otp/root/lib/megaco-3.9.1.1/priv</c>.</p>
<p>When an <c>escript</c> file contains an archive, there are
no restrictions on the name of the <c>escript</c> and no restrictions
on how many applications that can be stored in the embedded
archive. Single Beam files can also reside on the top
level in the archive. At startup, the top directory in the
embedded archive and all (second level) <c>ebin</c>
directories in the embedded archive are added to the code path.
See <seealso marker="erts:escript"><c>erts:escript(1)</c></seealso>.</p>
<p>When the choice of directories in the code path is
<c>strict</c>, the directory that ends up in the code path is
exactly the stated one. This means that if, for example, the
directory <c>$OTPROOT/lib/mnesia-4.4.7/ebin</c> is explicitly
added to the code path, the code server does not load files from
<c>$OTPROOT/lib/mnesia-4.4.7.ez/mnesia-4.4.7/ebin</c>.</p>
<p>This behavior can be controlled through command-line flag
<c>-code_path_choice Choice</c>. If the flag is set to <c>relaxed</c>,
the code server instead chooses a suitable directory
depending on the actual file structure. If a regular
application <c>ebin</c> directory exists, it is chosen. Otherwise,
the directory <c>ebin</c> in the archive is chosen if it
exists. If neither of them exists, the original directory is
chosen.</p>
<p>Command-line flag <c>-code_path_choice Choice</c> also
affects how module <c>init</c> interprets the <c>boot script</c>.
The interpretation of the explicit code paths in the <c>boot
script</c> can be <c>strict</c> or <c>relaxed</c>. It is
particularly useful to set the flag to <c>relaxed</c> when
elaborating with code loading from archives without editing the
<c>boot script</c>. The default is <c>relaxed</c>. See <seealso
marker="erts:init"><c>erts:init(3)</c></seealso>.</p></section>
<section>
<title>Current and Old Code</title>
<p>The code for a module can exist in two variants in a system:
<em>current code</em> and <em>old code</em>. When a module is
loaded into the system for the first time, the module code
becomes 'current' and the global <em>export table</em> is updated
with references to all functions exported from the module.</p>
<p>If then a new instance of the module is loaded (for example, because of
error correction), the code of the previous
instance becomes 'old', and all export entries referring to
the previous instance are removed. After that, the new instance is
loaded as for the first time, and becomes 'current'.</p>
<p>Both old and current code for a module are valid, and can even be
evaluated concurrently. The difference is that exported functions
in old code are unavailable. Hence, a global call cannot be made
to an exported function in old code, but old code can
still be evaluated because of processes lingering in it.</p>
<p>If a third instance of the module is loaded, the code server
removes (purges) the old code and any processes lingering in it
are terminated. Then the third instance becomes 'current' and
the previously current code becomes 'old'.</p>
<p>For more information about old and current code, and how to
make a process switch from old to current code, see section
Compilation and Code Loading in the
<seealso marker="doc/reference_manual:code_loading">Erlang Reference Manual</seealso>.</p>
</section>
<section>
<title>Argument Types and Invalid Arguments</title>
<p>Module and application names are atoms, while file and directory
names are strings. For backward compatibility reasons, some functions accept
both strings and atoms, but a future release will probably only allow
the arguments that are documented.</p>
<p>As from Erlang/OTP R12B, functions in this module generally fail with an
exception if they are passed an incorrect type (for example, an integer or a tuple
where an atom is expected). An error tuple is returned if the argument type
is correct, but there are some other errors (for example, a non-existing directory
is specified to <c>set_path/1</c>).</p>
</section>
<section>
<marker id="error_reasons"></marker>
<title>Error Reasons for Code-Loading Functions</title>
<p>Functions that load code (such as <c>load_file/1</c>) will
return <c>{error,Reason}</c> if the load operation fails.
Here follows a description of the common reasons.</p>
<taglist>
<tag><c>badfile</c></tag>
<item>
<p>The object code has an incorrect format or the module
name in the object code is not the expected module name.</p>
</item>
<tag><c>nofile</c></tag>
<item>
<p>No file with object code was found.</p>
</item>
<tag><c>not_purged</c></tag>
<item>
<p>The object code could not be loaded because an old version
of the code already existed.</p>
</item>
<tag><c>on_load_failure</c></tag>
<item>
<p>The module has an
<seealso marker="doc/reference_manual:code_loading#on_load">-on_load function</seealso>
that failed when it was called.</p>
</item>
<tag><c>sticky_directory</c></tag>
<item>
<p>The object code resides in a sticky directory.</p>
</item>
</taglist>
</section>
<datatypes>
<datatype>
<name name="load_ret"/>
</datatype>
<datatype>
<name name="load_error_rsn"/>
</datatype>
<datatype>
<name name="prepared_code"/>
<desc><p>An opaque term holding prepared code.</p></desc>
</datatype>
</datatypes>
<funcs>
<func>
<name name="set_path" arity="1"/>
<fsummary>Set the code server search path.</fsummary>
<desc>
<p>Sets the code path to the list of directories <c><anno>Path</anno></c>.</p>
<p>Returns:</p>
<taglist>
<tag><c>true</c></tag>
<item><p>If successful</p></item>
<tag><c>{error, bad_directory}</c></tag>
<item><p>If any <c><anno>Dir</anno></c> is not a directory name</p></item>
<tag><c>{error, bad_path}</c></tag>
<item><p>If the argument is invalid</p></item>
</taglist>
</desc>
</func>
<func>
<name name="get_path" arity="0"/>
<fsummary>Return the code server search path.</fsummary>
<desc>
<p>Returns the code path.</p>
</desc>
</func>
<func>
<name name="add_path" arity="1"/>
<name name="add_pathz" arity="1"/>
<fsummary>Add a directory to the end of the code path.</fsummary>
<type name="add_path_ret"/>
<desc>
<p>Adds <c><anno>Dir</anno></c> to the code path. The directory is added as
the last directory in the new path. If <c><anno>Dir</anno></c> already
exists in the path, it is not added.</p>
<p>Returns <c>true</c> if successful, or
<c>{error, bad_directory}</c> if <c><anno>Dir</anno></c> is not the name
of a directory.</p>
</desc>
</func>
<func>
<name name="add_patha" arity="1"/>
<fsummary>Add a directory to the beginning of the code path.</fsummary>
<type name="add_path_ret"/>
<desc>
<p>Adds <c><anno>Dir</anno></c> to the beginning of the code path. If
<c><anno>Dir</anno></c> exists, it is removed from the old
position in the code path.</p>
<p>Returns <c>true</c> if successful, or
<c>{error, bad_directory}</c> if <c><anno>Dir</anno></c> is not the name
of a directory.</p>
</desc>
</func>
<func>
<name name="add_paths" arity="1"/>
<name name="add_pathsz" arity="1"/>
<fsummary>Add directories to the end of the code path.</fsummary>
<desc>
<p>Adds the directories in <c><anno>Dirs</anno></c> to the end of the code
path. If a <c><anno>Dir</anno></c> exists, it is not added.</p>
<p>Always returns <c>ok</c>, regardless of the validity
of each individual <c><anno>Dir</anno></c>.</p>
</desc>
</func>
<func>
<name name="add_pathsa" arity="1"/>
<fsummary>Add directories to the beginning of the code path.</fsummary>
<desc>
<p>Adds the directories in <c><anno>Dirs</anno></c> to the beginning of
the code path. If a <c><anno>Dir</anno></c> exists, it is removed
from the old position in the code path.</p>
<p>Always returns <c>ok</c>, regardless of the validity of each
individual <c><anno>Dir</anno></c>.</p>
</desc>
</func>
<func>
<name name="del_path" arity="1"/>
<fsummary>Delete a directory from the code path.</fsummary>
<desc>
<p>Deletes a directory from the code path. The argument can be
an atom <c><anno>Name</anno></c>, in which case the directory with
the name <c>.../<anno>Name</anno>[-Vsn][/ebin]</c> is deleted from the code
path. Also, the complete directory name <c><anno>Dir</anno></c> can be
specified as argument.</p>
<p>Returns:</p>
<taglist>
<tag><c>true</c></tag>
<item><p>If successful</p></item>
<tag><c>false</c></tag>
<item><p>If the directory is not found</p></item>
<tag><c>{error, bad_name}</c></tag>
<item><p>If the argument is invalid</p></item>
</taglist>
</desc>
</func>
<func>
<name name="replace_path" arity="2"/>
<fsummary>Replace a directory with another in the code path.</fsummary>
<desc>
<p>Replaces an old occurrence of a directory
named <c>.../<anno>Name</anno>[-Vsn][/ebin]</c> in the code path, with
<c><anno>Dir</anno></c>. If <c><anno>Name</anno></c> does not exist, it adds
the new directory <c><anno>Dir</anno></c> last in the code path. The new
directory must also be named <c>.../<anno>Name</anno>[-Vsn][/ebin]</c>.
This function is to be used if a new version of the directory (library) is
added to a running system.</p>
<p>Returns:</p>
<taglist>
<tag><c>true</c></tag>
<item><p>If successful</p></item>
<tag><c>{error, bad_name}</c></tag>
<item><p>If <c><anno>Name</anno></c> is not found</p></item>
<tag><c>{error, bad_directory}</c></tag>
<item><p>If <c><anno>Dir</anno></c> does not exist</p></item>
<tag><c>{error, {badarg, [<anno>Name</anno>, <anno>Dir</anno>]}}</c></tag>
<item><p>If <c><anno>Name</anno></c> or <c><anno>Dir</anno></c> is invalid</p></item>
</taglist>
</desc>
</func>
<func>
<name name="load_file" arity="1"/>
<fsummary>Load a module.</fsummary>
<type name="load_ret"/>
<desc>
<p>Tries to load the Erlang module <c><anno>Module</anno></c>, using
the code path. It looks for the object code file with an
extension corresponding to the Erlang machine used, for
example, <c><anno>Module</anno>.beam</c>. The loading fails if the module
name found in the object code differs from the name
<c><anno>Module</anno></c>.
<seealso marker="#load_binary/3"><c>load_binary/3</c></seealso> must
be used to load object code with a module name that is
different from the file name.</p>
<p>Returns <c>{module, <anno>Module</anno>}</c> if successful, or
<c>{error, Reason}</c> if loading fails.
See <seealso marker="#error_reasons">Error Reasons for Code-Loading Functions</seealso> for a description of the possible error reasons.</p>
</desc>
</func>
<func>
<name name="load_abs" arity="1"/>
<fsummary>Load a module, residing in a specified file.</fsummary>
<type name="load_ret"/>
<type name="loaded_filename"/>
<type name="loaded_ret_atoms"/>
<desc>
<p>Same as <c>load_file(<anno>Module</anno>)</c>, but
<c><anno>Filename</anno></c> is an absolute or
relative filename. The code path is not searched. It returns
a value in the same way as
<seealso marker="#load_file/1"><c>load_file/1</c></seealso>. Notice
that <c><anno>Filename</anno></c> must not contain the extension (for
example, <c>.beam</c>) because <c>load_abs/1</c> adds the correct
extension.</p>
</desc>
</func>
<func>
<name name="ensure_loaded" arity="1"/>
<fsummary>Ensure that a module is loaded.</fsummary>
<desc>
<p>Tries to load a module in the same way as
<seealso marker="#load_file/1"><c>load_file/1</c></seealso>,
unless the module is already loaded.
However, in embedded mode it does not load a module that is not
already loaded, but returns <c>{error, embedded}</c> instead.
See <seealso marker="#error_reasons">Error Reasons for Code-Loading Functions</seealso> for a description of other possible error reasons.</p>
</desc>
</func>
<func>
<name name="load_binary" arity="3"/>
<fsummary>Load object code for a module.</fsummary>
<type name="loaded_filename"/>
<type name="loaded_ret_atoms"/>
<desc>
<p>This function can be used to load object code on remote
Erlang nodes. Argument <c><anno>Binary</anno></c> must contain
object code for <c><anno>Module</anno></c>.
<c><anno>Filename</anno></c> is only used by the code server to keep a
record of from which file the object code for <c><anno>Module</anno></c>
comes. Thus, <c><anno>Filename</anno></c> is not opened and read by
the code server.</p>
<p>Returns <c>{module, <anno>Module</anno>}</c> if successful, or
<c>{error, Reason}</c> if loading fails.
See <seealso marker="#error_reasons">Error Reasons for Code-Loading Functions</seealso> for a description of the possible error reasons.</p>
</desc>
</func>
<func>
<name name="atomic_load" arity="1"/>
<fsummary>Load a list of modules atomically</fsummary>
<desc>
<p>Tries to load all of the modules in the list
<c><anno>Modules</anno></c> atomically. That means that
either all modules are loaded at the same time, or
none of the modules are loaded if there is a problem with any
of the modules.</p>
<p>Loading can fail for one the following reasons:</p>
<taglist>
<tag><c>badfile</c></tag>
<item>
<p>The object code has an incorrect format or the module
name in the object code is not the expected module name.</p>
</item>
<tag><c>nofile</c></tag>
<item>
<p>No file with object code exists.</p>
</item>
<tag><c>on_load_not_allowed</c></tag>
<item>
<p>A module contains an
<seealso marker="doc/reference_manual:code_loading#on_load">-on_load function</seealso>.</p>
</item>
<tag><c>duplicated</c></tag>
<item>
<p>A module is included more than once in
<c><anno>Modules</anno></c>.</p>
</item>
<tag><c>not_purged</c></tag>
<item>
<p>The object code can not be loaded because an old version
of the code already exists.</p>
</item>
<tag><c>sticky_directory</c></tag>
<item>
<p>The object code resides in a sticky directory.</p>
</item>
<tag><c>pending_on_load</c></tag>
<item>
<p>A previously loaded module contains an
<c>-on_load</c> function that never finished.</p>
</item>
</taglist>
<p>If it is important to minimize the time that an application
is inactive while changing code, use
<seealso marker="#prepare_loading/1">prepare_loading/1</seealso>
and
<seealso marker="#finish_loading/1">finish_loading/1</seealso>
instead of <c>atomic_load/1</c>. Here is an example:</p>
<pre>
{ok,Prepared} = code:prepare_loading(Modules),
%% Put the application into an inactive state or do any
%% other preparation needed before changing the code.
ok = code:finish_loading(Prepared),
%% Resume the application.</pre>
</desc>
</func>
<func>
<name name="prepare_loading" arity="1"/>
<fsummary>Prepare a list of modules atomically</fsummary>
<desc>
<p>Prepares to load the modules in the list
<c><anno>Modules</anno></c>.
Finish the loading by calling
<seealso marker="#finish_loading/1">finish_loading(Prepared)</seealso>.</p>
<p>This function can fail with one of the following error reasons:</p>
<taglist>
<tag><c>badfile</c></tag>
<item>
<p>The object code has an incorrect format or the module
name in the object code is not the expected module name.</p>
</item>
<tag><c>nofile</c></tag>
<item>
<p>No file with object code exists.</p>
</item>
<tag><c>on_load_not_allowed</c></tag>
<item>
<p>A module contains an
<seealso marker="doc/reference_manual:code_loading#on_load">-on_load function</seealso>.</p>
</item>
<tag><c>duplicated</c></tag>
<item>
<p>A module is included more than once in
<c><anno>Modules</anno></c>.</p>
</item>
</taglist>
</desc>
</func>
<func>
<name name="finish_loading" arity="1"/>
<fsummary>Finish loading a list of prepared modules atomically</fsummary>
<desc>
<p>Tries to load code for all modules that have been previously
prepared by
<seealso marker="#prepare_loading/1">prepare_loading/1</seealso>.
The loading occurs atomically, meaning that
either all modules are loaded at the same time, or
none of the modules are loaded.</p>
<p>This function can fail with one of the following error reasons:</p>
<taglist>
<tag><c>not_purged</c></tag>
<item>
<p>The object code can not be loaded because an old version
of the code already exists.</p>
</item>
<tag><c>sticky_directory</c></tag>
<item>
<p>The object code resides in a sticky directory.</p>
</item>
<tag><c>pending_on_load</c></tag>
<item>
<p>A previously loaded module contains an
<c>-on_load</c> function that never finished.</p>
</item>
</taglist>
</desc>
</func>
<func>
<name name="ensure_modules_loaded" arity="1"/>
<fsummary>Ensure that a list of modules is loaded</fsummary>
<desc>
<p>Tries to load any modules not already loaded in the list
<c><anno>Modules</anno></c> in the same way as
<seealso marker="#load_file/1">load_file/1</seealso>.</p>
<p>Returns <c>ok</c> if successful, or
<c>{error,[{Module,Reason}]}</c> if loading of some modules fails.
See <seealso marker="#error_reasons">Error Reasons for Code-Loading Functions</seealso> for a description of other possible error reasons.</p>
</desc>
</func>
<func>
<name name="delete" arity="1"/>
<fsummary>Remove current code for a module.</fsummary>
<desc>
<p>Removes the current code for <c><anno>Module</anno></c>, that is,
the current code for <c><anno>Module</anno></c> is made old. This means
that processes can continue to execute the code in the module,
but no external function calls can be made to it.</p>
<p>Returns <c>true</c> if successful, or <c>false</c> if there
is old code for <c><anno>Module</anno></c> that must be purged first, or
if <c><anno>Module</anno></c> is not a (loaded) module.</p>
</desc>
</func>
<func>
<name name="purge" arity="1"/>
<fsummary>Remove old code for a module.</fsummary>
<desc>
<p>Purges the code for <c><anno>Module</anno></c>, that is, removes code
marked as old. If some processes still linger in the old code,
these processes are killed before the code is removed.</p>
<p>Returns <c>true</c> if successful and any process is needed to
be killed, otherwise <c>false</c>.</p>
</desc>
</func>
<func>
<name name="soft_purge" arity="1"/>
<fsummary>Remove old code for a module, unless no process uses it.</fsummary>
<desc>
<p>Purges the code for <c><anno>Module</anno></c>, that is, removes code
marked as old, but only if no processes linger in it.</p>
<p>Returns <c>false</c> if the module cannot be purged because
of processes lingering in old code, otherwise <c>true</c>.</p>
</desc>
</func>
<func>
<name name="is_loaded" arity="1"/>
<fsummary>Check if a module is loaded.</fsummary>
<type name="loaded_filename"/>
<type name="loaded_ret_atoms"/>
<type_desc name="loaded_filename"><c><anno>Filename</anno></c> is an absolute
filename.</type_desc>
<desc>
<p>Checks if <c><anno>Module</anno></c> is loaded. If it is,
<c>{file, <anno>Loaded</anno>}</c> is returned, otherwise <c>false</c>.</p>
<p>Normally, <c><anno>Loaded</anno></c> is the absolute filename
<c>Filename</c> from which the code is obtained. If the module
is preloaded (see
<seealso marker="sasl:script"><c>sasl:script(4)</c></seealso>),
<c>Loaded==preloaded</c>. If the module is Cover-compiled (see
<seealso marker="tools:cover"><c>tools:cover(3)</c></seealso>),
<c>Loaded==cover_compiled</c>.</p>
</desc>
</func>
<func>
<name name="all_loaded" arity="0"/>
<fsummary>Get all loaded modules.</fsummary>
<type name="loaded_filename"/>
<type name="loaded_ret_atoms"/>
<type_desc name="loaded_filename"><c><anno>Filename</anno></c> is an absolute
filename.</type_desc>
<desc>
<p>Returns a list of tuples <c>{<anno>Module</anno>, <anno>Loaded</anno>}</c> for all
loaded modules. <c><anno>Loaded</anno></c> is normally the absolute filename,
as described for
<seealso marker="#is_loaded/1"><c>is_loaded/1</c></seealso>.</p>
</desc>
</func>
<func>
<name name="which" arity="1"/>
<fsummary>The object code file of a module.</fsummary>
<type name="loaded_ret_atoms"/>
<desc>
<p>If the module is not loaded, this function searches the code
path for the first file containing object code for
<c><anno>Module</anno></c> and returns the absolute filename.</p>
<p>If the module is loaded, it returns the name of the file
containing the loaded object code.</p>
<p>If the module is preloaded, <c>preloaded</c> is returned.</p>
<p>If the module is Cover-compiled, <c>cover_compiled</c> is returned.</p>
<p>If the module cannot be found, <c>non_existing</c> is returned.</p>
</desc>
</func>
<func>
<name name="get_object_code" arity="1"/>
<fsummary>Gets the object code for a module.</fsummary>
<desc>
<p>Searches the code path for the object code of module
<c><anno>Module</anno></c>. Returns <c>{<anno>Module</anno>, <anno>Binary</anno>, <anno>Filename</anno>}</c>
if successful, otherwise <c>error</c>. <c><anno>Binary</anno></c> is a
binary data object, which contains the object code for
the module. This can be useful if code is to be loaded on a
remote node in a distributed system. For example, loading
module <c><anno>Module</anno></c> on a node <c>Node</c> is done as
follows:</p>
<code type="none">
...
{_Module, Binary, Filename} = code:get_object_code(Module),
rpc:call(Node, code, load_binary, [Module, Filename, Binary]),
...</code>
</desc>
</func>
<func>
<name name="root_dir" arity="0"/>
<fsummary>Root directory of Erlang/OTP.</fsummary>
<desc>
<p>Returns the root directory of Erlang/OTP, which is
the directory where it is installed.</p>
<p><em>Example:</em></p>
<pre>
> <input>code:root_dir().</input>
"/usr/local/otp"</pre>
</desc>
</func>
<func>
<name name="lib_dir" arity="0"/>
<fsummary>Library directory of Erlang/OTP.</fsummary>
<desc>
<p>Returns the library directory, <c>$OTPROOT/lib</c>, where
<c>$OTPROOT</c> is the root directory of Erlang/OTP.</p>
<p><em>Example:</em></p>
<pre>
> <input>code:lib_dir().</input>
"/usr/local/otp/lib"</pre>
</desc>
</func>
<func>
<name name="lib_dir" arity="1"/>
<fsummary>Library directory for an application.</fsummary>
<desc>
<p>Returns the path
for the "library directory", the top directory, for an
application <c><anno>Name</anno></c> located under <c>$OTPROOT/lib</c> or
on a directory referred to with environment variable <c>ERL_LIBS</c>.</p>
<p>If a regular directory called <c><anno>Name</anno></c> or
<c><anno>Name</anno>-Vsn</c> exists in the code path with an <c>ebin</c>
subdirectory, the path to this directory is returned (not
the <c>ebin</c> directory).</p>
<p>If the directory refers to a directory in an archive, the
archive name is stripped away before the path is returned.
For example, if directory
<c>/usr/local/otp/lib/mnesia-4.2.2.ez/mnesia-4.2.2/ebin</c>
is in the path, <c>/usr/local/otp/lib/mnesia-4.2.2/ebin</c>
is returned. This means that the library directory for
an application is the same, regardless if the
application resides in an archive or not.</p>
<p><em>Example:</em></p>
<pre>
> <input>code:lib_dir(mnesia).</input>
"/usr/local/otp/lib/mnesia-4.2.2"</pre>
<p>Returns <c>{error, bad_name}</c> if <c><anno>Name</anno></c>
is not the name of an application under <c>$OTPROOT/lib</c> or
on a directory referred to through environment variable <c>ERL_LIBS</c>.
Fails with an exception if <c>Name</c> has the wrong type.</p>
<warning><p>For backward compatibility, <c><anno>Name</anno></c> is also
allowed to be a string. That will probably change in a future release.</p></warning>
</desc>
</func>
<func>
<name name="lib_dir" arity="2"/>
<fsummary>Subdirectory for an application.</fsummary>
<desc>
<p>Returns the path to a subdirectory directly under the top
directory of an application. Normally the subdirectories
reside under the top directory for the application, but when
applications at least partly resides in an archive, the
situation is different. Some of the subdirectories can reside
as regular directories while other reside in an archive
file. It is not checked whether this directory exists.</p>
<p><em>Example:</em></p>
<pre>
> <input>code:lib_dir(megaco, priv).</input>
"/usr/local/otp/lib/megaco-3.9.1.1/priv"</pre>
<p>Fails with an exception if <c><anno>Name</anno></c> or <c><anno>SubDir</anno></c> has
the wrong type.</p>
</desc>
</func>
<func>
<name name="compiler_dir" arity="0"/>
<fsummary>Library directory for the compiler.</fsummary>
<desc>
<p>Returns the compiler library directory. Equivalent to
<c>code:lib_dir(compiler)</c>.</p>
</desc>
</func>
<func>
<name name="priv_dir" arity="1"/>
<fsummary>Priv directory for an application.</fsummary>
<desc>
<p>Returns the path to the <c>priv</c> directory in an
application. Equivalent to <c>code:lib_dir(<anno>Name</anno>, priv)</c>.</p>
<warning><p>For backward compatibility, <c><anno>Name</anno></c> is also allowed to
be a string. That will probably change in a future release.</p></warning>
</desc>
</func>
<func>
<name name="objfile_extension" arity="0"/>
<fsummary>Object code file extension.</fsummary>
<desc>
<p>Returns the object code file extension corresponding to
the Erlang machine used, namely <c>.beam</c>.</p>
</desc>
</func>
<func>
<name name="stick_dir" arity="1"/>
<fsummary>Mark a directory as sticky.</fsummary>
<desc>
<p>Marks <c><anno>Dir</anno></c> as sticky.</p>
<p>Returns <c>ok</c> if successful, otherwise <c>error</c>.</p>
</desc>
</func>
<func>
<name name="unstick_dir" arity="1"/>
<fsummary>Remove a sticky directory mark.</fsummary>
<desc>
<p>Unsticks a directory that is marked as
sticky.</p>
<p>Returns <c>ok</c> if successful, otherwise <c>error</c>.</p>
</desc>
</func>
<func>
<name name="is_sticky" arity="1"/>
<fsummary>Test if a module is sticky.</fsummary>
<desc>
<p>Returns <c>true</c> if <c><anno>Module</anno></c> is the
name of a module that has been loaded from a sticky directory
(in other words: an attempt to reload the module will fail),
or <c>false</c> if <c><anno>Module</anno></c> is not a loaded module or is
not sticky.</p>
</desc>
</func>
<func>
<name name="where_is_file" arity="1"/>
<fsummary>Full name of a file located in the code path.</fsummary>
<desc>
<p>Searches the code path for <c><anno>Filename</anno></c>, a file of
arbitrary type. If found, the full name is returned.
<c>non_existing</c> is returned if the file cannot be found.
The function can be useful, for example, to locate
application resource files.</p>
</desc>
</func>
<func>
<name name="clash" arity="0"/>
<fsummary>Search for modules with identical names.</fsummary>
<desc>
<p>Searches all directories in the code path for module names with
identical names and writes a report to <c>stdout</c>.</p>
</desc>
</func>
<func>
<name name="is_module_native" arity="1"/>
<fsummary>Test if a module has native code.</fsummary>
<desc>
<p>Returns:</p>
<taglist>
<tag><c>true</c></tag>
<item><p>If <c><anno>Module</anno></c> is the
name of a loaded module that has native code loaded</p></item>
<tag><c>false</c></tag>
<item><p>If <c><anno>Module</anno></c> is loaded but does not have
native code</p></item>
<tag><c>undefined</c></tag>
<item><p>If <c><anno>Module</anno></c> is not loaded</p></item>
</taglist>
</desc>
</func>
<func>
<name name="get_mode" arity="0"/>
<fsummary>The mode of the code server.</fsummary>
<desc>
<p>Returns an atom describing the mode of the code server:
<c>interactive</c> or <c>embedded</c>.</p>
<p>This information is useful when an external entity (for example,
an IDE) provides additional code for a running node. If the code server is
in interactive mode, it only has to add the path to the code. If the code server
is in embedded mode, the code must be loaded with
<seealso marker="#load_binary/3"><c>load_binary/3</c></seealso>.</p>
</desc>
</func>
</funcs>
</erlref>