%%
%% %CopyrightBegin%
%%
%% Copyright Ericsson AB 2008-2010. All Rights Reserved.
%%
%% The contents of this file are subject to the Erlang Public License,
%% Version 1.1, (the "License"); you may not use this file except in
%% compliance with the License. You should have received a copy of the
%% Erlang Public License along with this software. If not, it can be
%% retrieved online at http://www.erlang.org/.
%%
%% Software distributed under the License is distributed on an "AS IS"
%% basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
%% the License for the specific language governing rights and limitations
%% under the License.
%%
%% %CopyrightEnd%
%%
%% @doc egd - erlang graphical drawer
%%
%%
-module(egd).
-export([create/2, destroy/1, information/1]).
-export([text/5, line/4, color/1, color/2]).
-export([rectangle/4, filledRectangle/4, filledEllipse/4]).
-export([arc/4, arc/5]).
-export([render/1, render/2, render/3]).
-export([filledTriangle/5, polygon/3]).
-export([save/2]).
-include("egd.hrl").
%%==========================================================================
%%
%% Type definitions
%%
%%==========================================================================
%% @type egd_image()
%% @type point() = {integer(), integer()}
%% @type color()
%% @type render_option() = {render_engine, opaque} | {render_engine, alpha}
-type egd_image() :: pid().
-type point() :: {non_neg_integer(), non_neg_integer()}.
-type render_option() :: {'render_engine', 'opaque'} | {'render_engine', 'alpha'}.
-type color() :: {float(), float(), float(), float()}.
%%==========================================================================
%%
%% Interface functions
%%
%%==========================================================================
%% @spec create(integer(), integer()) -> egd_image()
%% @doc Creates an image area and returns its reference.
-spec create(Width :: integer(), Height :: integer()) -> egd_image().
create(Width,Height) ->
spawn_link(fun() -> init(trunc(Width),trunc(Height)) end).
%% @spec destroy(egd_image()) -> ok
%% @doc Destroys the image.
-spec destroy(Image :: egd_image()) -> ok.
destroy(Image) ->
cast(Image, destroy),
ok.
%% @spec render(egd_image()) -> binary()
%% @equiv render(Image, png, [{render_engine, opaque}])
-spec render(Image :: egd_image()) -> binary().
render(Image) ->
render(Image, png, [{render_engine, opaque}]).
%% @spec render(egd_image(), png | raw_bitmap) -> binary()
%% @equiv render(Image, Type, [{render_engine, opaque}])
render(Image, Type) ->
render(Image, Type, [{render_engine, opaque}]).
%% @spec render(egd_image(), png | raw_bitmap, [render_option()]) -> binary()
%% @doc Renders a binary from the primitives specified by egd_image(). The
%% binary can either be a raw bitmap with rgb tripplets or a binary in png
%% format.
-spec render(
Image :: egd_image(),
Type :: 'png' | 'raw_bitmap' | 'eps',
Options :: [render_option()]) -> binary().
render(Image, Type, Options) ->
{render_engine, RenderType} = proplists:lookup(render_engine, Options),
call(Image, {render, Type, RenderType}).
%% @spec information(egd_image()) -> ok
%% @hidden
%% @doc Writes out information about the image. This is a debug feature
%% mainly.
information(Pid) ->
cast(Pid, information),
ok.
%% @spec line(egd_image(), point(), point(), color()) -> ok
%% @doc Creates a line object from P1 to P2 in the image.
-spec line(
Image :: egd_image(),
P1 :: point(),
P2 :: point(),
Color :: color()) -> 'ok'.
line(Image, P1, P2, Color) ->
cast(Image, {line, P1, P2, Color}),
ok.
%% @spec color( Value | Name ) -> color()
%% where
%% Value = {byte(), byte(), byte()} | {byte(), byte(), byte(), byte()}
%% Name = black | silver | gray | white | maroon | red | purple | fuchia | green | lime | olive | yellow | navy | blue | teal | aqua
%% @doc Creates a color reference.
-spec color(Value :: {byte(), byte(), byte()} | {byte(), byte(), byte(), byte()} | atom()) ->
color().
color(Color) ->
egd_primitives:color(Color).
%% @spec color(egd_image(), {byte(), byte(), byte()}) -> color()
%% @doc Creates a color reference.
%% @hidden
color(_Image, Color) ->
egd_primitives:color(Color).
%% @spec text(egd_image(), point(), font(), string(), color()) -> ok
%% @doc Creates a text object.
text(Image, P, Font, Text, Color) ->
cast(Image, {text, P, Font, Text, Color}),
ok.
%% @spec rectangle(egd_image(), point(), point(), color()) -> ok
%% @doc Creates a rectangle object.
rectangle(Image, P1, P2, Color) ->
cast(Image, {rectangle, P1, P2, Color}),
ok.
%% @spec filledRectangle(egd_image(), point(), point(), color()) -> ok
%% @doc Creates a filled rectangle object.
filledRectangle(Image, P1, P2, Color) ->
cast(Image, {filled_rectangle, P1, P2, Color}),
ok.
%% @spec filledEllipse(egd_image(), point(), point(), color()) -> ok
%% @doc Creates a filled ellipse object.
filledEllipse(Image, P1, P2, Color) ->
cast(Image, {filled_ellipse, P1, P2, Color}),
ok.
%% @spec filledTriangle(egd_image(), point(), point(), point(), color()) -> ok
%% @hidden
%% @doc Creates a filled triangle object.
filledTriangle(Image, P1, P2, P3, Color) ->
cast(Image, {filled_triangle, P1, P2, P3, Color}),
ok.
%% @spec polygon(egd_image(), [point()], color()) -> ok
%% @hidden
%% @doc Creates a filled filled polygon object.
polygon(Image, Pts, Color) ->
cast(Image, {polygon, Pts, Color}),
ok.
%% @spec arc(egd_image(), point(), point(), color()) -> ok
%% @hidden
%% @doc Creates an arc with radius of bbx corner.
arc(Image, P1, P2, Color) ->
cast(Image, {arc, P1, P2, Color}),
ok.
%% @spec arc(egd_image(), point(), point(), integer(), color()) -> ok
%% @hidden
%% @doc Creates an arc.
arc(Image, P1, P2, D, Color) ->
cast(Image, {arc, P1, P2, D, Color}),
ok.
%% @spec save(binary(), string()) -> ok
%% @doc Saves the binary to file.
save(Binary, Filename) when is_binary(Binary) ->
file:write_file(Filename, Binary),
ok.
% ---------------------------------
% Aux functions
% ---------------------------------
cast(Pid, Command) ->
Pid ! {egd, self(), Command}.
call(Pid, Command) ->
Pid ! {egd, self(), Command},
receive {egd, Pid, Result} -> Result end.
% ---------------------------------
% Server loop
% ---------------------------------
init(W,H) ->
Image = egd_primitives:create(W,H),
loop(Image).
loop(Image) ->
receive
% Quitting
{egd, _Pid, destroy} -> ok;
% Rendering
{egd, Pid, {render, BinaryType, RenderType}} ->
case BinaryType of
raw_bitmap ->
Bitmap = egd_render:binary(Image, RenderType),
Pid ! {egd, self(), Bitmap},
loop(Image);
eps ->
Eps = egd_render:eps(Image),
Pid ! {egd, self(), Eps},
loop(Image);
png ->
Bitmap = egd_render:binary(Image, RenderType),
Png = egd_png:binary(
Image#image.width,
Image#image.height,
Bitmap),
Pid ! {egd, self(), Png},
loop(Image);
Unhandled ->
Pid ! {egd, self(), {error, {format, Unhandled}}},
loop(Image)
end;
% Drawing primitives
{egd, _Pid, {line, P1, P2, C}} ->
loop(egd_primitives:line(Image, P1, P2, C));
{egd, _Pid, {text, P, Font, Text, C}} ->
loop(egd_primitives:text(Image, P, Font, Text, C));
{egd, _Pid, {filled_ellipse, P1, P2, C}} ->
loop(egd_primitives:filledEllipse(Image, P1, P2, C));
{egd, _Pid, {filled_rectangle, P1, P2, C}} ->
loop(egd_primitives:filledRectangle(Image, P1, P2, C));
{egd, _Pid, {filled_triangle, P1, P2, P3, C}} ->
loop(egd_primitives:filledTriangle(Image, P1, P2, P3, C));
{egd, _Pid, {polygon, Pts, C}} ->
loop(egd_primitives:polygon(Image, Pts, C));
{egd, _Pid, {arc, P1, P2, C}} ->
loop(egd_primitives:arc(Image, P1, P2, C));
{egd, _Pid, {arc, P1, P2, D, C}} ->
loop(egd_primitives:arc(Image, P1, P2, D, C));
{egd, _Pid, {rectangle, P1, P2, C}} ->
loop(egd_primitives:rectangle(Image, P1, P2, C));
{egd, _Pid, information} ->
egd_primitives:info(Image),
loop(Image);
_ ->
loop(Image)
end.