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<?xml version="1.0" encoding="utf-8" ?>
<!DOCTYPE fileref SYSTEM "fileref.dtd">

<fileref>
  <header>
    <copyright>
      <year>1997</year><year>2014</year>
      <holder>Ericsson AB. All Rights Reserved.</holder>
    </copyright>
    <legalnotice>
      Licensed under the Apache License, Version 2.0 (the "License");
      you may not use this file except in compliance with the License.
      You may obtain a copy of the License at
 
          http://www.apache.org/licenses/LICENSE-2.0

      Unless required by applicable law or agreed to in writing, software
      distributed under the License is distributed on an "AS IS" BASIS,
      WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
      See the License for the specific language governing permissions and
      limitations under the License.
    
    </legalnotice>

    <title>appup</title>
    <prepared></prepared>
    <docno></docno>
    <date></date>
    <rev></rev>
  </header>
  <file>appup</file>
  <filesummary>Application upgrade file.</filesummary>
  <description>
    <p>The <em>application upgrade file</em> defines how an application
      is upgraded or downgraded in a running system.</p>
    <p>This file is used by the functions in <c>systools</c> when
      generating a release upgrade file <c>relup</c>.</p>
  </description>

  <section>
    <title>FILE SYNTAX</title>
    <p>The application upgrade file should be called
      <c>Application.appup</c> where <c>Application</c> is the name of
      the application.  The file should be located in the <c>ebin</c>
      directory for the application.</p>
    <p>The <c>.appup</c> file contains one single Erlang term, which
      defines the instructions used to upgrade or downgrade
      the application.  The file has the following syntax:</p>
    <code type="none">
{Vsn,
  [{UpFromVsn, Instructions}, ...],
  [{DownToVsn, Instructions}, ...]}.
    </code>
    <list type="bulleted">
      <item>
        <p><c>Vsn = string()</c> is the current version of
          the application.</p>
      </item>
      <item>
        <p><c>UpFromVsn = string() | binary()</c> is an earlier
          version of the application to upgrade from. If it is a
          string, it will be interpreted as a specific version
          number. If it is a binary, it will be interpreted as a
          regular expression which can match multiple version
          numbers.</p>
      </item>
      <item>
        <p><c>DownToVsn = string() | binary()</c> is an earlier
          version of the application to downgrade to. If it is a
          string, it will be interpreted as a specific version
          number. If it is a binary, it will be interpreted as a
          regular expression which can match multiple version
          numbers.</p>
      </item>
      <item>
        <p><c>Instructions</c> is a list of <em>release upgrade instructions</em>, see below. It is recommended to use
          high-level instructions only. These are automatically
          translated to low-level instructions by <c>systools</c> when
          creating the <c>relup</c> file.</p>
      </item>
    </list>
    <p>In order to avoid duplication of upgrade instructions it is
    allowed to use regular expressions to specify the <c>UpFromVsn</c>
    and <c>DownToVsn</c>. To be considered a regular expression, the
    version identifier must be specified as a binary, e.g.</p>
    <code type="none">&lt;&lt;"2\\.1\\.[0-9]+">></code>
    <p>will match all versions <c>2.1.x</c>, where x is any number.</p>
    <p>Note that the regular expression must match the complete
    version string, so the above example will work for for
    e.g. <c>2.1.1</c>, but not for <c>2.1.1.1</c></p>
  </section>

  <section>
    <title>RELEASE UPGRADE INSTRUCTIONS</title>
    <p>Release upgrade instructions are interpreted by the release
      handler when an upgrade or downgrade is made. For more
      information about release handling, refer to <em>OTP Design Principles</em>.</p>
    <p>A process is said to <em>use</em> a module <c>Mod</c>, if
      <c>Mod</c> is listed in the <c>Modules</c> part of the child
      specification used to start the process, see <c>supervisor(3)</c>.
      In the case of gen_event, an event manager process is said to use
      <c>Mod</c> if <c>Mod</c> is an installed event handler.</p>
    <p><em>High-level instructions</em></p>
    <pre>
{update, Mod}
{update, Mod, supervisor}
{update, Mod, Change}
{update, Mod, DepMods}
{update, Mod, Change, DepMods}
{update, Mod, Change, PrePurge, PostPurge, DepMods}
{update, Mod, Timeout, Change, PrePurge, PostPurge, DepMods}
{update, Mod, ModType, Timeout, Change, PrePurge, PostPurge, DepMods}
  Mod = atom()
  ModType = static | dynamic
  Timeout = int()>0 | default | infinity
  Change = soft | {advanced,Extra}
    Extra = term()
  PrePurge = PostPurge = soft_purge | brutal_purge
  DepMods = [Mod]
    </pre>
    <p>Synchronized code replacement of processes using the module
      <c>Mod</c>. All those processes are suspended using
      <c>sys:suspend</c>, the new version of the module is loaded and
      then the processes are resumed using <c>sys:resume</c>.</p>
    <p><c>Change</c> defaults to <c>soft</c> and defines the type of
      code change. If it is set to <c>{advanced,Extra}</c>, processes
      implemented using gen_server, gen_fsm or gen_event will transform
      their internal state by calling the callback function
      <c>code_change</c>. Special processes will call the callback
      function <c>system_code_change/4</c>. In both cases, the term
      <c>Extra</c> is passed as an argument to the callback function.</p>
    <p><c>PrePurge</c> defaults to <c>brutal_purge</c> and controls
      what action to take with processes that are executing old code
      before loading the new version of the module. If the value
      is <c>brutal_purge</c>, the processes are killed. If the value is
      <c>soft_purge</c>, <c>release_handler:install_release/1</c>
      returns <c>{error,{old_processes,Mod}}</c>.</p>
    <p><c>PostPurge</c> defaults to <c>brutal_purge</c> and controls
      what action to take with processes that are executing old code
      when the new version of the module has been loaded. If the value
      is <c>brutal_purge</c>, the code is purged when the release is
      made permanent and the processes are killed. If the value is
      <c>soft_purge</c>, the release handler will purge the old code
      when no remaining processes execute the code.</p>
    <p><c>DepMods</c> defaults to [] and defines which other modules
      <c>Mod</c> is dependent on. In <c>relup</c>, instructions for
      suspending processes using <c>Mod</c> will come before
      instructions for suspending processes using modules in
      <c>DepMods</c> when upgrading, and vice versa when downgrading.
      In case of circular dependencies, the order of the instructions in
      the <c>appup</c> script is kept.</p>
    <p><c>Timeout</c> defines the timeout when suspending processes.
      If no value or <c>default</c> is given, the default value for
      <c>sys:suspend</c> is used.</p>
    <p><c>ModType</c> defaults to <c>dynamic</c> and specifies if
      the code is "dynamic", that is if a process using the module does
      spontaneously switch to new code, or if it is "static".
      When doing an advanced update and upgrading, the new version of a
      dynamic module is loaded before the process is asked to change
      code. When downgrading, the process is asked to change code before
      loading the new version. For static modules, the new version is
      loaded before the process is asked to change code, both in
      the case of upgrading and downgrading. Callback modules are
      dynamic.</p>
    <p><c>update</c> with argument <c>supervisor</c> is used when
      changing the start specification of a supervisor.</p>
    <pre>
{load_module, Mod}
{load_module, Mod, DepMods}
{load_module, Mod, PrePurge, PostPurge, DepMods}
  Mod = atom()
  PrePurge = PostPurge = soft_purge | brutal_purge
  DepMods = [Mod]
    </pre>
    <p>Simple code replacement of the module <c>Mod</c>.</p>
    <p>See <c>update</c> above for a description of <c>PrePurge</c> and
      <c>PostPurge</c>.</p>
    <p><c>DepMods</c> defaults to [] and defines which other modules
      <c>Mod</c> is dependent on. In <c>relup</c>, instructions for
      loading these modules will come before the instruction for loading
      <c>Mod</c> when upgrading, and vice versa when downgrading.</p>
    <pre>
{add_module, Mod}
{add_module, Mod, DepMods}
  Mod = atom()
  DepMods = [Mod]
    </pre>
    <p>Loads a new module <c>Mod</c>.</p>
    <p><c>DepMods</c> defaults to [] and defines which other modules
      <c>Mod</c> is dependent on. In <c>relup</c>, instructions
      related to these modules will come before the instruction for
      loading <c>Mod</c> when upgrading, and vice versa when
      downgrading.</p>
    <pre>
{delete_module, Mod}
{delete_module, Mod, DepMods}
  Mod = atom()
    </pre>
    <p>Deletes a module <c>Mod</c> using the low-level instructions
      <c>remove</c> and <c>purge</c>.</p>
    <p><c>DepMods</c> defaults to [] and defines which other modules
      <c>Mod</c> is dependent on. In <c>relup</c>, instructions
      related to these modules will come before the instruction for
      removing <c>Mod</c> when upgrading, and vice versa when
      downgrading.</p>
    <pre>
{add_application, Application}
{add_application, Application, Type}
  Application = atom()
  Type = permanent | transient | temporary | load | none
    </pre>
    <p>Adding an application means that the modules defined by
      the <c>modules</c> key in the <c>.app</c> file are loaded using
      <c>add_module</c>.</p>
    <p><c>Type</c> defaults to <c>permanent</c> and specifies the start type
      of the application. If <c>Type = permanent | transient | temporary</c>,
      the application will be loaded and started in the corresponding way,
      see <c>application(3)</c>. If <c>Type = load</c>, the application will
      only be loaded. If <c>Type = none</c>, the application will be neither
      loaded nor started, although the code for its modules will be loaded.</p>
    <pre>
{remove_application, Application}
  Application = atom()
    </pre>
    <p>Removing an application means that the application is stopped,
      the modules are unloaded using <c>delete_module</c> and then
      the application specification is unloaded from the application
      controller.</p>
    <pre>
{restart_application, Application}
  Application = atom()
    </pre>
    <p>Restarting an application means that the application is
      stopped and then started again similar to using the instructions
      <c>remove_application</c> and <c>add_application</c> in sequence.</p>
    <p><em>Low-level instructions</em></p>
    <pre>
{load_object_code, {App, Vsn, [Mod]}}
  App = Mod = atom()
  Vsn = string()
    </pre>
    <p>Reads each <c>Mod</c> from the directory <c>App-Vsn/ebin</c> as
      a binary. It does not load the modules. The instruction should be
      placed first in the script in order to read all new code from file
      to make the suspend-load-resume cycle less time consuming. After
      this instruction has been executed, the code server with the new
      version of <c>App</c>.</p>
    <pre>
point_of_no_return
    </pre>
    <p>If a crash occurs after this instruction, the system cannot
      recover and is restarted from the old version of the release.
      The instruction must only occur once in a script. It should be
      placed after all <c>load_object_code</c> instructions.</p>
    <pre>
{load, {Mod, PrePurge, PostPurge}}
  Mod = atom()
  PrePurge = PostPurge = soft_purge | brutal_purge
    </pre>
    <p>Before this instruction occurs, <c>Mod</c> must have been loaded
      using <c>load_object_code</c>. This instruction loads the module.
      <c>PrePurge</c> is ignored. See the high-level instruction
      <c>update</c> for a description of <c>PostPurge</c>.</p>
    <pre>
{remove, {Mod, PrePurge, PostPurge}}
  Mod = atom()
  PrePurge = PostPurge = soft_purge | brutal_purge
    </pre>
    <p>Makes the current version of <c>Mod</c> old.
      <c>PrePurge</c> is ignored. See the high-level instruction
      <c>update</c> for a description of <c>PostPurge</c>.</p>
    <pre>
{purge, [Mod]}
  Mod = atom()
    </pre>
    <p>Purges each module <c>Mod</c>, that is removes the old code.
      Note that any process executing purged code is killed.</p>
    <pre>
{suspend, [Mod | {Mod, Timeout}]}
  Mod = atom()
  Timeout = int()>0 | default | infinity
    </pre>
    <p>Tries to suspend all processes using a module <c>Mod</c>. If a
      process does not respond, it is ignored. This may cause
      the process to die, either because it crashes when it
      spontaneously switches to new code, or as a result of a purge
      operation. If no <c>Timeout</c> is specified or <c>default</c> is
      given, the default value for <c>sys:suspend</c> is used.</p>
    <pre>
{resume, [Mod]}
  Mod = atom()
    </pre>
    <p>Resumes all suspended processes using a module <c>Mod</c>.</p>
    <pre>
{code_change, [{Mod, Extra}]}
{code_change, Mode, [{Mod, Extra}]}
  Mod = atom()
  Mode = up | down
  Extra = term()
    </pre>
    <p><c>Mode</c> defaults to <c>up</c> and specifies if it is an
      upgrade or downgrade.</p>
    <p>This instruction sends a <c>code_change</c> system message to
      all processes using a module <c>Mod</c> by calling the function
      <c>sys:change_code</c>, passing the term <c>Extra</c> as argument.</p>
    <pre>
{stop, [Mod]}
  Mod = atom()
    </pre>
    <p>Stops all processes using a module <c>Mod</c> by calling
      <c>supervisor:terminate_child/2</c>. The instruction is useful
      when the simplest way to change code is to stop and restart the
      processes which run the code.</p>
    <pre>
{start, [Mod]}
  Mod = atom()
    </pre>
    <p>Starts all stopped processes using a module <c>Mod</c> by calling
      <c>supervisor:restart_child/2</c>.</p>
    <pre>
{sync_nodes, Id, [Node]}
{sync_nodes, Id, {M, F, A}}
  Id = term()
  Node = node()
  M = F = atom()
  A = [term()]
    </pre>
    <p><c>apply(M, F, A)</c> must return a list of nodes.</p>
    <p>The instruction synchronizes the release installation with other
      nodes. Each <c>Node</c> must evaluate this command, with the same
      <c>Id</c>. The local node waits for all other nodes to evaluate
      the instruction before execution continues. In case a node goes
      down, it is considered to be an unrecoverable error, and
      the local node is restarted from the old release. There is no
      timeout for this instruction, which means that it may hang
      forever.</p>
    <pre>
{apply, {M, F, A}}
  M = F = atom()
  A = [term()]
    </pre>
    <p>Evaluates <c>apply(M, F, A)</c>. If the instruction appears
      before the <c>point_of_no_return</c> instruction, a failure is
      caught. <c>release_handler:install_release/1</c> then returns
      <c>{error,{'EXIT',Reason}}</c>, unless <c>{error,Error}</c> is
      thrown or returned. Then it returns <c>{error,Error}</c>.</p>
    <p>If the instruction appears after the <c>point_of_no_return</c>
      instruction, and the function call fails, the system is
      restarted.</p>
    <pre>
restart_new_emulator
    </pre>
    <p>This instruction is used when erts, kernel, stdlib or sasl is
      upgraded. It shuts down the current emulator and starts a new
      one. All processes are terminated gracefully, and the new
      version of erts, kernel, stdlib and sasl are used when the
      emulator restarts. Only one <c>restart_new_emulator</c>
      instruction is allowed in the relup, and it shall be placed
      first. <seealso marker="systools#make_relup/3">systools:make_relup/3,4</seealso>
      will ensure this when the relup is generated. The rest of the
      relup script is executed after the restart as a part of the boot
      script.</p>
    <p>An info report will be written when the upgrade is
      completed. To programatically find out if the upgrade is
      complete,
      call <seealso marker="release_handler#which_releases/0">
      release_handler:which_releases/0,1</seealso> and check if the
      expected release has status <c>current</c>.</p>
    <p>The new release must still be made permanent after the upgrade
      is completed. Otherwise, the old emulator is started in case of
      an emulator restart.</p>
    <warning>
      <p>As stated above, the <c>restart_new_emulator</c>
	instruction causes the emulator to be restarted with new
	versions of <c>erts</c>, <c>kernel</c>, <c>stdlib</c> and
	<c>sasl</c>. All other applications, however, will at startup
	be running their old versions in this new emulator. In most
	cases this is no problem, but every now and then there will be
	incompatible changes to the core applications which may cause
	trouble in this setting. Such incompatible changes (when
	functions are removed) are normally preceded by a deprecation
	over two major releases. To make sure your application is not
	crashed by an incompatible change, always remove any call to
	deprecated functions as soon as possible.</p>
    </warning>
    <pre>
restart_emulator
    </pre>
    <p>This instruction is similar to <c>restart_new_emulator</c>,
      except it shall be placed at the end of the relup script. It is
      not related to an upgrade of the emulator or the core
      applications, but can be used by any application when a complete
      reboot of the system is reqiured.  When generating the
      relup, <seealso marker="systools#make_relup/3">systools:make_relup/3,4</seealso>
      ensures that there is only one <c>restart_emulator</c>
      instruction and that it is the last instruction of the
      relup.</p>
  </section>

  <section>
    <title>SEE ALSO</title>
    <p><seealso marker="relup">relup(4)</seealso>,
      <seealso marker="release_handler">release_handler(3)</seealso>,
      supervisor(3),
      <seealso marker="systools">systools(3)</seealso></p>
  </section>
</fileref>