%%
%% %CopyrightBegin%
%%
%% Copyright Ericsson AB 2009-2016. All Rights Reserved.
%%
%% Licensed under the Apache License, Version 2.0 (the "License");
%% you may not use this file except in compliance with the License.
%% You may obtain a copy of the License at
%%
%% http://www.apache.org/licenses/LICENSE-2.0
%%
%% Unless required by applicable law or agreed to in writing, software
%% distributed under the License is distributed on an "AS IS" BASIS,
%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
%% See the License for the specific language governing permissions and
%% limitations under the License.
%%
%% %CopyrightEnd%
-module(ex_canvas).
-behaviour(wx_object).
%% Client API
-export([start/1]).
%% wx_object callbacks
-export([init/1, terminate/2, code_change/3,
handle_info/2, handle_call/3, handle_cast/2, handle_event/2, handle_sync_event/3]).
-include_lib("wx/include/wx.hrl").
-record(state,
{
parent,
config,
canvas,
bitmap,
overlay,
pos
}).
start(Config) ->
wx_object:start_link(?MODULE, Config, []).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
init(Config) ->
wx:batch(fun() -> do_init(Config) end).
do_init(Config) ->
Parent = proplists:get_value(parent, Config),
Panel = wxPanel:new(Parent, []),
%% Setup sizers
MainSizer = wxBoxSizer:new(?wxVERTICAL),
Sizer = wxStaticBoxSizer:new(?wxVERTICAL, Panel,
[{label, "Various shapes"}]),
Button = wxButton:new(Panel, ?wxID_ANY, [{label, "Redraw"}]),
Canvas = wxPanel:new(Panel, [{style, ?wxFULL_REPAINT_ON_RESIZE}]),
wxPanel:connect(Canvas, paint, [callback]),
wxPanel:connect(Canvas, size),
wxPanel:connect(Canvas, left_down),
wxPanel:connect(Canvas, left_up),
wxPanel:connect(Canvas, motion),
wxPanel:connect(Button, command_button_clicked),
%% Add to sizers
wxSizer:add(Sizer, Button, [{border, 5}, {flag, ?wxALL}]),
wxSizer:addSpacer(Sizer, 5),
wxSizer:add(Sizer, Canvas, [{flag, ?wxEXPAND},
{proportion, 1}]),
wxSizer:add(MainSizer, Sizer, [{flag, ?wxEXPAND},
{proportion, 1}]),
wxPanel:setSizer(Panel, MainSizer),
wxSizer:layout(MainSizer),
{W,H} = wxPanel:getSize(Canvas),
Bitmap = wxBitmap:new(erlang:max(W,30),erlang:max(30,H)),
{Panel, #state{parent=Panel, config=Config,
canvas = Canvas, bitmap = Bitmap,
overlay = wxOverlay:new()
}}.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% Sync event from callback events, paint event must be handled in callbacks
%% otherwise nothing will be drawn on windows.
handle_sync_event(#wx{event = #wxPaint{}}, _wxObj,
#state{canvas=Canvas, bitmap=Bitmap}) ->
DC = wxPaintDC:new(Canvas),
redraw(DC, Bitmap),
wxPaintDC:destroy(DC),
ok.
%% Async Events are handled in handle_event as in handle_info
handle_event(#wx{event = #wxCommand{type = command_button_clicked}},
State = #state{}) ->
Image = wxImage:new("image.jpg"),
Image2 = wxImage:scale(Image, wxImage:getWidth(Image) div 3,
wxImage:getHeight(Image) div 3),
Bmp = wxBitmap:new(Image2),
wxImage:destroy(Image),
wxImage:destroy(Image2),
{W,H} = wxPanel:getSize(State#state.canvas),
Positions = lists:map(fun(_) ->
get_pos(W,H)
end, lists:seq(1,(W+H) div 20)),
Fun = fun(DC) ->
wxDC:clear(DC),
lists:foreach(fun({X,Y}=Pos) ->
wxDC:setBrush(DC, ?wxTRANSPARENT_BRUSH),
wxDC:setPen(DC, wxPen:new(?wxBLACK, [{width, 2}])),
case X rem 6 of
0 -> wxDC:drawBitmap(DC, Bmp, Pos);
1 -> wxDC:setBrush(DC, ?wxRED_BRUSH),
wxDC:drawRectangle(DC, Pos, {20,20});
2 -> wxDC:setBrush(DC, ?wxBLUE_BRUSH),
wxDC:drawCircle(DC, {X+10, Y+10}, 15);
3 -> wxDC:setPen(DC, wxPen:new({200,200,0,255}, [{width, 4}])),
wxDC:drawLine(DC, Pos, get_pos(W,H));
4 -> wxDC:setBrush(DC, ?wxGREEN_BRUSH),
wxDC:drawEllipse(DC, Pos, {60,20});
_ -> wxDC:drawLabel(DC, "Erlang /", {X,Y,60,20}),
wxDC:drawRotatedText(DC, "OTP", {X+60,Y}, 340.0)
end
end, Positions)
end,
draw(State#state.canvas, State#state.bitmap, Fun),
wxBitmap:destroy(Bmp),
{noreply, State};
handle_event(#wx{event = #wxSize{size={W,H}}},
State = #state{bitmap=Prev, canvas=Canvas}) ->
Bitmap = wxBitmap:new(W,H),
draw(Canvas, Bitmap, fun(DC) -> wxDC:clear(DC) end),
wxBitmap:destroy(Prev),
{noreply, State#state{bitmap = Bitmap}};
handle_event(#wx{event = #wxMouse{type=left_down, x=X, y=Y}}, State) ->
{noreply, State#state{pos={X,Y}}};
handle_event(#wx{event = #wxMouse{type=motion, x=X1, y=Y1}},
#state{pos=Start, overlay=Overlay, canvas=Canvas} = State) ->
case Start of
undefined -> ignore;
{X0,Y0} ->
DC = wxClientDC:new(Canvas),
DCO = wxDCOverlay:new(Overlay, DC),
wxDCOverlay:clear(DCO),
wxDC:setPen(DC, ?wxLIGHT_GREY_PEN),
wxDC:setBrush(DC, ?wxTRANSPARENT_BRUSH),
wxDC:drawRectangle(DC, {X0,Y0, X1-X0, Y1-Y0}),
wxDCOverlay:destroy(DCO),
wxClientDC:destroy(DC)
end,
{noreply, State};
handle_event(#wx{event = #wxMouse{type=left_up}},
#state{overlay=Overlay, canvas=Canvas} = State) ->
DC = wxClientDC:new(Canvas),
DCO = wxDCOverlay:new(Overlay, DC),
wxDCOverlay:clear(DCO),
wxDCOverlay:destroy(DCO),
wxClientDC:destroy(DC),
wxOverlay:reset(Overlay),
{noreply, State#state{pos=undefined}};
handle_event(Ev = #wx{}, State = #state{}) ->
demo:format(State#state.config, "Got Event ~p\n", [Ev]),
{noreply, State}.
%% Callbacks handled as normal gen_server callbacks
handle_info(Msg, State) ->
demo:format(State#state.config, "Got Info ~p\n", [Msg]),
{noreply, State}.
handle_call(shutdown, _From, State=#state{parent=Panel}) ->
wxPanel:destroy(Panel),
{stop, normal, ok, State};
handle_call(Msg, _From, State) ->
demo:format(State#state.config, "Got Call ~p\n", [Msg]),
{reply,{error, nyi}, State}.
handle_cast(Msg, State) ->
io:format("Got cast ~p~n",[Msg]),
{noreply,State}.
code_change(_, _, State) ->
{stop, ignore, State}.
terminate(_Reason, #state{overlay=Overlay}) ->
wxOverlay:destroy(Overlay),
ok.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% Local functions
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% Buffered makes it all appear on the screen at the same time
draw(Canvas, Bitmap, Fun) ->
MemoryDC = wxMemoryDC:new(Bitmap),
Fun(MemoryDC),
CDC = wxWindowDC:new(Canvas),
wxDC:blit(CDC, {0,0},
{wxBitmap:getWidth(Bitmap), wxBitmap:getHeight(Bitmap)},
MemoryDC, {0,0}),
wxWindowDC:destroy(CDC),
wxMemoryDC:destroy(MemoryDC).
redraw(DC, Bitmap) ->
MemoryDC = wxMemoryDC:new(Bitmap),
wxDC:blit(DC, {0,0},
{wxBitmap:getWidth(Bitmap), wxBitmap:getHeight(Bitmap)},
MemoryDC, {0,0}),
wxMemoryDC:destroy(MemoryDC).
get_pos(W,H) ->
{rand:uniform(W), rand:uniform(H)}.