%%
%% %CopyrightBegin%
%%
%% Copyright Ericsson AB 2008-2010. All Rights Reserved.
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%% Version 1.1, (the "License"); you may not use this file except in
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%%%-------------------------------------------------------------------
%%% File : wx_opengl_SUITE.erl
%%% Author : Dan Gudmundsson <[email protected]>
%%% Description : Test opengl basics, i.e. functions can be loaded, glu works.
%%% Created : 3 Nov 2008 by Dan Gudmundsson <[email protected]>
%%%-------------------------------------------------------------------
-module(wx_opengl_SUITE).
-export([all/1, init_per_suite/1, end_per_suite/1,
init_per_testcase/2, end_per_testcase/2]).
-compile(export_all).
-include("wx_test_lib.hrl").
-include_lib("wx/include/gl.hrl").
%% Initialization functions.
init_per_suite(Config) ->
case wx_test_lib:init_per_suite(Config) of
Skipped = {skipped, _} -> Skipped;
Config2 ->
case wx_test_lib:user_available(Config2) of
true -> Config2;
false -> {skipped, "Ignoring opengl tests: run manually"}
end
end.
end_per_suite(Config) ->
wx_test_lib:end_per_suite(Config).
init_per_testcase(Func,Config) ->
wx_test_lib:init_per_testcase(Func,Config).
end_per_testcase(Func,Config) ->
wx_test_lib:end_per_testcase(Func,Config).
%% SUITE specification
all(suite) ->
[
canvas,
glu_tesselation
].
%% The test cases
-define(VS, {{ 0.5, 0.5, -0.5}, %1
{ 0.5, -0.5, -0.5}, %2
{-0.5, -0.5, -0.5},
{-0.5, 0.5, -0.5}, %4
{-0.5, 0.5, 0.5},
{ 0.5, 0.5, 0.5}, %6
{ 0.5, -0.5, 0.5},
{-0.5, -0.5, 0.5}}).%8
-define(FACES,
%% Faces Normal
[{{1,2,3,4},{0,0,-1} }, %
{{3,8,5,4},{-1,0,0}}, %
{{1,6,7,2},{1,0,0} }, %
{{6,5,8,7},{0,0,1} }, %
{{6,1,4,5},{0,1,0} }, %
{{7,8,3,2},{0,-1,0}}]).
%% Test we can create a glCanvas and that functions are loaded dynamicly
canvas(TestInfo) when is_atom(TestInfo) -> wx_test_lib:tc_info(TestInfo);
canvas(Config) ->
WX = ?mr(wx_ref, wx:new()),
Frame = wxFrame:new(WX,1,"Hello 3D-World",[]),
Attrs = [{attribList, [?WX_GL_RGBA,?WX_GL_DOUBLEBUFFER,0]}],
Canvas = ?mt(wxGLCanvas, wxGLCanvas:new(Frame, Attrs)),
?m(true, wxWindow:show(Frame)),
?m(false, wx:is_null(wxGLCanvas:getContext(Canvas))),
?m({'EXIT', {{error, no_gl_context,_},_}}, gl:getString(?GL_VENDOR)),
?m(ok, wxGLCanvas:setCurrent(Canvas)),
io:format("Vendor: ~s~n", [gl:getString(?GL_VENDOR)]),
io:format("Renderer: ~s~n", [gl:getString(?GL_RENDERER)]),
io:format("Version: ~s~n", [gl:getString(?GL_VERSION)]),
{W,H} = ?m({_,_}, wxWindow:getClientSize(Canvas)),
gl:viewport(0,0,W,H),
gl:matrixMode(?GL_PROJECTION),
gl:loadIdentity(),
%%gl:frustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 ),
gl:ortho( -2.0, 2.0, -2.0*H/W, 2.0*H/W, -20.0, 20.0),
gl:matrixMode(?GL_MODELVIEW),
gl:loadIdentity(),
gl:enable(?GL_DEPTH_TEST),
gl:depthFunc(?GL_LESS),
{R,G,B,_} = wxWindow:getBackgroundColour(Frame),
gl:clearColor(R/255,B/255,G/255,1.0),
Data = {?FACES,?VS},
drawBox(0, Data),
?m(ok, wxGLCanvas:swapBuffers(Canvas)),
?m([], flush()),
Env = wx:get_env(),
Tester = self(),
spawn_link(fun() ->
wx:set_env(Env),
?m(ok, wxGLCanvas:setCurrent(Canvas)),
?m(ok, drawBox(1, Data)),
?m(ok, wxGLCanvas:swapBuffers(Canvas)),
Tester ! works,
%% This may fail when window is deleted
catch draw_loop(2,Data,Canvas)
end),
?m_receive(works),
?m([], flush()),
io:format("Undef func ~p ~n", [catch gl:uniform1d(2, 0.75)]),
timer:sleep(500),
?m([], flush()),
wx_test_lib:wx_destroy(Frame, Config).
flush() ->
flush([]).
flush(Collected) ->
receive Msg ->
flush([Msg|Collected])
after 1 ->
lists:reverse(Collected)
end.
draw_loop(Deg,Data,Canvas) ->
timer:sleep(15),
drawBox(Deg,Data),
?m(ok, wxGLCanvas:swapBuffers(Canvas)),
draw_loop(Deg+1, Data,Canvas).
drawBox(Deg,{Fs,Vs}) ->
gl:matrixMode(?GL_MODELVIEW),
gl:loadIdentity(),
gl:rotatef(Deg, 0.0, 1.0, 0.0),
gl:rotatef(20, 1.0, 0.0, 1.0),
gl:clear(?GL_COLOR_BUFFER_BIT bor ?GL_DEPTH_BUFFER_BIT),
gl:'begin'(?GL_QUADS),
lists:foreach(fun(Face) -> drawFace(Face,Vs) end, Fs),
gl:'end'().
drawFace({{V1,V2,V3,V4},N={N1,N2,N3}}, Cube) ->
gl:normal3fv(N),
gl:color3f(abs(N1),abs(N2),abs(N3)),
gl:texCoord2f(0.0, 1.0), gl:vertex3fv(element(V1, Cube)),
gl:texCoord2f(0.0, 0.0), gl:vertex3fv(element(V2, Cube)),
gl:texCoord2f(1.0, 0.0), gl:vertex3fv(element(V3, Cube)),
gl:texCoord2f(1.0, 1.0), gl:vertex3fv(element(V4, Cube)).
glu_tesselation(TestInfo) when is_atom(TestInfo) -> wx_test_lib:tc_info(TestInfo);
glu_tesselation(Config) ->
WX = ?mr(wx_ref, wx:new()),
Frame = wxFrame:new(WX,1,"Hello 3D-World",[]),
Attrs = [{attribList, [?WX_GL_RGBA,?WX_GL_DOUBLEBUFFER,0]}],
Canvas = ?mt(wxGLCanvas, wxGLCanvas:new(Frame, Attrs)),
?m(true, wxWindow:show(Frame)),
?m(ok, wxGLCanvas:setCurrent(Canvas)),
{RL1,RB1} = ?m({_,_}, glu:tesselate({0,0,1}, [{-1,0,0},{1,0,0},{0,1,0}])),
?m(3, length(RL1)),
?m(8*3*3, size(RB1)),
{RL2,RB2} = ?m({_,_}, glu:tesselate({0,0,1},
[{-1,0,0},{1,0,0},{1,1,0},{-1,1,0}])),
?m(6, length(RL2)),
?m(8*3*4, size(RB2)),
{RL3,RB3} = ?m({_,_}, glu:tesselate({0,0,1},
[{-1,0,0},{1,0,0},{1,1,0},
{-1,1,0},{-5,0.5,0}])),
?m(9, length(RL3)),
?m(8*3*5, size(RB3)),
wx_test_lib:wx_destroy(Frame, Config).