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authorBjörn-Egil Dahlberg <[email protected]>2010-02-04 18:04:37 +0100
committerBjörn-Egil Dahlberg <[email protected]>2010-02-04 18:04:37 +0100
commite7842b4f46ef909cac25666be43a5a6b6ca7551b (patch)
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parent76e9c68368dfd9ec20181939511e2baf93fc73d9 (diff)
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Fix egd_render transparent to use float constants
The render engine has float guards to enhance beam code generation. However, the default case used integers which caused the engine to crash. This is now fixed.
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