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authorRaimo Niskanen <[email protected]>2016-10-20 22:28:10 +0200
committerRaimo Niskanen <[email protected]>2016-10-26 10:13:25 +0200
commit0b4deedf278273205c9dcd2ed5d0b4b4d4d8fb9d (patch)
tree59927c90348fbe4d9ea294cb00112aff14193f8e /bootstrap
parentf3f2b83e873592bcec47431a787c7cfffdd60685 (diff)
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Rework timeout handling
Handling of timers and timeouts has been cleaned up and generalized. Semantic change regarding state timeout zero: Previously if one state caused a state timeout zero and managed to stay in the same state to insert additional timeout zero(s) in the next state callback invocation, then there would be only one timeout zero event. The mindset was that the machine was faster then the timeout zero. This has changed with the mindset that all state callback invocations should be independent, so now the machine will get one state timeout zero event per started state timeout zero. Note that just using zero timeouts is fairly esoteric...
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