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authorBjörn Gustavsson <[email protected]>2015-12-07 14:51:44 +0100
committerBjörn Gustavsson <[email protected]>2016-04-07 15:28:29 +0200
commitc6cabe0b76dda183d209498e1e4e13e3407dcf9b (patch)
tree1ab158a8dae450d21f72e7bb3d4b1b1d512292a4 /erts/emulator/beam/beam_load.h
parent6d51b25958393d95dee32baafd708aa3909ddb5a (diff)
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Simplify window management for the transformation engine
Generic instructions have a min_window field. Its purpose is to avoid calling transform_engine() when there are too few instructions in the current "transformation window" for a transformation to succeed. Currently it does not do much good since the window size will be decremented by one before being used. The reason for the subtraction is probably that in some circumstances in the past, the loader could read past the end of the BEAM module while attempting to fetch instructions to increase the window size. Therefore, it would not be safe to just remove the subtraction by one. The simplest and safest solution seems to always ensure that there are always at least TWO instructions when calling transform_engine(). That will be safe, as long as a BEAM module is always finished with an int_code_end/0 that is not involved in any transformation.
Diffstat (limited to 'erts/emulator/beam/beam_load.h')
-rw-r--r--erts/emulator/beam/beam_load.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/erts/emulator/beam/beam_load.h b/erts/emulator/beam/beam_load.h
index 22ab71c868..68f4b96893 100644
--- a/erts/emulator/beam/beam_load.h
+++ b/erts/emulator/beam/beam_load.h
@@ -33,7 +33,6 @@ typedef struct gen_op_entry {
int specific;
int num_specific;
int transform;
- int min_window;
} GenOpEntry;
extern GenOpEntry gen_opc[];