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authorJohn Högberg <[email protected]>2018-07-12 21:55:00 +0200
committerJohn Högberg <[email protected]>2018-07-13 09:57:51 +0200
commit32d674c58ba0cfddb2d5e2e83a8bf3b9a70cce4d (patch)
tree7ce0cdd94a53b611f3e038893c0cad43490b5331 /erts/emulator/beam/erl_dirty_bif.tab
parent1f55b15c5e3f6ff79c855963876c501e9f782406 (diff)
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Fix a rare crash when matching on literal maps
When matching on a literal map, the map is placed into the general scratch register first. This is fine in isolation, but when the key to be matched was in a Y register it would also be placed in the scratch register, overwriting the map and crashing the emulator.
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