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authorBjörn Gustavsson <[email protected]>2016-09-05 16:16:23 +0200
committerBjörn Gustavsson <[email protected]>2016-09-14 12:54:54 +0200
commitc70ca686fe269db6079a2ca1c7e09cdfc0cfa903 (patch)
treefa9d97ff6a1f50a7532f4ebe38f70937bc035359 /erts/emulator/beam/module.h
parent176b7c94e4146a65ccd2bd729d58487098dddd9c (diff)
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Don't leak old code when loading a modules with an on_load function
Normally, calling code:delete/1 before re-loading the code for a module is unnecessary but causes no problem. But there will be be problems if the new code has an on_load function. Code with an on_load function will always be loaded as old code to allowed it to be easily purged if the on_load function would fail. If the on_load function succeeds, the old and current code will be swapped. So in the scenario where code:delete/1 has been called explicitly, there is old code but no current code. Loading code with an on_load function will cause the reference to the old code to be overwritten. That will at best cause a memory leak, and at worst an emulator crash (especially if NIFs are involved). To avoid that situation, we will put the code with the on_load function in a special, third slot in Module. ERL-240
Diffstat (limited to 'erts/emulator/beam/module.h')
-rw-r--r--erts/emulator/beam/module.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/erts/emulator/beam/module.h b/erts/emulator/beam/module.h
index 5a60bc90d9..1c1afc8461 100644
--- a/erts/emulator/beam/module.h
+++ b/erts/emulator/beam/module.h
@@ -39,6 +39,7 @@ typedef struct erl_module {
struct erl_module_instance curr;
struct erl_module_instance old; /* protected by "old_code" rwlock */
+ struct erl_module_instance* on_load;
} Module;
Module* erts_get_module(Eterm mod, ErtsCodeIndex code_ix);